List of spirits (Mega Man series): Difference between revisions

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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
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*Bass is created to be an arch-nemesis for Mega Man.
*Bass was created to be an arch-nemesis for Mega Man.
*The Dog of the Metal Duck Hunt minion represents Treble, Bass's robotic canine partner.
*The Dog of the Metal Duck Hunt minion represents Treble, Bass's robotic canine partner.
*The stage represents Wily Castle where Bass was created by Dr. Wily.
*The stage represents Wily Castle where Bass was created by Dr. Wily.
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Dr. Mario and Dr. Light both share the same title of doctor.
*Dr. Mario and Dr. Light both share the title of doctor.
*The Mega Man minion references how Dr. Light is the creator of Mega Man.
*The Mega Man minion references how Dr. Light is the creator of Mega Man.
*The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm.
*The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm.
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*The Mega Man minion references how Mega Man is the "big brother" of Roll.
*The Mega Man minion references how Mega Man is the "big brother" of Roll.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The Autoheal battle condition references Roll's ability to craft healing items for Mega Man such as Energy Tanks.
*The Autoheal battle condition references one of Roll's Super Moves in Tatsunoko vs. Capcom, which allows her to heal herself.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Autoheal ability further reference Roll's ability to craft healing items for Mega Man.
*This spirit's Support type references how Roll usually takes on a supporting role in the Mega Man series.
*This spirit's Autoheal ability further references Roll's ability to craft healing items for Mega Man.
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|870
|870
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|871
|871
|{{SpiritTableName|Auto|customname=[https://megaman.fandom.com/wiki/Auto Auto]|size=64}}
|{{SpiritTableName|Auto|size=64}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*R.O.B. and Auto are both programmed as buddies.
*R.O.B. and Auto are both robots programmed to be buddies.
*The stage references the Midwestern United States city location of Dr. Light's laboratory, Auto's home.
*The stage references the location of Dr. Light's laboratory and Auto's home, a midwestern United States city.
*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''.
*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Auto appears as Mega Man's aid in the flying sections of ''Mega Man 8''.
*This spirit's Support type references how Auto usually takes on a supporting role in the Mega Man series.
*In World of Light, Auto's spirit is located in the Power Plant map where it is occupied by electronic-based spirits, as Auto is an electronic automaton.
*In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton.
|-
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|872
|872
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
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*The two Captain Falcons reference Duo's name and his evil counterpart in ''Mega Man 8''.
*The two Captain Falcons reference Duo and his evil counterpart in ''Mega Man 8''.
*Captain Falcon's favored [[Falcon Punch]] and this spirit's Fist Attack ↑ ability reference one of Duo's energy-infused punch with his large left hand.
*Captain Falcon's favored [[Falcon Punch]] and this spirit's Fist Attack ↑ ability reference Duo's energy-infused punch with his large left hand.
|-
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|873
|873
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Dr. Mario and Dr. Wily both share the same title of doctor.
*Dr. Mario and Dr. Wily both share the title of doctor.
*The eight Metal Mega Man minions represents the eight Robot Masters reprogrammed as enemies by Dr. Wily.
*The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily.
*The stage and music represent Wily Castle, the location of Dr. Wily and his Robot Masters' boss battles.
*The stage and music represent Wily Castle, the location of Dr. Wily and his Robot Masters' boss battles.
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards.
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards.
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*Pac-Man and Mettaur are both spherical characters with a yellow coloration.
*Pac-Man and Mettaur are both spherical characters with a yellow coloration.
*The stage references Guts Man's stage, the level where Mettaurs first appear in ''Mega Man''
*The stage references Guts Man's stage, the level where Mettaurs first appear in ''Mega Man''
*The stage and music references the Mettaurs' debut in ''Mega Man''.
*The music references the Mettaurs' debut in ''Mega Man''.
*The first battle condition and this spirit's Shield type reference how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
*The first battle condition and this spirit's Shield type reference how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
*The second battle condition and this spirit's Jump ↓ ability reference how most variations of Mettaur cannot jump.
*The second battle condition and this spirit's Jump ↓ ability reference how most variations of Mettaur cannot jump.
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|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
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*Young Link represents Cut Man, a Robot Master reprogrammed by Dr. Wily as an enemy.
*Young Link and Cut Man both attack with sharp bladed weapons. The number of opponents references how Cut Man's scissors have two blades, while Young Link only has one.
*The music references Cut Man's debut in ''Mega Man''.
*The music plays during Cut Man's personal stage.
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
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*The stage and music references the Guts Man Stage in ''Mega Man''.
*The stage and music references the Guts Man Stage in ''Mega Man''.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's Super Armor Special Weapon, which allows him to pick up and throw heavy objects at Mega Man.
*The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's Super Arm Special Weapon, which allows him to pick up and throw heavy objects at Mega Man.
*Mega Man's favored grabs and throws references how Mega Man's grab and throwing attacks is based on Guts Man's Special Weapon, the Super Arm.
*Mega Man's favored grabs and throws references how Mega Man's grab and throwing attacks are based on Guts Man's Special Weapon, the Super Arm.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting.
*In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting.
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|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Young Link and Bomb Man both attack with bombs.
*Young Link and Bomb Man both attack with bombs. The number of opponents references Bomb Man's appearance in ''Mega Man: Powered Up'', where Bomb Man attacks with two bombs at once.
*The music references the Bomb Man stage in ''Mega Man''.
*The music references the Bomb Man stage in ''Mega Man''.
*Young Link's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]].
*Young Link's favored {{b|Bomb|Link}} references Bomb Man's Special Weapon, [[Hyper Bomb]].
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bob-omb Equipped ability further references Bomb Man's Hyper Bomb.
*This spirit's Bob-omb Equipped ability further references Bomb Man's Hyper Bomb.
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*Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attack in ''Mega Man''.
*Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attack in ''Mega Man''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references how Fire Man specializes in fires, which is easily extinguishable with water.
*This spirit's Water Weakness ability references how Fire Man specializes in fires, which are easily extinguishable with water.
*Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
*Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Pikachu Libre and Elec Man are both masked characters with a similar color scheme.
*Pikachu Libre and Elec Man are both masked electric-themed characters with a similar color scheme.
*The music references Elec Man's debut in ''Mega Man''.
*The music references Elec Man's debut in ''Mega Man''.
*The Zap Floor hazard references Elec Man's association with electricity.
*The Zap Floor hazard references Elec Man's association with electricity.
*The battle conditions and this spirit's Electric Attack ↑ ability reference Elec Man's electric-based attacks.
*The battle conditions and this spirit's Electric Attack ↑ ability reference Elec Man's electric-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Elec Man's spirit is located in the Power Plant map where it is occupied by electricity-based spirits.
*In World of Light, Elec Man's spirit is located in the Power Plant map which is occupied by electricity-based spirits.
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|883
|883
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Air Man are both Robot Masters.
*Mega Man and Air Man are both Robot Masters.
*The stage and music references the cloudy sky setting of the Air Man stage in ''Mega Man 2''.
*The stage and music reference the cloudy sky setting of the Air Man stage in ''Mega Man 2''.
*The Heavy Wind hazard references Air's ability to generate typhoons.
*The Heavy Wind hazard references Air's ability to generate typhoons.
*Mega Man starting off with a Gust Bellows references Air Man's Special Weapon, Air Shooter, which shoots out tornadoes that pushed Mega Man back.
*Mega Man starting off with a Gust Bellows references Air Man's Special Weapon, Air Shooter, which shoots out tornadoes that push Mega Man back.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog.
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Crash Man are both Robot Masters.
*Mega Man and Crash Man are both Robot Masters.
*The stage and music reference the ladder setting of the Crash Man Stage in ''Mega Man 2''.
*The stage and music reference the ladder-filled setting of the Crash Man Stage in ''Mega Man 2''.
*Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man.
*Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Leaf Man are both Robot Masters.
*Mega Man and Wood Man are both Robot Masters.
*Mega Man's green costume is based on Mega Man's appearance when using [[Leaf Shield]] in the ''Mega Man' series.
*Mega Man's green costume is based on Mega Man's appearance when using [[Leaf Shield]] in the ''Mega Man' series.
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage.
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage.
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|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Top Man are both Robot Masters.
*Mega Man and Top Man are both Robot Masters. The number of opponents represents how Top Man attacks by throwing out three tops at once, with the fourth fighter representing Top Man himself.
*Mega Man's grey costume is based on Mega Man's appearance when using Top Spin in the ''Mega Man'' series.
*Mega Man's grey costume is based on Mega Man's appearance when using Top Spin in the ''Mega Man'' series.
*The stage and music references the floral setting of the Top Man Stage in ''Mega Man 3''.
*The stage and music reference the floral setting of the Top Man Stage in ''Mega Man 3''.
*The Mega Man Team's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man
*The Mega Man Team's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man
----'''Other trivia:'''
----'''Other trivia:'''
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Killing Edge Equipped ability references how Shadow Man attacks with bladed weapons.
*This spirit's Killing Edge Equipped ability references how Shadow Man attacks with bladed weapons.
In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting.
*In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting.
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|895
|895
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Samus and Skull Man both wear armor which also conceals their face.
*Samus and Skull Man both wear armor which conceals their face.
*The music references Skull Man's appearance in ''Mega Man 4''.
*The music references Skull Man's appearance in ''Mega Man 4''.
*Samus starting off with a Franklin Badge reference Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles.
*Samus starting off with a Franklin Badge references Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles.
----'''Other trivia:'''
----'''Other trivia:'''
*In ''[[Super Smash Bros. 4]]'', Skull Barrier appeared as appeared as a custom move for {{SSB4|Mega Man}} with the ability to reflect projectiles.
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series.
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series.
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|897
|897
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|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Snake and Napalm Man both use military-grade explosive attacks.
*Snake and Napalm Man both use military-grade explosive attacks. The number of opponents represents how Napalm Man can fire three missiles at the player at a time.
*The music references the Napalm Man stage in ''Mega Man 5''.
*The music references the Napalm Man stage in ''Mega Man 5''.
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
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|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal Simon and Knight Man are both metal-coated characters who attacks with chained whips with spiked metal balls.
*The Metal Simon and Knight Man are both characters who attack with chained whips with spiked metal balls.
*The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners.
*The stage references the boss room of the Knight Man stage in ''Mega Man 6'' which features similar banners.
*The music references Knight Man's appearance in ''Mega Man 6''.
*The music references Knight Man's appearance in ''Mega Man 6''.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Wind Man are both Robot Masters.
*Mega Man and Wind Man are both Robot Masters.
*The stage and music references the cloudy sky setting of the Wind Man stage in ''Mega Man 6''.
*The stage and music reference the cloudy sky setting of the Wind Man stage in ''Mega Man 6'' and its similarity to Air Man's stage.
*The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, and the various wind hazards seen in his stage.  
*The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, and the various wind hazards seen in his stage.  
*The third battle condition reference Wind Man's ability to fly across the boss room.
*The third battle condition reference Wind Man's ability to fly across the boss room.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Instadrop ability references how Air Man attacks by smashing the player underneath him from above.
*This spirit's Instadrop ability references how Wind Man attacks by smashing the player underneath him from above.
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting.
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting.
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*Mega Man and Slash Man are both Robot Masters.
*Mega Man and Slash Man are both Robot Masters.
*Mega Man's chartreuse costume being based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series.
*Mega Man's chartreuse costume is based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series.
*The stage references jungle setting of the Slash Man stage in ''Mega Man 7''.
*The stage references the jungle setting of the Slash Man stage in ''Mega Man 7''.
*The Sticky Floor hazard references the Slash Man's adhesive eggs he drops in his boss battle that prevents Mega Man from moving.
*The Sticky Floor hazard references Slash Man's adhesive eggs he drops in his boss battle that prevent Mega Man from moving.
*Mega Man's favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man.
*Mega Man's favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man.
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*Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man.
*Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Bar Equipped ability references how the Fire Bar and Sword Man's Flame Sword are both fire-based swords.
*This spirit's Fire Bar Equipped ability and Attack type reference how the Fire Bar and Sword Man's Flame Sword are both fire-based swords.
*This spirit's Attack battle type and the Fire Bar Equipped ability references Sword Man's Flame Sword.
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|904
|904
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*R.O.B. and Galaxy Man are both robotic characters.
*R.O.B. and Galaxy Man are both robotic characters with prominent eyes.
*The stage references the spaceship-themed enemies fought on the Galaxy Man stage in ''Mega Man 9''.
*The stage and Low Gravity hazard reference the outer space setting of the Galaxy Man stage.  
*The stage and Low Gravity hazard references the outer space setting of the Galaxy Man stage.  
*R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb.
*R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man X is Mega Man's successor.
*X is Mega Man's successor.
*The stage and music references Able City, the metropolitan city setting of ''Mega Man X''.
*The stage and music reference Able City, the metropolitan city setting of ''Mega Man X''.
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grants him resistance to knockbacks.
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grant him resistance to knockback.
*Mega Man's frequent side smash attacks references the X-Buster, Mega Man X's primary arm cannon weapon in the ''Mega Man X'' series.
*Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the ''Mega Man X'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins, as X was created by Dr. Light.
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster)'s spirit is featured across from him on Dharkon's side, referencing their rivalry and origins, as X was created by Dr. Light.
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|907
|907
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy.
*Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy.
*Mega Man represents Mega Man X, referencing X and Zero's close alliance in the ''Mega Man X'' series.
*Mega Man represents X, referencing X and Zero's close alliance in the ''Mega Man X'' series.
*The stage references Central Highway, the opening stage in ''Mega Man X''.
*The stage references Central Highway, the opening stage in ''Mega Man X''.
*The music references the boss battles with Zero in ''Mega Man X''.
*The music references the boss battles with Zero in ''Mega Man X''.
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*Ganondorf and Sigma are both physically powerful main antagonists from their respective series.
*Ganondorf and Sigma are both physically powerful main antagonists from their respective series.
*The stage references the dystopian city setting of the ''Mega Man X'' series.
*The stage references the dystopian city setting of the ''Mega Man X'' series.
*The music reference how Sigma turns Zero against X in ''Mega Man X''.
*The music references how Sigma turns Zero against X in ''Mega Man X''.
*Ganondorf starting off with a [[Beam Sword]] references Sigma's lightsaber in ''Mega Man X''.
*Ganondorf starting off with a [[Beam Sword]] references Sigma's lightsaber in ''Mega Man X''.
*Ganondorf's frequent smash attacks features his sword, referencing the other weapons Sigma uses throughout the ''Mega Man X'' series.
*Ganondorf's frequent smash attacks features his sword, referencing the other weapons Sigma uses throughout the ''Mega Man X'' series.
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*The stage references the underground ruins Mega Man Volnutt explores as a Digger in the ''Mega Man Legends'' series.
*The stage references the underground ruins Mega Man Volnutt explores as a Digger in the ''Mega Man Legends'' series.
*The music references the upbeat tempo style of the ''Mega Man Legends'' soundtrack.
*The music references the upbeat tempo style of the ''Mega Man Legends'' soundtrack.
*The High Gravity hazard references the ''Mega Man Legends'' series' lacks of the usual jumping mechanic compared to the ''Mega Man'' platformers.
*The High Gravity hazard references the ''Mega Man Legends'' series' lack of the usual jumping mechanic compared to the ''Mega Man'' platformers.
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series.
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series.
*The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons which includes blaster weapons, explosives, and the Drill Arm.
*The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons which includes blaster weapons, explosives, and the Drill Arm.
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
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*Wendy and Tron Bonne are both anti-heroines who pilot faced fighting mecha.
*Wendy and Tron Bonne are both anti-heroines who pilot fighting mechas with faces.
*The Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants.
*The Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants.
*The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne''.
*The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne''.
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*The stage featuring trees and water and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series.
*The stage featuring trees and water and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series.
*The music references how the ''Mega Man Star Force'' series is the successor of the ''Mega Man Battle Network'' series.
*The music references how the ''Mega Man Star Force'' series is the successor of the ''Mega Man Battle Network'' series.
*The three Mega Man fighters each feature frequent attacks or an item, referencing the Battle Chip programs the NetNavi is installed with designed to fight off invading viruses and hackers in the ''Mega Man Battle Network'' series.
*The three Mega Man fighters each feature frequent attacks or an item, referencing the Battle Chip programs the NetNavi can be installed with in the ''Mega Man Battle Network'' series.
**The first Mega Man's frequent neutral attacks and side smash reference the shooting-type Battle Chips.
**The first Mega Man's frequent neutral attacks and side smash reference the shooting-type Battle Chips.
**The second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip.
**The second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip.
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*Shulk and ProtoMan.EXE both wield swords that project energy blades.
*Shulk and ProtoMan.EXE both wield swords that project energy blades.
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series.
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series.
*The music references how ''Mega Man X'' and the ''Mega Man Battle Network'' series
*The Sword items, battle condition, and this spirit's Sword Attack ↑ ability reference the sword-type Battle Chips ProtoMan.EXE uses.
*The Sword items, battle condition, and this spirit's Sword Attack ↑ ability reference the sword-type Battle Chips ProtoMan.EXE uses.
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|{{SpiritTableName|Geo Stelar & Omega-Xis|customname=[https://megaman.fandom.com/wiki/Geo_Stelar Geo Stelar] & [https://megaman.fandom.com/wiki/Omega-Xis Omega-Xis]|size=64}}
|{{SpiritTableName|Geo Stelar & Omega-Xis|csize=64}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
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|{{SSBUMusicLink|Mega Man|Shooting Star}}
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|
|
*Richter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series.
*Richter and Geo Stelar are both protagonists with brown hair.
*The Wolf minion references how Wolf and Omega-Xis both share a similar canid appearance.
*The Wolf minion references how Wolf and Omega-Xis both share a similar canid appearance.
*The stage references the Wave World, the main city-like setting in the Cyberworld.
*The stage references the Wave World, the main city-like setting in the Cyberworld in ''Mega Man Star Force''.
*The music references Geo Stelar & Omega-Xis' debut in ''Mega Man Star Force''.
*The music references Geo Stelar & Omega-Xis' debut in ''Mega Man Star Force''.
*The Zap Floor hazard references Omega-Xis' electrical body.
*The Zap Floor hazard references Omega-Xis' electrical body.
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