List of updates (SSB4)/1.1.1 changelog: Difference between revisions
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==Universal== | ==Universal== | ||
*{{ | *{{nerf|[[Floor attack]] shield damage (back, front, and trip)|10|8}} | ||
*{{ | *{{nerf|[[Roll]] invincibility duration reduced by one frame.}} | ||
*{{change|[[Shieldstun]] formula for non-[[projectile]] attacks|damage / 2.56|(damage / 1.75) + 2. This significantly increases shieldstun, making attacks safer on shield, and also makes shields significantly easier to break.}} | *{{change|[[Shieldstun]] formula for non-[[projectile]] attacks|damage / 2.56|(damage / 1.75) + 2. This significantly increases shieldstun, making attacks safer on shield, and also makes shields significantly easier to break.}} | ||
*{{change|Shieldstun formula for projectiles is now (damage / 3.5) + 2. This results in more shieldstun for projectiles dealing less than approximately 19% damage, and less shieldstun for projectiles with more damage. (Note, however, that projectiles with low hitlag are hurt by the hitlag change below.)}} | *{{change|Shieldstun formula for projectiles is now (damage / 3.5) + 2. This results in more shieldstun for projectiles dealing less than approximately 19% damage, and less shieldstun for projectiles with more damage. (Note, however, that projectiles with low hitlag are hurt by the hitlag change below.)}} |