Lock: Difference between revisions

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→‎List of locking attacks: Reformatted Brawl section.
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(→‎List of locking attacks: Reformatted Brawl section.)
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{{incomplete|lacks melee moves that can reset and many moves that can lock in rare situations. Also looks bad and needs re-formatted.}}
{{incomplete|lacks melee moves that can reset and many moves that can lock in rare situations. Also looks bad and needs re-formatted.}}
===In ''[[Brawl]]''===
===In ''[[Brawl]]''===
====Jab locks====
*{{SSBB|Charizard}} (only the front hitbox of the first hit. Works regardless of percent)
*{{SSBB|Donkey Kong}} (only certain hitboxes of the first hit and does not work at higher percents)
*{{SSBB|Diddy Kong}} (only locks at a certain part of the first hit's hitbox behind him making it extremely difficult to connect. Works regardless of percent)
*{{SSBB|Ganondorf}} (only the sweetspot works at extremely low percents and it cannot lock smaller characters due to jab's high hitbox)
*{{SSBB|Jigglypuff}} (both hits can lock. Does not work at super high percents)
*{{SSBB|King Dedede}} (only the first hit locks. Works regardless of percents)
*{{SSBB|Kirby}} (does not work at very low percents or percents far beyond [[Sudden Death]] percents and only the first hit locks)
*{{SSBB|Link}} (only the first hit locks. Does not work at super high percents)
*{{SSBB|Mario}} (only the front hitbox of the first hit locks and all three hits can lock at low percents. The first and second hits lock regardless of percent)
*{{SSBB|Marth}} (only a specific part of the hitbox and both hits can lock. Does not work at very high percents)
*{{SSBB|Meta Knight}} (works best against a wall. Stops working at percents far beyond Sudden Death percents)
*{{SSBB|Ness}} (only the first hit locks. Does not work at super high percents)
*{{SSBB|Olimar}} (the second hit only works at very low percents. The first hit works regardless of percent)
*{{SSBB|Pikachu}} (does not work at low percents)
*{{SSBB|R.O.B.}} (only the front hitbox of the first hit. Does not work at very high percents.
*{{SSBB|Samus}} (the second hit only works at very low percents. The first hit stops working at higher percents)
*{{SSBB|Snake}} (only certain hitboxes and the first and second hits can lock regardless of percent)
*{{SSBB|Sonic}} (both the first and second hits can lock regardless of percent)
*{{SSBB|Squirtle}} (both the first and second hits can lock regardless of percent)
*{{SSBB|Yoshi}} (only the second hit can lock and it stops locking at higher percents)
*{{SSBB|Zelda}} (the first two hits work regardless of percent but the third hit only works at lower percents. Only works on larger characters due to jab's high hitbox)


====Other locks====
{| class=wikitable width=75%
*{{SSBB|Diddy Kong}}: [[Peanut Popgun]]
! Character !! Move(s) !! Notes
*{{SSBB|Fox}}: neutral aerial, forward tilt
|-
*{{SSBB|Ice Climbers}}: [[Ice Shot]] (can lock indefinitely if properly desynched)
|{{SSBB|Charizard}} || neutral attack || only the front hitbox of the first hit. Works regardless of percent.
*{{SSBB|Jigglypuff}}: neutral aerial, forward aerial
 
*{{SSBB|Kirby}}: down tilt, neutral aerial (late)
|-
*{{SSBB|Lucas}}: down tilt
|{{SSBB|Donkey Kong}} || neutral attack || only certain hitboxes of the first hit and does not work at higher percents
*{{SSBB|Luigi}}: forward tilt (angled down) (can lock indefinitely)
|-
*{{SSBB|Mario}}: neutral aerial, [[Fireball]]
| rowspan=2|{{SSBB|Diddy Kong}} || neutral attack || only locks at a certain part of the first hit's hitbox behind him making it extremely difficult to connect. Works regardless of percent
*{{SSBB|Meta Knight}}: down tilt, neutral aerial (late)
|-
*{{SSBB|Ness}}: down tilt (against a wall)
| [[Peanut Popgun]] ||
*{{SSBB|Peach}}: back aerial, neutral aerial
 
*{{SSBB|Pikachu}}: [[Quick Attack]] (can be repeated with [[Quick Attack Cancel]], known as [[QAC lock]])
|-
*{{SSBB|R.O.B.}}: down tilt (against a wall)
| rowspan=2|{{SSBB|Fox}} || neutral aerial ||
*{{SSBB|Sheik}}: back aerial, neutral aerial, [[Needle Storm]]  
|-
*{{SSBB|Squirtle}}: forward tilt
| forward tilt ||
*{{SSBB|Wolf}}: neutral aerial, back aerial
 
*{{SSBB|Yoshi}}: neutral aerial (late)
|-
*{{SSBB|Zero Suit Samus}}: dash attack, forward tilt
|{{SSBB|Ganondorf}} || neutral attack || only the sweetspot, works at extremely low percents and it cannot lock smaller characters due to jab's high hitbox
 
|-
|{{SSBB|Ice Climbers}} || Ice Shot || Can lock indefinitely if properly desynched.
 
|-
|rowspan=3|{{SSBB|Jigglypuff}} || neutral attack || both hits can lock. Does not work at super high percents
|-
| neutral aerial ||
|-
| forward aerial ||
 
|-
|{{SSBB|King Dedede}} || neutral attack ||  only the first hit locks. Works regardless of percents
 
|-
|rowspan=3|{{SSBB|Kirby}} || neutral attack ||  does not work at very low percents or percents far beyond [[Sudden Death]] percents and only the first hit locks
|-
| down tilt ||
|-
| neutral aerial || late hit
 
|-
|{{SSBB|Link}} || neutral attack ||  only the first hit locks. Does not work at super high percents
 
|-
|{{SSBB|Lucas}} || down tilt ||
 
|-
|{{SSBB|Luigi}} || forward tilt || angled down, can lock indefinitely
 
|-
|rowspan=3|{{SSBB|Mario}} || neutral attack ||  only the front hitbox of the first hit locks and all three hits can lock at low percents. The first and second hits lock regardless of percent
|-
| neutral aerial ||
|-
| [[Fireball]] ||
 
|-
|{{SSBB|Marth}} || neutral attack ||  only a specific part of the hitbox and both hits can lock. Does not work at very high percents
 
|-
|rowspan=3|{{SSBB|Meta Knight}} || neutral attack ||  works best against a wall. Stops working at percents far beyond Sudden Death percents
|-
| down tilt ||
|-
| neutral aerial || late hit
 
|-
|rowspan=2|{{SSBB|Ness}} || neutral attack ||  only the first hit locks. Does not work at super high percents
|-
| down tilt || against a wall
 
|-
|{{SSBB|Olimar}} || neutral attack ||  the second hit only works at very low percents. The first hit works regardless of percent
 
|-
|rowspan=2|{{SSBB|Peach}} || back aerial ||
|-
| neutral aerial ||
 
|-
|rowspan=2|{{SSBB|Pikachu}} || neutral attack ||  does not work at low percents
|-
| [[Quick Attack]] || Can be repeated with [[Quick Attack Cancel]], known as [[QAC lock]].
 
|-
|rowspan=2|{{SSBB|R.O.B.}} || neutral attack ||  only the front hitbox of the first hit. Does not work at very high percents.
|-
| down tilt || against a wall
 
|-
|{{SSBB|Samus}} || neutral attack ||  the second hit only works at very low percents. The first hit stops working at higher percents
 
|-
|rowspan=3|{{SSBB|Sheik}} || back aerial ||
|-
| neutral aerial ||
|-
|[[Needle Storm]] ||
 
|-
|{{SSBB|Snake}} || neutral attack ||  only certain hitboxes and the first and second hits can lock regardless of percent
|-
|{{SSBB|Sonic}} || neutral attack ||  both the first and second hits can lock regardless of percent
 
|-
|rowspan=2|{{SSBB|Squirtle}} || neutral attack ||  both the first and second hits can lock regardless of percent
|-
| forward tilt ||
 
|-
|rowspan=2|{{SSBB|Wolf}} || neutral aerial ||
|-
| back aerial ||
 
|-
|rowspan=2|{{SSBB|Yoshi}} || neutral attack ||  only the second hit can lock and it stops locking at higher percents
|-
| neutral aerial || late hit
 
|-
|{{SSBB|Zelda}} || neutral attack ||  the first two hits work regardless of percent but the third hit only works at lower percents. Only works on larger characters due to jab's high hitbox
 
|-
|rowspan=2|{{SSBB|Zero Suit Samus}} || dash attack ||
|-
| forward tilt ||
 
|}


===In ''SSB4''===
===In ''SSB4''===
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