List of spirits (Mega Man series): Difference between revisions

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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
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*Mega Man references how Bass is created to be an arch-nemesis for Mega Man.
*Bass is created to be an arch-nemesis for Mega Man.
*The Dog of the Metal Duck Hunt minion references Treble, Bass's robotic canine partner who was created to be similar to Rush, Mega Man's robotic canine partner.
*The Dog of the Metal Duck Hunt minion represents Treble, Bass's robotic canine partner.
*The stage represents Wily Castle where Bass was created by Dr. Wily.
*The stage represents Wily Castle where Bass was created by Dr. Wily.
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|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
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*The pink Villager and Roll are both female characters who wears a red-tinted dress.
*The pink Villager and Roll are both female characters who wear a red-tinted dress.
*The Mega Man minion references how Mega Man is the "big brother" of Roll.
*The Mega Man minion references how Mega Man is the "big brother" of Roll.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her ability to craft healing items for Mega Man such as Energy Tanks.
*The Autoheal battle condition references Roll's ability to craft healing items for Mega Man such as Energy Tanks.
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*Falco and Beat are both avian characters.
*Falco and Beat are both avian characters.
*The Mega Man minion references how Beat is Mega Man's robotic bird-like companion.
*The Mega Man minion references how Beat is Mega Man's robotic bird-like companion.
*The Heavy Wind hazard, battle conditions, and this spirit's Support type and Grab battle type reference Beat's role to carry Mega Man out of pits and fly through the air if he falls into one.
*The Heavy Wind hazard references Beat's ability to fly.
*The second battle conditions references Beat's ability to carry Mega Man out of pits.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Air Attack ↑ ability references Beat's ability to attack enemies or protect Mega Man.
*This spirit's Support type and Grab battle type further references Beat's ability to carry Mega Man.
*This spirit's Air Attack ↑ ability references ow Mega Man can attack while being carried by Mega Man.
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*R.O.B. and Auto are both programmed as buddies, as R.O.B. is an acronym for "'''R'''obotic '''O'''perating '''B'''uddy".
*R.O.B. and Auto are both programmed as buddies.
*R.O.B. starts off with a Super Scope, referencing the bazooka Auto wields in the flying sections of ''Mega Man 8''.
*R.O.B. starts off with a Super Scope, referencing the bazooka Auto wields in the flying sections of ''Mega Man 8''.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
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*The two Captain Falcons are jokes reference to Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''.
*The two Captain Falcons reference Duo's name and his evil counterpart in ''Mega Man 8''.
*Captain Falcon's favored [[Falcon Punch]] and this spirit's Fist Attack ↑ ability reference one of Duo's main attacks: an energy-infused punch with his large left hand.
*Captain Falcon's favored [[Falcon Punch]] and this spirit's Fist Attack ↑ ability reference one of Duo's energy-infused punch with his large left hand.
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|873
|873
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*Dr. Mario and Dr. Wily both share the same title of doctor.
*Dr. Mario and Dr. Wily both share the same title of doctor.
*The eight Metal Mega Man minions represents the eight Robot Masters reprogrammed as enemies by Dr. Wily.
*The eight Metal Mega Man minions represents the eight Robot Masters reprogrammed as enemies by Dr. Wily.
*This spirit battle references the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, all of them taking place inside Wily Castle, which often leads to the battle against Dr. Wily after they are all defeated.
*The stage represents Wily Castle, the location of Dr. Wily and his Robot Masters' boss battles.
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy.
*This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Wily Capsule appears as the Assist Trophy enemy
*The Wily Capsule appears as the Assist Trophy enemy
*The Giant Metal R.O.B.represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule.
*The Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule.
*The stage represents Wily Castle, Dr. Wily's fortress and the location of Wily Machine 7 and Wily Capsule boss battles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation.
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation.
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*Pac-Man and Mettaur are both spherical characters with a yellow coloration.
*Pac-Man and Mettaur are both spherical characters with a yellow coloration.
*The stage references Guts Man's stage, where Mettaurs are first seen in the original ''Mega Man''
*The stage references Guts Man's stage, the level where Mettaurs first appear in ''Mega Man''
*The stage and music references the Mettaurs' debut in ''Mega Man''.
*The first battle condition and this spirit's Shield type reference how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
*The first battle condition and this spirit's Shield type reference how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
*The second battle condition and this spirit's Jump ↓ ability reference how most variations of Mettaur cannot jump.
*The second battle condition and this spirit's Jump ↓ ability reference how most variations of Mettaur cannot jump.
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*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
*The music references Cut Man's debut in ''Mega Man''.
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|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
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|'''Spirit Battle inspiration:'''
*The orange Giant Mega Man represents Guts Man, a giant civil engineering Robot Master.
*The orange Giant Mega Man represents Guts Man, a giant civil engineering Robot Master.
*The stage and music references the Guts Man Stage in ''Mega Man''. The stage takes place in a canyon setting, referencing the canyon-like area of the Badlands section where Guts Man's spirit is located in World of Light.
*The stage and music references the Guts Man Stage in ''Mega Man''.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The third battle condition references hoe Mega Man's grab and throwing attacks is based on Guts Man's Special Weapon, the Super Arm.
*The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's great physical strength, which, along with his Super Armor Special Weapon, allows him to pick up and throw heavy objects at Mega Man.
*The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's great physical strength, which, along with his Super Armor Special Weapon, allows him to pick up and throw heavy objects at Mega Man.
*The third battle condition references how Mega Man's grab and throwing attacks is based on Guts Man's Special Weapon, the Super Arm.
----'''Other trivia:'''
*In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man's favored down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
*Mega Man's favored down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
*The stage, music and Lava Floor hazard references the Fire Man Stage in ''Mega Man''.
*The stage, music, and Lava Floor hazard references the Fire Man Stage in ''Mega Man''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references how Fire Man specializes in fires, which is easily extinguishable with water.
*This spirit's Water Weakness ability references how Fire Man specializes in fires, which is easily extinguishable with water.
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|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]]
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
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|'''Spirit Battle inspiration:'''
*Pikachu Libre and Elec Man are both masked characters with a similar color scheme who utilizes electric-based attacks.
*Pikachu Libre and Elec Man are both masked characters with a similar color scheme.
*The Zap Floor hazard and this spirit's Electric Attack ↑ ability reference Elec Man's association with electricity. This is also referenced by the Power Plant where Elec Man's spirit is located, as the Power Plant is occupied by electricity-based spirits.
*The Zap Floor hazard, the battle conditions, and this spirit's Electric Attack ↑ ability reference Elec Man's ability to use electric-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Elec Man's spirit is located in the Power Plant map where it is occupied by electricity-based spirits.
*In World of Light, Elec Man's spirit is located in the Power Plant map where it is occupied by electricity-based spirits.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man.
*Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man.
*The stage and music references the Crash Man Stage in ''Mega Man 2'' which prominently features ladders.
*The stage and music reference the Crash Man Stage in ''Mega Man 2'' which prominently features ladders.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber.
*This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber.
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