List of spirits (Mega Man series): Difference between revisions

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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
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*Bass was created to be an arch-nemesis for Mega Man.
*The grey Mega Man represents Bass, a Robot Master with a black-and-yellow color scheme who was created to become Mega Man's arch-enemy.
*The Dog of the Metal Duck Hunt minion represents Treble, Bass's robotic canine partner.
*The red Dog of the Metal Duck Hunt minion represents Treble, a wolf-like robot who was designed to become Bass's support robot similar to Mega Man's canine partner, Rush.
*The stage represents Wily Castle where Bass was created by Dr. Wily.
*The stage represents Wily Castle, the location in ''Mega Man 7'' where Bass and Treble were created by Dr. Wily, who serve as the stage's sub-boss.
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|867
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Dr. Mario and Dr. Light both share the title of doctor.
*The blue Dr. Mario represents Dr. Thomas Light, the scientific creator of Mega Man who shares the title of doctor and wears a similar lab coat.
*The Mega Man minion references how Dr. Light is the creator of Mega Man.
*The stage represents Wily Castle, the fortress of Dr. Wily, who was originally Dr. Light's colleague until he later turned to villainy.
*The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm.
*The battle conditions reference Dr. Light's pacifistic personality, where he doesn't wish for the Robot Masters to cause harm.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Power Plant map where Dr. Light's spirit is located is occupied by electronic-based spirits, referencing Dr. Light's association with electronic automatons.
*This spirit's Support type references Dr. Light's role in the ''Mega Man'' series as Mega Man's creator.
*This spirit's Shield type and Zap-Floor Immunity ability reference how Dr. Light programmed Mega Man to save the world from Dr. Wily and his Robot Masters.
*In World of Light, the Dr. Light spirit is located in the Power Plant map in the Light Realm, a sub-dungeon occupied by electronic-themed spirits, referencing Dr. Light's association with electronic automatons.
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|868
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|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Villager and Roll are both female characters who wear a red-tinted dress.
*The pink Villager represents Roll, the "younger sister" of Mega Man who wears a red-tinted dress.
*The Mega Man minion references how Mega Man is the "big brother" of Roll.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The Autoheal battle condition references one of Roll's Super Moves in ''Tatsunoko vs. Capcom'', which allows her to heal herself.
*The Autoheal battle condition references one of Roll's Super Moves in ''Tatsunoko vs. Capcom'', which allows her to heal herself.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Roll's role in aiding Mega Man in the ''Mega Man'' series.
*This spirit's Support type references Roll's role in aiding Mega Man in the ''Mega Man'' series.
*This spirit's Autoheal ability further references Roll's ability to craft healing items for Mega Man.
*This spirit's Autoheal ability references Roll's ability to craft healing items for Mega Man, including the [[Energy Tank]].
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|870
|870
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Falco and Beat are both avian characters.
*The blue Falco represents Beat, the blue robotic bird-like companion of Mega Man.
*The Mega Man minion references how Beat is Mega Man's robotic bird-like companion.
*The Heavy Wind hazard and battle reference Beat's ability to fly and carry Mega Man out of bottomless pits.
*The Heavy Wind hazard references Beat's ability to fly.
*The second battle conditions references Beat's ability to carry Mega Man out of pits.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Grab battle type further references Beat's ability to carry Mega Man.
*This spirit's Support type and Grab type further reference Beat's ability to carry Mega Man out of bottomless pits.
*This spirit's Air Attack ↑ ability references how Mega Man can attack while being carried by Beat.
*This spirit's Air Attack ↑ ability references how Mega Man can attack using his Mega Buster while carried by Beat.
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|871
|871
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*R.O.B. and Auto are both robots programmed to be buddies.
*The green R.O.B. represents Auto, a green robot designed and programmed to become buddies with Mega Man.
*The stage references the location of Dr. Light's laboratory and Auto's home, a midwestern United States city.
*The stage represents the midwestern United States city in Auto's debut game, ''Mega Man 7'' where Dr. Light's laboratory is located.
*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''.
*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Auto's role in aiding Mega Man in the ''Mega Man'' series.
*This spirit's Support type references Auto's role in the ''Mega Man'' series by assisting Mega Man in his adventures.
*This spirit's Super Scope Equipped ability further references the cannon Auto uses in ''Mega Man 8''.
*In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton.
*In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton.
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The two Captain Falcons reference Duo and his evil counterpart in ''Mega Man 8''.
*The two cyan Captain Falcons represents Duo, a blue robot with a hefty upper half design whose name is related to the number "two".
*Captain Falcon's favored [[Falcon Punch]] references Duo's energy-infused punch with his large left hand.
*Captain Falcon's favored [[Falcon Punch]] references Duo's ability to use a powerful energy-infused punch with his large left hand.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Duo's ability to use a powerful energy-infused punch.
*This spirit's Fist Attack ↑ ability further references Duo's ability to use a powerful energy-infused punch.
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|873
|873
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Dr. Mario and Dr. Wily both share the title of doctor.
*The blue Dr. Mario represents Dr. Albert Wily, the evil scientist who shares the title of doctor and wears a similar lab coat.
*The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily.
*The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily in the ''Mega Man'' series.
*The stage and music represent Wily Castle, the location of Dr. Wily and his Robot Masters' boss battles.
*The stage and music track represent Wily Castle, the fortress of Dr. Wily as it appears in ''Mega Man 2'' which features the boss battles against Dr. Wily and his Robot Masters in the ''Mega Man'' series, including ''Mega Man 2''.
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards.
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, where defeating all of them will lead up to the final boss battle against Dr. Wily.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy.
*This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy.
*In World of Light, the Base map where Dr. Wily's spirit is located is occupied by robotic-based spirits, referencing Dr. Wily's association with robotics.
*In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing Dr. Wily's ambitions to take over the world using his Robot Masters.
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|874
|874
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Wily Capsule appears as the Assist Trophy enemy
*The purple Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule, which appears as the Assist Trophy enemy.
*The Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule.
*The stage represents Wily Castle, Dr. Wily's fortress in the ''Mega Man'' series which features the final boss battle against Dr. Wily, including his Wily Capsule.
*The stage represents Wily Castle, Dr. Wily's fortress and the location of the Wily Machine 7 and Wily Capsule boss battles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation.
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|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump
|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|
|'''Spirit Battle inspiration:'''
*Pac-Man and Mettaur are both spherical characters with a yellow coloration.
*Pac-Man represents Mettaur, a spherical character with a yellow color scheme.
*The stage references Guts Man's stage, the level where Mettaurs first appear in ''Mega Man''
*The stage and music track represents the Cut Man Stage, a stage feautring ladders and a green color scheme in ''Mega Man'' which first features Mettaurs as enemies.
*The music references the Mettaurs' debut in ''Mega Man''.
*The first battle condition references how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
*The first battle condition and this spirit's Shield type reference how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
*The second battle condition references how most variations of Mettaur cannot jump.
*The second battle condition and this spirit's Jump ↓ ability reference how most variations of Mettaur cannot jump.
----'''Other trivia:'''
*This spirit's Shield type and Jump ↓ ability reference the Mettaur's ability to shield themselves frommost attacks and inability to jump.
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|876
|876
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|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|
|
*Young Link and Cut Man both attack with sharp bladed weapons. The number of opponents references how Cut Man's scissors have two blades, while Young Link only has one.
*The orange Young Link represents Cut Man, an orange Robot Master who uses his two-bladed scissors as weapons, with each Young Link's sword representing the scissors' blades.
*The music plays during Cut Man's personal stage.
*The music track represents the musical theme of the Cut Man Stage, which features Cut Man as a boss.
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mega Man and Guts Man are both giant Robot Masters.
*The orange Giant Mega Man represents Guts Man, a giant orange Robot Master whose Special Weapon, Super Arm, serves as Mega Man's grab and throw move.
*The stage and music references the Guts Man Stage in ''Mega Man''.
*The stage and music track represents the Guts Man Stage, a stage with a mountainous background featuring Guts Man as a boss in ''Mega Man''.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's Super Arm Special Weapon, which allows him to pick up and throw heavy objects at Mega Man.
*The Barrel items references Guts Man's Super Arm, which allows him to pick up and throw heavy objects at Mega Man.
*Mega Man's favored grabs and throws references how Mega Man's grab and throwing attacks are based on Guts Man's Special Weapon, the Super Arm.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting.
*This spirit's Grab type further references Guts Man's Super Arm, which allows him to grab and throw heavy objects, which serve as Mega Man's grab and throw move.
*In World of Light, the Guts Man spirit is located in a canyon-like area of the wasteland area in the Light Realm, similar to the stage's canyon setting.
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|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]''
|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]''
|{{SSBUMusicLink|Mega Man|Ice Man Stage}}
|{{SSBUMusicLink|Mega Man|Ice Man Stage}}
|
|'''Spirit Battle inspiration:'''
*Ice Climbers and Ice Man are both short, parka-wearing characters.
*The white Ice Climbers represents Ice Man, a blue Robot Master who wears a parka.
*The stage, music, and Ice Floor hazard references the icy setting of the Ice Man Stage in ''Mega Man''.
*The stage, music track, and Ice Floor hazard represents the Ice Man Stage, a stage with an icy setting featuring Ice Man as a boss in ''Mega Man''.
*The battle conditions and this spirit's Lava-Floor Resist ability reference Ice Man's ice-based attacks.
*The battle conditions reference reference Ice Man's Super Weapon, Ice Slasher, which uses ice-based attacks that can freeze Mega Man.
----'''Other trivia:'''
*This spirit's Support type references how Ice Man's Ice Slasher can be used as one of Mega Man's special moves in ''Mega Man''.
*This spirit's Lava-Floor Resist ability references how Ice Man can function in hot environments, but makes him less powerful.
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|879
|879
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|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Young Link and Bomb Man both attack with bombs. The number of opponents references Bomb Man's appearance in ''Mega Man: Powered Up'', where Bomb Man attacks with two bombs at once.
*The orange Young Link represents Bomb Man, an orange Robot Master who can attack using bombs.
*The music references the Bomb Man stage in ''Mega Man''.
*The music track represents the musical theme of the Bomb Man Stage, which features Bomb Man as a boss in ''Mega Man''.
*Young Link's favored {{b|Bomb|Link}} references Bomb Man's Special Weapon, [[Hyper Bomb]].
*The two Young Link's favored {{b|Bomb|Link}} references Bomb Man's Special Weapon, [[Hyper Bomb]] which allows him to throw two bombs at once in his appearance in ''Mega Man: Powered Up''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bob-omb Equipped ability further references Bomb Man's Hyper Bomb.
*This spirit's Support type references how Bomb Man's Hyper Bomb can be used as one of Mega Man's special moves in ''Mega Man''.
*In World of Light, the Base map where Bomb Man's spirit is located is occupied by robotic-based spirits, as Bomb Man is a robotic character.
*This spirit's Grab type and Bob-omb Equipped ability further reference Bomb Man's Hyper Bomb, which allows him to grab a bomb and throw it.
*In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing how Bomb Man is a robotic character.
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|880
|880
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|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Fire Man are both Robot Masters.
*The red Mega Man represents Fire Man, a Robot Master with a red-and-white color scheme.
*The stage, music, and Lava Floor hazard reference the fiery setting of the Fire Man Stage in ''Mega Man''.
*The stage, music track, and Lava Floor hazard represents the Fire Man Stage, a fire-themed stage with magma pits which features Fire Man as a boss in ''Mega Man''.
*Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attack in ''Mega Man''.
*Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attacks in ''Mega Man''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references how Fire Man specializes in fires, which are easily extinguishable with water.
*This spirit's Water Weakness ability references how Fire Man specializes in fire-based attacks, which are easily extinguishable with water.
*Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
*Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Pikachu Libre and Elec Man are both masked electric-themed characters with a similar color scheme.
*Pikachu Libre represents Elec Man, a masked Robot Master with a similar color scheme.
*The music references Elec Man's debut in ''Mega Man''.
*The Zap Floor hazard and battle conditions reference Elec Man's Special Weapon, Thunder Beam, which allows him to fire electrical bolts.
*The Zap Floor hazard references Elec Man's association with electricity.
*The battle conditions and this spirit's Electric Attack ↑ ability reference Elec Man's electric-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Elec Man's spirit is located in the Power Plant map which is occupied by electricity-based spirits.
*This spirit's Electric Attack ↑ ability further references Elec Man's Thunder Beam, which allows him to fire electrical bolts.
*In World of Light, the Elec Man spirit is located in the Power Plant map in the Light Realm, which is occupied by electricity-based spirits, referencing Elec Man's association with electricity.
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|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
|
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*Mega Man and Metal Man are both Robot Masters.
*Mega Man's brown costume is based on Mega Man's appearance when using Metal Man's Special Weapon, [[Metal Blade]], which serves as Mega Man's neutral special.
*Mega Man's brown costume is based on Mega Man's appearance when using Metal Blade in the ''Mega Man'' series.
*The music track represents the musical theme of the Metal Man Stage, which features Metal Man as a boss in ''Mega Man 2''.
*The music references the Metal Man stage in ''Mega Man''.
*Mega Man's favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man.
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|884
|884
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|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Air Man are both Robot Masters.
*The cyan Mega Man represents Air Man, a Robot Master with a blue color scheme.
*The stage and music reference the cloudy sky setting of the Air Man stage in ''Mega Man 2''.
*The stage and music track represents the Air Man Stage, a cloudy sky-themed stage which features Air Man as a boss in ''Mega Man 2''.
*The Heavy Wind hazard references Air's ability to generate typhoons.
*Mega Man starting off with a Gust Bellows and the Heavy Wind hazard references Air Man's Special Weapon, Air Shooter, which allows him to generate tornadoes that can push Mega Man back.
*Mega Man starting off with a Gust Bellows references Air Man's Special Weapon, Air Shooter, which shoots out tornadoes that push Mega Man back.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog.
*This spirit's Support type references how Air Man's Air Shooter can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Fog Immunity ability further references Air Man's Air Shooter, which can generate enough wind to blow away the fog.
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|885
|885
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|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Quick Man are both Robot Masters.
*The orange Mega Man represents Quick Man, a Robot Master with an orange color scheme.
*The music references the Quick Man stage in ''Mega Man 2''.
*The music track represents the musical theme of the Quick Man Stage, which features Quick Man as a boss in ''Mega Man 2''  
*Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang.
*Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Quick Man's Quick Boomerang can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
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|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Crash Man are both Robot Masters.
*The orange Mega Man's favored represents Crash Man, an orange Robot Master whose Special Weapon, [[Crash Bomber]] serves as Mega Man's side special.
*The stage and music reference the ladder-filled setting of the Crash Man Stage in ''Mega Man 2''.
*The stage and music track represents the Crash Man Stage, a large tower stage with ladders which features Crash Man as a boss in ''Mega Man 2''.
*Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber.
*This spirit's Support type references how Crash Man's Crash Bomber can be used as one of Mega Man's special moves in ''Mega Man 2''.
*This spirit's Bomber Equipped ability further references Crash Man's Crash Bomber, which shares a similar name and explosive effect.
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|887
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|•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|
|'''Spirit Battle inspiration:'''
*Mega Man and Flash Man are both Robot Masters.
*The cyan Mega Man represents Flash Man, a blue Robot Master who is equipped with a right arm blaster.
*The music references the Flash Man stage in ''Mega Man 2''.
*The music track represents the musical theme of the Flash Man Stage, which features Flash Man as a boss in ''Mega Man 2''.
*The timed stamina battle condition references Flash Man's association with time
*The Timer item and timed battle condition references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
*The Timer item references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
----'''Other trivia:'''
*This spirit's Support type references how Flash Man's Time Stopper can be used as one of Mega Man's special moves in ''Mega Man 2''.
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|888
|888
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|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Wood Man are both Robot Masters.
*The green Mega Man represents Wood Man, a green Robot Master whose Special Weapon, [[Leaf Shield]] serves as Mega Man's down special.
*Mega Man's green costume is based on Mega Man's appearance when using [[Leaf Shield]] in the ''Mega Man' series.
*The stage and music track represents the Wood Man Stage, an 8-bit forest stage which features Leaf Man as a boss in ''Mega Man 2''.
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage.
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.
*Mega Man's frequent Leaf Shield represents the same Special Weapon he obtains from Wood Man.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Weakness ability references how Wood Man is themed around wood, which is susceptible to fires.
*This spirit's Shield type further references the defensive ability of Wood Man's Leaf Shield.
*In World of Light, Wood Man's spirit is located in the Lost Woods section in the Sacred Land map similar to the stage's forest setting.
*This spirit's Fire Weakness ability references Wood Man's weakness against Atomic Fire, a fire-themed Special Weapon used by Heat Man that is acquired by Mega Man.
*In World of Light, the Wood Man spirit is located in the Lost Woods area in the Sacred Land map in the Dark Realm, similar to the stage's forest setting.
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|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks
|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks
|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
|
|'''Spirit Battle inspiration:'''
*Mega Man and Hard Man are both Robot Masters.
*The cyan Mega Man represents Hard Man, a blue Robot Master whose Special Weapon, Hard Knuckle serves as Mega Man's down aerial attack.
*The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels.
*The stage and music track represents the Hard Man Stage, an underground cavern stage which features Leaf Man as a boss in ''Mega Man 3''.
*The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.
*The Earthquake rule references Hard Man's dive attack, which can shake the screen temporarily immobilize Mega Man in place.
*Mega Man's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man.
---'''Other trivia:'''
*This spirit's Support type references how Hard Man's Hard Knuckle can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Attack type and Weapon Attack ↑ ability references how Hard Man's uses his Hard Knuckle as a powerful attacking weapon.
|-
|-
|890
|890
Line 1,103: Line 1,107:
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Top Man are both Robot Masters. The number of opponents represents how Top Man attacks by throwing out three tops at once, with the fourth fighter representing Top Man himself.
*The grey Mega Man represents Top Man, a grey Robot Master whose Special Weapon, Top Spin, serves as Mega Man's dash attack.
*Mega Man's grey costume is based on Mega Man's appearance when using Top Spin in the ''Mega Man'' series.
*The stage and music track represents the Top Man Stage, a forest-like stage which features Top Man as a boss in ''Mega Man 3''.
*The stage and music reference the floral setting of the Top Man Stage in ''Mega Man 3''.
*The four Mega Man's frequent Top Spin references Top Man's ability to attack by throwing out three tops at once, with the fourth fighter representing Top Man himself.
*The Mega Man Team's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screw Attack Equipped ability references how Top Man's Top Spin and the Screw Attack are both spinning attacks.
*This spirit's Support type references how Top Man's Top Spin can be used as one of Mega Man's special moves in ''Mega Man 3''.
*In World of Light, Top Man's spirit is located in the Kongo Jungle section similar to the stage's forest setting.
*This spirit's Screw Attack Equipped ability references how Top Man's Top Spin is a spinning attacks.
*In World of Light, the Top Man spirit is located in the jungle area in the Light Realm, similar to the stage's forest setting.
|-
|-
|891
|891
Line 1,121: Line 1,125:
|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
|
|
*Snake and Snake Man both share a snake-themed name.
*The green Snake represents Snake Man, a green Robot Master who shares the same snake-themed name.
*The stage features palm trees, resembling the scaled walls of the Snake Man stage in ''Mega Man 3''.
*The stage's trees and music track represents the Snake Man Stage, a scaled stage which features Snake Man as a boss in ''Mega Man 3''.
*The music references the Snake Man stage in ''Mega Man 3''.
*The Bombchu item references Snake Man's weapon, Search Snake, which allows him to generate robotic snakes that can crawl across solid surfaces.
*The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
|-
|-
|892
|892
Line 1,136: Line 1,139:
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Spark Man are both Robot Masters.
*The orange Mega Man represents Spark Man, an orange Robot Master whose Special Weapon, Spark Shot, serves as Mega Man's up smash attack.
*The stage and music references the factory-like setting of the Spark Man stage in ''Mega Man 3''.
*The stage and music track represents the Spark Man Stage, a factory stage which features Spark Man as a boss in ''Mega Man 3''.
*The Zap Floor Hazard references Spark Man's association with electricity.
*The Zap Floor Hazard references Spark Man's ability to use electric-based attacks.
*Mega Man's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Energy Shot Attack/Resistance ↑ ability references Spark Man's ability to use electric-based attacks.
*This spirit's Support type references how Spark Man's Spark Shot can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Energy Shot Attack/Resistance ↑ ability further references Spark Man's ability to use electric-based attacks.
|-
|-
|893
|893
Line 1,153: Line 1,156:
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}}
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Greninja and Shadow Man are both ninja characters
*The purple Greninja represents Shadow Man, a ninja-like Robot Master with a dark color scheme.
*The stage and music references the lava-filled setting of the Shadow Man stage in ''Mega Man 3''.
*The stage and music track represents the Shadow Man Stage, a lava-filled stage which features Shadow Man as a boss in ''Mega Man 3''.
*Greninja's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]].
*The three Greninjas' favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]], which allows him to throw two large shuriken, with the third fighter representing Shadow Man himself.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Killing Edge Equipped ability references how Shadow Man attacks with bladed weapons.
*This spirit's Support type references how Shadow Man's Shadow Blade can be used as one of Mega Man's special moves in ''Mega Man 3''.
*In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting.
*This spirit's Killing Edge Equipped ability references Shadow Man's ability to attack by using bladed weapons.
*In World of Light, the Shadow Man spirit is located in the Molten Fortress map in the Light Realm, which features molten lava, similar to the stage's setting.
|-
|-
|895
|895
Line 1,170: Line 1,174:
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|
|
*Mega Man and Dive Man are both Robot Masters.
*The cyan Mega Man represents Dive Man, a Robot Master with a blue color scheme.
*The stage and music reference the underwater setting of the Dive Man Stage in ''Mega Man 4''.
*The stage and music track represents the Dive Man Stage, an underwater laboratory stage which features Dive Man as a boss in ''Mega Man 4''.
*Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile.  
*Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile, which allows him to shoot missiles.
----'''Other trivia:'''
*This spirit's Support type references how Dive Man's Dive Missile can be used as one of Mega Man's special moves in ''Mega Man 3''.
*This spirit's Killing Edge Equipped ability further references Dive Man's Dive Missile, which allows him to shoot missiles.
|-
|-
|896
|896
Line 1,184: Line 1,191:
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Samus and Skull Man both wear armor which conceals their face.
*The white Samus represents Skull Man, a white Robot Master whose armor conceals his face.
*The music references Skull Man's appearance in ''Mega Man 4''.
*The stage features Wily Castle's skull motif, while the music track features the musical theme of the Skull Man Stage in ''Mega Man 4''.
*Samus starting off with a Franklin Badge references Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles.
*Samus starting off with a Franklin Badge references Skull Man's Special Weapon, [[Skull Barrier]], which protects him from enemy attacks and projectiles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the defensive effects of Skull Man's Skull Barrier.
*This spirit's Shield type references the defensive ability of Skull Man's Skull Barrier.
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series.
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map in the Dark Realm, referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series.
|-
|-
|897
|897
Line 1,201: Line 1,208:
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|
|
*Dark Samus and Gravity Man are both characters who float by defying gravity.
*The pink Dark Samus represents Gravity Man, a pink Robot Master who can float by defying gravity.
*The stage and music reference the outer space setting of the Gravity Man stage in ''Mega Man 5''.
*The stage and music track represents the Gravity Man, an outer space stage which features Gravity Man as a boss in ''Mega Man 5''.
*The High Gravity and Low Gravity hazards reference the gravity gameplay of Gravity Man's boss battle.
*The Low Gravity and High Gravity hazards reference the gravity manipulation gameplay of Gravity Man's stage and boss battle which features the player's gravity being switched back-and-forth.
|-
|-
|898
|898
Line 1,215: Line 1,222:
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Snake and Napalm Man both use military-grade explosive attacks. The number of opponents represents how Napalm Man can fire three missiles at the player at a time.
*The red Snake Team represents Napalm Man, a red-tinted Robot Master who can launch three missiles at the player at a time.
*The music references the Napalm Man stage in ''Mega Man 5''.
*The music track represents the musical theme of the Napalm Man Stage, which features Napalm Man as a boss in ''Mega Man 5''.
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
|-
|-
|899
|899
Line 1,230: Line 1,237:
|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd
|•[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
|
|'''Spirit Battle inspiration:'''
*Mega Man represents the fourth Dark Man robot, who was designed to resemble Mega Man's predecessor, Proto Man.
*The brown Mega Man represents Dark Man 4, the fourth Dark Man robot, who was designed to resemble Mega Man's predecessor, Proto Man.
*The three Samus minions represent the first three Dark Man robots, where each of them feature an item or ability referencing their boss battles..
*The three brown Samus minions represents the first three Dark Man robots, where each of them feature an item or ability referencing their boss battles.
**The first Samus minion starting off with a Super Scope references Dark Man 3's right plasma arm.
**The second minion's Impact Run ability references Dark Man 1 being a tank who tries to run Mega Man over.
**The third Samus minion starting off with a Franklin Badge references Dark Man 2's electromagnetic barriers.
*The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in ''Mega Man 10''.
*The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in ''Mega Man 10''.
*The music references the Dark Man stage in ''Mega Man 5''.
*The music track represents the musical theme of the Dark Man Stage, which features Dark Man as a boss in ''Mega Man 5''.
*The first Samus minion starting off with a Super Scope references Dark Man 3's right plasma arm; the second minion's Impact Run ability references Dark Man 1's tank treads to run over Mega Man; and the third Samus minion starting off with a Franklin Badge references Dark Man 2's electromagnetic barriers.
----'''Other trivia:'''
*This spirit's Attack type and Rage Blaster Equipped ability references Dark Man 4's buster shots, which are larger than Proto Man's buster shots.
|-
|-
|900
|900
Line 1,249: Line 1,256:
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal Simon and Knight Man are both characters who attack with chained whips with spiked metal balls.
*The blue Metal Simon represents Knight Man, a blue Robot Master who uses a strong spiked flail on a chained whip.
*The stage references the boss room of the Knight Man stage in ''Mega Man 6'' which features similar banners.
*The stage's layout and music track represent the Knight Man Stage, a castle stage with banners which features the Knight Man as a boss in ''Mega Man 6''.
*The music references Knight Man's appearance in ''Mega Man 6''.
*Simon's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which allows him to attack using his strong flail on his chained whip.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Knight Man's spirit is located in the Dracula's Castle map, with its specific placement in the chapel referencing the Black Knight enemies in the original ''Castlevania''.
*This spirit's Shield type references Knight Man's shield, which can block almost any attack.
*In World of Light, the Knight Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement in the chapel referencing the Black Knight enemies in the original ''Castlevania''.
|-
|-
|901
|901
Line 1,265: Line 1,273:
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Wind Man are both Robot Masters.
*The orange Mega Man represents Wind Man, a Robot Master with an orange color scheme.
*The stage and music reference the cloudy sky setting of the Wind Man stage in ''Mega Man 6'' and its similarity to Air Man's stage.
*The stage and music track represents the Wind Man Stage, a cloudy sky-themed stage in ''Mega Man 6'' similar to Air Man's stage.
*The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, and the various wind hazards seen in his stage.  
*The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, which allows him to generate powerful wind storms.
*The third battle condition reference Wind Man's ability to fly across the boss room.
*The third battle condition reference Wind Man's ability to fly across the boss room.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Instadrop ability references how Wind Man attacks by smashing the player underneath him from above.
*This spirit's Support type references how Wind Man's Wind Storm can be used as one of Mega Man's special moves in ''Mega Man 6''.
*This spirit's Instadrop ability references Wind Man's ability to attack by smashing the player underneath him from above.
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting.
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting.
|-
|-
Line 1,283: Line 1,292:
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|
*Mega Man and Slash Man are both Robot Masters.
*The chartreuse Mega Man represents Slash Man, a Robot master whose Special Weapon, Slash Claw, serves as Mega Man's back aerial attack.
*Mega Man's chartreuse costume is based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series.
*The stage represents the Slash Man stage, a jungle stage which features Slash Man as a boss in ''Mega Man 7''.
*The stage references the jungle setting of the Slash Man stage in ''Mega Man 7''.
*The Sticky Floor hazard references Slash Man's adhesive bombs, which can shatter into a red liquid that can immobilize Mega Man.
*The Sticky Floor hazard references Slash Man's adhesive eggs he drops in his boss battle that prevent Mega Man from moving.
*Mega Man's favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man.
|-
|-
|903
|903
Line 1,299: Line 1,306:
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Sword Man are both Robot Masters.
*The brown Mega Man represents Sword Man, a brown Robot Master whose Special Weapon, Flame Sword, serves as Mega Man's forward aerial attack.
*The stage references the ruined castle setting of the Sword Man stage in ''Mega Man 8''.
*The stage represents the Sword Man Stage, a ruined temple stage with a dark and red-tinted background which features Sword Man as a boss in ''Mega Man 8''.
*Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Bar Equipped ability and Attack type reference how the Fire Bar and Sword Man's Flame Sword are both fire-based swords.
*This spirit's Support type references how Sword Man's Flame Sword can be used as one of Mega Man's special moves in ''Mega Man 8''.
*This spirit's Attack type and Fire Bar Equipped ability references how Sword Man's Flame Sword is a battering weapon which can use fire-based attacks.
|-
|-
|904
|904
Line 1,315: Line 1,322:
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*R.O.B. and Galaxy Man are both robotic characters with prominent eyes.
*The cyan R.O.B. represents Galaxy Man, a robotic character with prominent eyes .
*The stage and Low Gravity hazard reference the outer space setting of the Galaxy Man stage.  
*The stage represents the Galaxy Man stage, an outer space stage which features Galaxy Man as a boss in ''Mega Man 9''.
*R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb.
*R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb, which can suck enemies into the black hole.
*The Low Gravity hazard references Galaxy Man's ability to fly short distances during his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Galaxy Man's spirit is located in the Outer Space section similar to the stage's setting.
*This spirit's Support type references how Galaxy Man's Black Hole Bomb can be used as one of Mega Man's special moves in ''Mega Man 9''.
*In World of Light, the Galaxy Man spirit is located in the outer space area in the Light Realm, similar to the stage's setting.
|-
|-
|905
|905
Line 1,331: Line 1,340:
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*X is Mega Man's successor.
*The cyan Mega Man represents his successor, Mega Man X, who features a blue color scheme.
*The stage and music reference Able City, the metropolitan city setting of ''Mega Man X''.
*The stage and music track represents Abel City, the metropolitan city main setting of ''Mega Man Maverick Hunter X''.
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grant him resistance to knockback.
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grant him resistance to knockback.
*Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the ''Mega Man X'' series.
*Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the ''Mega Man X'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster)'s spirit is featured across from him on Dharkon's side, referencing their rivalry and origins, as X was created by Dr. Light.
*In World of Light, the X spirit is featured on Galeem's side of the Final Battle Map while the Zero (Zero Buster) spirit is featured across from him on Dharkon's side, referencing their rivalry and opposing origins, with X serving as the successor of Mega Man created by the benevolent Dr. Light.
|-
|-
|907
|907
Line 1,348: Line 1,357:
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy.
*The red Mega Man represents Zero, a Reploid with a red-and-white color scheme who appears as the Assist Trophy enemy.
*Mega Man represents X, referencing X and Zero's close alliance in the ''Mega Man X'' series.
*The stage and music track represents Central Highway, the opening stage of Zero's debut game, ''Mega Man X'' where Zero is turned against X.
*The stage references Central Highway, the opening stage in ''Mega Man X''.
*The music references the boss battles with Zero in ''Mega Man X''.
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon.
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins, as Zero was created by Dr. Wily.
*In World of Light, the Zero (Zero Buster) spirit is featuredon Dharkon's side on The Final Battle map while the X spirit is featured across from him on Galeem's side, referencing their rivalry and origins, with Zero serving as the successor of Bass created by the villainous Dr. Light.
|-
|-
|909
|909
Line 1,366: Line 1,373:
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Axl are both robotic characters in the ''Mega Man'' series.
*The grey Mega Man represents Axle, a Reploid with a grey color scheme.
*The stage references the dystopian city setting of the ''Mega Man X'' series.
*The stage and music track represents the dystopian city setting of the ''Mega Man X'' series.
*The music references Axl's appearance in the ''Mega Man X'' series.
*Mega Man starting off with a Ray Gun references Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''.
*Mega Man starting off with a Ray Gun, references Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series.
*This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series.
*This spirit's Ray Gun Equipped ability further references Axl's handgun weapons he can use in ''Mega Man x8''.
|-
|-
|910
|910
Line 1,383: Line 1,390:
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Ganondorf and Sigma are both physically powerful main antagonists from their respective series.
*The violet Ganondorf represents Sigma, a large, physically powerful main antagonist who wears a violet cape.
*The stage references the dystopian city setting of the ''Mega Man X'' series.
*The stage and music track represents the dystopian city setting of ''Mega Man X'', where Sigma turns Zero against X.
*The music references how Sigma turns Zero against X in ''Mega Man X''.
*Ganondorf starting off with a [[Beam Sword]] and frequent smash attacks references the bladed weapons used by Sigma in the ''Mega Man X'' series, including his lightsaber.
*Ganondorf starting off with a [[Beam Sword]] references Sigma's lightsaber in ''Mega Man X''.
*Ganondorf's frequent smash attacks features his sword, referencing the other weapons Sigma uses throughout the ''Mega Man X'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man.
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man.
Line 1,401: Line 1,406:
|{{SSBUMusicLink|Other|Light Plane (Remix)}}
|{{SSBUMusicLink|Other|Light Plane (Remix)}}
|
|
*MegaMan Volnutt is the ''Mega Man Legends'' counterpart of Mega Man.
*The cyan Mega Man represents his ''Mega Man Legends'' counterpart, Mega Man Volnutt, who features a blue color scheme.
*The stage references the underground ruins Mega Man Volnutt explores as a Digger in the ''Mega Man Legends'' series.
*The stage represents the underground ruins that Mega Man Volnutt can explore as a Digger in the ''Mega Man Legends'' series, while the music track references the upbeat tempo style of the ''Mega Man Legends'' soundtrack.
*The music references the upbeat tempo style of the ''Mega Man Legends'' soundtrack.
*The High Gravity hazard references the ''Mega Man Legends'' series' lack of the usual jumping mechanic compared to the ''Mega Man'' platformers.
*The High Gravity hazard references the ''Mega Man Legends'' series' lack of the usual jumping mechanic compared to the ''Mega Man'' platformers.
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series.
*The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons, which includes blaster weapons, explosives, and the Drill Arm.
*The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons which includes blaster weapons, explosives, and the Drill Arm.
|-
|-
|912
|912
Line 1,418: Line 1,421:
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Isabelle and Roll Casket are both blonde female characters.
*The red Isabelle represents Roll Caskett, a supportive blonde female character who wears a red outfit.
*The Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion.
*The white Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion with a white body.
*The stage and music reference the airships Roll Caskett pilots in the ''Mega Man Legends'' series.
*The stage and music track represents the airships appearing in the ''Mega Man Legends'' series which Roll Caskett can pilot.
*The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of ''Mega Man Legends 2''.
*The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of ''Mega Man Legends 2''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Roll Caskett is Mega Man Volnutt's Spotter, who gives him information via radio.
*This spirit's Support type references how Roll Caskett is Mega Man Volnutt's Spotter, who gives him information via radio in the ''Mega Man Legends'' series.
*This spirit's Shooting Attack ↑ ability references Roll Caskett's ability to improve Mega Man Volnutt's Special Weapon abilities.
*This spirit's Shooting Attack ↑ ability references Roll Caskett's ability to improve Mega Man Volnutt's Special Weapon abilities.
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
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*Wendy and Tron Bonne are both anti-heroines who pilot fighting mechas with faces.
*Wendy represents Tron Bonne, a female anti-heroine who pilots fighting mechas with faces.
*The Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants.
*The yellow Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants with a yellow color scheme.
*The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne''.
*The stage's layout represents Ryship Island, the main setting of Tron Bonne's spin-off game, ''The Misadventures of Tron Bonne''.
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|914
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|{{SSBUMusicLink|Mega Man|Shooting Star}}
|{{SSBUMusicLink|Mega Man|Shooting Star}}
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*MegaMan.EXE is the NetNavi counterpart of the original Mega Man.
*The cyan Mega Man represents his NetNavi counterpart, MegaMan.EXE, who features a blue color scheme.
*The stage references the visual aesthetic of the Cyberworld in the ''Mega Man Battle Network'' series.
*The stage references the visual aesthetic of the Cyberworld in the ''Mega Man Battle Network'' series, while the stage's trees and water setting and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series.
*The stage featuring trees and water and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series.
*The music track references MegaMan.EXE's appearance as the main character of ''Rockman.EXE Operate Shooting Star'', which features a crossover between the ''Mega Man Battle Network'' series and its successor, ''Mega Man Star Force''.
*The music references how the ''Mega Man Star Force'' series is the successor of the ''Mega Man Battle Network'' series.
*The first Mega Man's frequent neutral attacks and side smash attack reference the shooting-type Battle Chips; the second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip; and the third Mega Man starting off with a Beam Sword references the sword-type Battle Chips, three Battle Chip programs that the player's NetNavi can be installed with in the ''Mega Man Battle Network'' series.  
*The three Mega Man fighters each feature frequent attacks or an item, referencing the Battle Chip programs the NetNavi can be installed with in the ''Mega Man Battle Network'' series.
**The first Mega Man's frequent neutral attacks and side smash reference the shooting-type Battle Chips.
**The second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip.
**The third Mega Man starting off with a Beam Sword references the sword-type Battle Chip.
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|915
|915
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|•The enemy has increased melee-weapon damage and move speed
|•The enemy has increased melee-weapon damage and move speed
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
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|'''Spirit Battle inspiration:'''
*Shulk and ProtoMan.EXE both wield swords that project energy blades.
*The lavender Shulk represents ProtoMan.EXE, the NetNavi counterpart of Proto Man with a red color scheme who uses a sword that project energy blades.
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series.
*The stage references the 16-bit visual aesthetic of the ''Mega Man Battle Network'' series.
*The Sword items, battle condition, and this spirit's Sword Attack ↑ ability reference the sword-type Battle Chips ProtoMan.EXE uses.
*The Sword items and battle condition reference ProtoMan.EXE's sword-type Battle Chips, which allows him to use quick sword attacks.
----'''Other trivia:'''
*This spirit's Shield type and Sword Attack ↑ ability reference ProtoMan.EXE's usage of a defensive shield and sword attacks.
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|916
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|{{SpiritTableName|Geo Stelar & Omega-Xis|csize=64}}
|{{SpiritTableName|Geo Stelar & Omega-Xis|size=64}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
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|{{SSBUMusicLink|Mega Man|Shooting Star}}
|{{SSBUMusicLink|Mega Man|Shooting Star}}
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*Richter and Geo Stelar are both protagonists with brown hair.
*The red Richter represents Geo Stelar, the brown-haired protagonist of ''Mega Man Star Force'' who wears a red jacket.
*The Wolf minion references how Wolf and Omega-Xis both share a similar canid appearance.
*The blue Wolf minion represents Omega-Xis, the blue wolf-like electromagnetic being from the planet AM who eventually partners up with Geo.
*The stage references the Wave World, the main city-like setting in the Cyberworld in ''Mega Man Star Force''.
*The stage, music track, and Electric Floor hazard represents the Wave World, an environment of electromagnetic waves above the Earth's surface which varies depending on the height.
*The music references Geo Stelar & Omega-Xis' debut in ''Mega Man Star Force''.
*The Zap Floor hazard references Omega-Xis' electrical body.
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]]
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]]
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
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|'''Spirit Battle inspiration:'''
*Zero Suit Samus and Mega Man Zero are both blonde characters with a ponytail who feature "Zero" in their names.
*The red Zero Suit Samus represents Mega Man Zero, a blonde character wearing a red costume whose name features the word "Zero".
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''.
*The stage and music track represents Neo Arcadia, the metropolitan city main setting of ''Mega Man Zero'', which takes place after the ''Mega Man X'' series.
*The music references how ''Mega Man Zero'' takes place after the ''Mega Man X'' series.
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
*Zero Suit Samus starting off with a Beam Sword references Mega Man Zero's main weapon, the Z-Saber, another energy blade.
*Zero Suit Samus starting off with a Beam Sword references the Z-Saber, an energy sword used as Mega Man Zero's main weapon.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability reference Mega Man Zero's proficiency with his signature weapon, the Z-Saber.  
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|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
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*The Mega Man Team represents four of the several Biometals in ''Mega Man ZX''.
*The cyan, orange, green, and red Mega Man each represent four of the several Biometals in ''Mega Man ZX'': Model X, Model F, Model H, and Model ZX, who each carries the essence of X, Fighting Fenrir, Harupia, and Zero.
**The cyan Mega Man's favored side smash references how Model X carries the essence of X, who used the X-Buster attack similar to Mega Man's Charge Shot.
*The stage and music track represents Neo Arcadia, the metropolitan city from ''Mega Man Zero'' which appears in ''ZX'', which takes place in the distant future after the ''Mega Man X'' series.
**The orange Mega Man's favored down smash references how Model F carries the essence of Fighting Fefnir, who used fire-based attacks.
*The cyan Mega Man's favored side smash references Model X's X-Buster attack; the orange Mega Man's favored down smash references Model F's fire-based attacks; the green Mega Man's favored up smash references Model H's electric-based attacks; and the red Mega Man starting off with a Beam Sword references Model ZX's Zero Saber.
**The green Mega Man's favored up smash references how Model H carries the essence of Harpuia, who used electric-based attacks.
**The red Mega Man starting off with a Beam Sword references how Model ZX (this spirit's enhanced form) carries the essence of Zero, who used his Zero Saber.
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero'' appearing in ''ZX''.
*The music references how ''Mega Man ZX'' takes place in the distant future after the ''Mega Man X'' series.
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