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| {{ArticleIcons|ssb4=y}} | | {{ArticleIcons|ssb4=y}} |
| {{competitive expertise}}
| | This is the list of known changes in version 1.1.3 of ''[[Super Smash Bros. 4]]''. This update became available on December 15th, 2015. |
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| ==Stages== | | ==Stages== |
| *[[File:SSB4-U Icon.png|16px]]{{bugfix|Walls present on the Ω form of [[Kalos Pokémon League]] can be [[wall jump]]ed on.}}
| | {{UpdateList|ver=1.1.3|char=Stages}} |
| *[[File:SSB4-U Icon.png|16px]] The lighting on the Ω form of [[Gamer]] is brighter.
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| ==Additions== | | ==Additions== |
| *Cloud can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
| | {{UpdateList|ver=1.1.3|char=Additions}} |
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| =={{SSB4|Bowser}}== | | =={{SSB4|Bowser}}== |
| *{{buff|Up throw's knockback and angle altered: 90 base/80 growth → 25 base/155 growth, 70° → 82°. These changes repurpose it into a combo starter, which can be performed even up to high percents.}}
| | {{UpdateList|ver=1.1.3|char=Bowser}} |
| *{{buff|Up throw's ending lag decreased|68 frames|61.}}
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| *{{nerf|Up throw's loop hits deal 0.5% less damage|1%|0.5%.}}
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| *{{change|Up throw's loop hits' [[hitlag]] multiplier decreased|1x|0.5x.}}
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| *{{change|Up throw's final hit's knockback increased: 0 → 80 (base), 100 → 200 (growth).}}
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| *{{buff|[[Flying Slam]]'s grab to slam transition speed increased. This makes it function similarly to how it did in ''Brawl''.}}
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| *{{buff|All variations of Flying Slam now have [[invincibility frame]]s before Bowser leaves the ground.}}
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| *{{buff|All variations of [[Whirling Fortress]] can now grab ledges from behind.}}
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| =={{SSB4|Charizard}}== | | =={{SSB4|Charizard}}== |
| *{{change|Dash attack hitbox 0 angle|70°|50°.}}
| | {{UpdateList|ver=1.1.3|char=Charizard}} |
| *{{change|Dash attack hitbox 1 angle|80°|60°.}}
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| *{{change|Several minor tweaks made to up smash.}}
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| *{{buff|Down smash hitbox 0/1 knockback growth|76|79.}}
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| *{{buff|Down smash hitbox 2/3 knockback growth|82|85.}}
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| =={{SSB4|Dark Pit}}== | | =={{SSB4|Dark Pit}}== |
| *{{buff|Electroshock/Electrocut Arm launch angle changed|50°|43°, sending opponents offstage at a slightly better angle.}}
| | {{UpdateList|ver=1.1.3|char=Dark Pit}} |
| *{{buff|Grounded Electroshock Arm damage increased|11.5%|12%.}}
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| *{{buff|Grounded Electroshock/Electrocut Arm knockback growth increased|60|67.}}
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| *{{nerf|Grounded Electroshock/Electrocut Arm base knockback decreased|100|99.}}
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| *{{nerf|Aerial Electroshock/Electrocut Arm knockback growth decreased|60|58.}}
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| =={{SSB4|Ganondorf}}== | | =={{SSB4|Ganondorf}}== |
| *{{buff|Down smash's second hit's angle changed|130°|50°, now pushing shielding opponents away rather than towards him. The first hit now flips non-shielding opponents, leaving the launch angle against them unchanged.}}
| | {{UpdateList|ver=1.1.3|char=Ganondorf}} |
| *{{buff|Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}}
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| *{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removes its KOing capabilities.}}
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| *{{nerf|Neutral aerial first hit (clean) damage|12%|7%.}}
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| *{{nerf|Neutral aerial first hit (late) damage|8%|4.5%.}}
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| *{{buff|Neutral aerial second hit startup|20|17.}}
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| *{{buff|Neutral aerial second hit (clean) damage|10%|12%.}}
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| *{{buff|Neutral aerial second hit (late) damage|7%|9%.}}
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| *{{buff|Neutral aerial landing lag|18|17.}}
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| *{{buff|Forward aerial landing lag|23|22.}}
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| *{{buff|Back and up aerial landing lag|20|19.}}
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| *{{buff|Down aerial landing lag|28|26.}}
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| *{{buff|Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.}}
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| *{{buff|Grounded, non-reversed [[Warlock Punch]] super armor duration|11-63|11-66.}}
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| *{{buff|Grounded, reverse Warlock Punch now has super armor on frames 11-58.}}
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| *{{buff|Grounded, reverse [[Warlock Blade]] now has super armor on frames 11-54.}}
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| *{{buff|Grounded [[Flame Choke]] no longer has a blindspot.}}
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| *{{buff|[[Dark Dive]] multihits damage|1%|1.2%.}}
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| *{{buff|Dark Dive throw damage|7%|9%.}}
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| *{{buff|Dark Dive throw knockback growth|82|90.}}
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| =={{SSB4|Greninja}}== | | =={{SSB4|Greninja}}== |
| *{{buff|Forward smash knockback growth|99|101.}}
| | {{UpdateList|ver=1.1.3|char=Greninja}} |
| *{{buff|Up smash second hit sweetspot knockback growth|103|104.}}
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| *{{buff|Down smash knockback growth|90|92.}}
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| *{{buff|Shadow Sneak/Strike front hit knockback growth|102|104.}}
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| *{{buff|Shadow Sneak/Strike back hit knockback growth|101|103.}}
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| *{{buff|Shadow Dash knockback growth|90|92.}}
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| =={{SSB4|King Dedede}}== | | =={{SSB4|King Dedede}}== |
| *{{change|Timing for [[Inhale]] and Taste Test modified.}}
| | {{UpdateList|ver=1.1.3|char=King Dedede}} |
| *{{change|Facing restriction for [[Super Dedede Jump]] modified.}}
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| =={{SSB4|Kirby}}== | | =={{SSB4|Kirby}}== |
| *{{buff|Kirby [[dash]]es faster|1.50|1.568.}}
| | {{UpdateList|ver=1.1.3|char=Kirby}} |
| *{{buff|Forward smash clean hit knockback growth|99|100.}}
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| *{{buff|Forward smash late hit knockback growth|66|67.}}
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| *{{buff|Up smash clean hit knockback growth|102|103.}}
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| *{{buff|Up smash mid hit knockback growth|96|97.}}
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| *{{buff|Up smash late hit knockback growth|50|51.}}
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| *{{buff|Down smash knockback growth|108|109.}}
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| *{{buff|Forward aerial knockback growth|145|148.}}
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| *{{change|Forward aerial hitlag modifier increased|1.0x|1.2x, making it safer on shield but easier to DI on the final hit.}}
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| *{{buff|Back aerial clean hit knockback growth|102|104.}}
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| *{{buff|Back aerial late hit knockback growth|110|112.}}
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| *{{buff|Up throw knockback growth|63|74.}}
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| *{{buff|Various knockback growth, hitbox size, and duration increases for [[Hammer Flip]] and all of its variants.}}
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| =={{SSB4|Link}}== | | =={{SSB4|Link}}== |
| *{{buff|Forward smash second hit knockback growth|85|89.}}
| | {{UpdateList|ver=1.1.3|char=Link}} |
| *{{change|Down smash first hit angle|75°|78°.}}
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| *{{buff|Down smash's first hit's knockback altered: 26 (base)/90 (growth) → 40/88. This allows it to KO slightly earlier.}}
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| *{{buff|Forward aerial first hit damage|8%|11%.}}
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| *{{buff|Forward aerial first hit base knockback|10|20.}}
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| *{{nerf|Forward aerial first hit knockback growth|132|130.}}
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| *{{buff|Forward aerial second damage|10%|13%.}}
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| *{{nerf|Forward aerial second hit knockback growth|105|100.}}
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| *{{change|Down aerial no longer meteor smashes grounded opponents.}}
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| *{{buff|Down aerial has a new early hitbox designed to hit only grounded opponents; it deals less knockback (25 base/40 growth) and launches at an angle of 55° instead of meteor smashing. This allows Link to hit foes a second time with the attack right after bouncing off them, dealing a massive amount of damage (26% if both hits connect), which works until they reach about 60% damage.}}
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| *{{buff|Down aerial's second bounce deals more damage: 8% → 11%.}}
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| *{{buff|[[Spin Attack]] and Shocking Spin are slightly faster.}}
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| =={{SSB4|Lucario}}== | | =={{SSB4|Lucario}}== |
| *{{change|[[Falling speed]] has been increased.}}
| | {{UpdateList|ver=1.1.3|char=Lucario}} |
| *{{buff|[[Air speed]], [[fast fall]]ing speed and [[walking]] speed have been increased.}}
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| *{{change|Aura Sphere charge (including custom variants) angle|80°|83°.}}
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| *{{nerf|Aura Sphere (including custom variants) knockback growth|100|93.}}
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| *{{nerf|Aura Sphere charge (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}}
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| ===[[Mega Lucario]]=== | | ===[[Mega Lucario]]=== |
| *{{buff|Aura Sphere (including custom variants) base knockback|10|12.}}
| | {{UpdateList|ver=1.1.3|char=Mega Lucario}} |
| *{{nerf|Aura Sphere (including custom variants) knockback growth|100|93.}}
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| *{{nerf|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}}
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| =={{SSB4|Lucas}}== | | =={{SSB4|Lucas}}== |
| *{{buff|Forward tilt hitbox size|4.4|4.7.}}
| | {{UpdateList|ver=1.1.3|char=Lucas}} |
| *{{buff|Forward tilt hitbox duration|7-9|7-10.}}
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| *{{buff|Neutral air looping hits damage|1%|2%.}}
| | =={{SSB4|Lucina}}== |
| *{{buff|Standing grab and dash grab had their ending lag decreased by 5 frames|50/60|45/55.}}
| | {{UpdateList|ver=1.1.3|char=Lucina}} |
| *{{change|All grabs have sped up animations.}}
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| *{{nerf|[[PSI Magnet]] heals half damage from absorbing teammates' projectiles.}}
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| =={{SSB4|Lucina}}/{{SSB4|Marth}}== | | =={{SSB4|Marth}}== |
| *{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}}
| | {{UpdateList|ver=1.1.3|char=Marth}} |
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| =={{SSB4|Mewtwo}}== | | =={{SSB4|Mewtwo}}== |
| *{{buff|Mewtwo walks faster|1.0|1.1.}}
| | {{UpdateList|ver=1.1.3|char=Mewtwo}} |
| *{{buff|Mewtwo dashes faster|1.696|1.9, going from being tied for the 20th fastest to the 12th fastest.}}
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| *{{buff|Mewtwo's air speed is faster|1.15|1.25.}}
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| *{{buff|Forward smash sourspot damage|15%|16%.}}
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| *{{buff|Forward smash hitbox size|2.0|3.0.}}
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| *{{buff|Neutral air landing lag|16|13.}}
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| *{{buff|Forward air startup|6 frames|5.}}
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| *{{buff|Forward air landing lag|18|14.}}
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| *{{buff|Back air x-axis offset|5.1|5.5.}}
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| *{{buff|Back air landing lag|21|17.}}
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| *{{buff|Up air damage|9%|10%.}}
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| *{{buff|Up air landing lag|16|13.}}
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| *{{buff|Down air hitbox duration|2 frames|4.}}
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| *{{buff|Down air landing lag|22|18.}}
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| *{{change|Down throw angle|69°|74°.}}
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| *{{buff|Shadow Ball is slightly increased in size.}}
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| *{{change|Shadow Ball deals less recoil.}}
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| ==[[Mii Gunner]]== | | ==[[Mii Gunner]]== |
| *{{nerf|[[Absorbing Vortex]] heals half damage from absorbing teammates' projectiles.}}
| | {{UpdateList|ver=1.1.3|char=Mii Gunner}} |
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| =={{SSB4|Mr. Game and Watch}}== | | =={{SSB4|Mr. Game & Watch}}== |
| *{{nerf|[[Oil Panic]] deals halved damage from absorbed teammates' projectiles.}}
| | {{UpdateList|ver=1.1.3|char=Mr. Game & Watch}} |
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| =={{SSB4|Ness}}== | | =={{SSB4|Ness}}== |
| *{{nerf|[[PSI Magnet]] heals halved damage from absorbing teammates' projectiles.}}
| | {{UpdateList|ver=1.1.3|char=Ness}} |
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| =={{SSB4|Robin}}== | | =={{SSB4|Robin}}== |
| *{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0.}}
| | {{UpdateList|ver=1.1.3|char=Robin}} |
| *{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0.}}
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| *{{buff|Neutral air landing lag|20|18.}}
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| *{{buff|Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5.}}
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| *{{buff|Forward air landing lag|20|18.}}
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| *{{buff|Back air landing lag|21|19.}}
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| *{{buff|Up air landing lag|20|18.}}
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| *{{buff|Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5.}}
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| *{{buff|Down air (Levin) late hit damage increased: 5% → 8%.}}
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| *{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames.}}
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| *{{change|Down air (Levin) non-spiking hitbox 1 angle changed|80°|70°.}}
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| <!--*{{buff|Down air (Levin) has new late 6.0 damage hitbox}}-->
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| *{{buff|Down air landing lag|28|26.}}
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| =={{SSB4|Shulk}}== | | =={{SSB4|Shulk}}== |
| *{{buff|Dash attack deals 0.5% more damage|11.0%|11.5%.}}
| | {{UpdateList|ver=1.1.3|char=Shulk}} |
| *{{buff|Forward tilt deals 0.5% more damage on both hitboxes|13.0%/11.5%|13.5%/12.0%.}}
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| *{{buff|Both early and late hitboxes of up tilt deal 0.5% more damage|8.0 %(early)/7.0% (late)|8.5%/7.5%.}}
| | =={{SSB4|Sonic}}== |
| *{{buff|Both hitboxes of down tilt deal 0.5% more damage|8.0%/7.0%|8.5%/7.5%.}}
| | {{UpdateList|ver=1.1.3|char=Sonic}} |
| *{{buff|Both hitboxes of neutral aerial deal 0.5% more damage|7.0%/8.0%|7.5%/8.5%.}}
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| *{{buff|Neutral aerial landing lag|12|10.}}
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| *{{buff|Both hitboxes of forward aerial deal 0.5% more damage|7.5%/6.0%|8.0%/6.5%.}}
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| *{{buff|Forward aerial landing lag|18|16.}}
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| *{{buff|Both hitboxes of back aerial deal 0.5% more damage|12.0%/8.0%|12.5%/8.5%.}}
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| *{{buff|Back aerial landing lag|21|19.}}
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| *{{buff|Both hits of up aerial deal 0.5% more damage: 5.0% (hit 1) → 5.5%, 10%/7.5% (hit 2) → 10.5%/8%.}}
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| *{{buff|Up aerial landing lag|17|15.}}
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| *{{buff|Both hits of down aerial deal more damage: 5.0%/7.0% (hit 1) → 6.0%/7.5%, 10.0% (hit 2)/9.0% → 11.5%/10.5%.}}
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| *{{buff|Down aerial landing lag|25|23.}}
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| =={{SSB4|Villager}}== | | =={{SSB4|Villager}}== |
| *{{nerf|[[Pocket]]ing and throwing a teammate's projectile now deals half damage.}}
| | {{UpdateList|ver=1.1.3|char=Villager}} |
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| ==Trivia==
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| *This is the first update to change the attributes of certain characters, while all previous updates focused on tweaking characters' moves.
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| ==References== | | ==References== |
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| {{SSB4 Updates}} | | {{SSB4 Updates}} |
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| | [[Category:Lists]] |
| | [[Category:Free downloadable content]] |