List of spirits (Bayonetta series): Difference between revisions

→‎Fighter Spirits: Note: Render of Bayonetta used for the spirit comes from the first Bayonetta game. It was featured on the artbook of the game "The Eyes of Bayonetta", which is along with other renders made for the promotional material. It was later re-used for the Anarchy Reigns game promotional material for the DLC in which Bayonetta was the downloadable character. The render is in the page six of the artbook.
(→‎Fighter Spirits: Note: Render of Bayonetta used for the spirit comes from the first Bayonetta game. It was featured on the artbook of the game "The Eyes of Bayonetta", which is along with other renders made for the promotional material. It was later re-used for the Anarchy Reigns game promotional material for the DLC in which Bayonetta was the downloadable character. The render is in the page six of the artbook.)
 
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{{DISPLAYTITLE:List of spirits (''Bayonetta'' series)}}
{{Title|List of spirits (''Bayonetta'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Bayonetta}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Bayonetta}} series in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:Bayonetta-Alt1 SSBU.png|center|108x108px]]
|[[File:Bayonetta-Alt1 SSBU.png|center|108x108px]]
|{{anchor|Bayonetta}}[[Bayonetta]] (Bayonetta)
|{{anchor|Bayonetta}}[[Bayonetta]] (Bayonetta)
|''{{s|wikipedia|Bayonetta}}''<br>(Artwork: ''Anarchy Reigns'')
|''{{s|wikipedia|Bayonetta}}''<br>(Artwork: ''Bayonetta'' and ''Anarchy Reigns'')
|•Purchase from the Vault Shop for 300G (after unlocking {{SSBU|Bayonetta}})
|•Purchase from the Vault Shop for 300G (after unlocking {{SSBU|Bayonetta}})
|}
|}


==Spirit Battles==
==Spirit Battles==
{|class="wikitable sortable" style="width:100%;"
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|-
|1,008
|1,008
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|•You take serious damage after a little while<br>•The enemy will suddenly have a Final Smash after a little while
|•You take serious damage after a little while<br>•The enemy will suddenly have a Final Smash after a little while
|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|
|'''Spirit Battle inspiration:'''
*The Bayonetta puppet fighter references Bayonetta being able to summon one of her primary Infernal Demons, Gomorrah.
*The pink Bayonetta represents Gomorrah, an Infernal Demon with a red color scheme who serves as Bayonetta's [[Infernal Climax]] Final Smash.
*The stage represents Gomorrah's debut in ''Bayonetta''.
*The pink Bayonetta references her appearance as the main playable character of the titular game series, who can summon Gomorrah as one of her primary Infernal Demons.
*The music references Gomorrah being an Infernal Demon, as the music plays when Bayonetta summons an Infernal Demon in the ''Bayonetta'' series.
*The music track represents the musical theme heard during the sequences in the ''Bayonetta'' series when Bayonetta summons an Infernal Demon, including Gomorrah.
*This spirit's Attack type and battle conditions references Bayonetta's Final Smash, [[Infernal Climax]], where successfully filling a Climax Gauge after attacking an opponent with high damage to summon Gomorrah results in an instant KO.
*The Sudden Damage and Sudden Final Smash rules reference the effects of Bayonetta's Infernal Climax Final Smash, which causes any player with high damage to be instantly KO'd.
----'''Other trivia:'''
*In World of Light, the Gomorrah spirit is located in the Dark Realm, referencing the Inferno, a realm of darkness where Gomorrah originates from.
|-
|-
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|•The stage is covered in a poisonous cloud<br>•[[Stamina battle]]<br>•The enemy favors smash attacks
|•The stage is covered in a poisonous cloud<br>•[[Stamina battle]]<br>•The enemy favors smash attacks
|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}
|
|'''Spirit Battle inspiration:'''
*'''Spirit Battle trivia:'''
*The blue Giant Bayonetta represents Madama Butterfly, a giant female Infernal Demon with a blue color scheme who serves as her smash attacks.
*The Bayonetta puppet fighter references Bayonetta making a pact with Madama Butterfly, whose limbs appear in Bayonetta's Wicked Weaves attacks, serving as the basis of Bayonetta's smash attacks. The puppet fighter's giant size references Madama Butterfly's giant size.
*The blue Bayonetta references her appearance as the main playable character of the titular game series, who can summon Madama Butterfly as her contracted Infernal Demon.
*The stage represents Madama Butterfly's debut in ''Bayonetta''.
*The music track represents the musical theme heard during the sequences in the ''Bayonetta'' series when Bayonetta summons an Infernal Demon, including Madama Butterfly.
*The music references Madama Butterfly being an Infernal Demon, as the music plays when Bayonetta summons an Infernal Demon in the ''Bayonetta'' series.
*The Poison Cloud hazard references the Inferno, a realm of darkness in the ''Bayonetta'' series which features Madama Butterfly as one of its inhabitants.
*The Poison Cloud hazard likely references the Inferno where Madama Butterfly originates from. This is also referenced by Madama Butterfly's spirit being located on Dharkon's side in World of Light's Final Battle map, as the Inferno is a realm of darkness.
----'''Other trivia:'''
*This spirit's Support type, Neutral battle type, and battle conditions references Madama Butterfly's pact with Bayonetta where she will assist Bayonetta by using her limbs to attack and defeat the angels of Paradiso, but will claim Bayonetta's soul should she receive a game over.
*This spirit's Support type and Neutral type reference Madama Butterfly's pact with Bayonetta, where she will lend her power to defeat the angels of Paradiso, but will drag Bayonetta's soul to Inferno if she receives a game over.
*'''Other trivia:'''
*This spirit's Poison Heals ability references the Umbran Climax, a technique in ''Bayonetta 2'' where summoning an Infernal Demon such as Madama Butterfly will slowly regenerate an Umbra Witch's health.
*This spirit is obtainable through summoning, referencing how Bayonetta summons Madama Butterfly to finish off a giant boss, or at least summon her limbs while fighting.
*This spirit's obtainability through summoning references how Bayonetta can summon Madama Butterfly through her Wicked Weaves while attacking or performing an Infernal Climax.
*In World of Light, Madama Butterfly's spirit is located on Dharkon's side on The Final Battle map while Arceus is featured across from her on Galeem's side, referencing both characters representing the duality of Heaven and Hell, as Madama Butterfly resides in the Inferno, which is often referred to Hell.
*In World of Light, the Madama Butterfly spirit is featured on Dharkon's side in World of Light's Final Battle map while the Arceus spirit is featured across from her on Galeem's side, referencing how both characters are opposing deities who reside in opposing realms, with Madama Butterfly serving as an Infernal Demon who resides in the hellish Inferno.
|-
|-
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|•The enemy's ranged weapons have increased power<br>•[[Stamina battle]]
|•The enemy's ranged weapons have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Bayonetta|Red & Black}}
|{{SSBUMusicLink|Bayonetta|Red & Black}}
|
|'''Spirit Battle inspiration:'''
*'''Spirit Battle trivia:'''
*The red Bayonetta represents Jeanne, a fellow member of the Umbra Witches and a friendly rival to Bayonetta.
*The Bayonetta puppet fighter references both Bayonetta and Jeanne being members of the Umbra Witches and friendly rivals in the ''Bayonetta'' series, with the puppet fighter's red costume is based on Jeanne's red-and-white color scheme.
*The stage references the opening to ''Bayonetta'', where Bayonetta and Jeanne fight together to defeat an onslaught of angels.
*The stage references the opening to ''Bayonetta'' where Bayonetta and Jeanne fight an onslaught of angels.
*The music track and battle conditions reference Jeanne's boss battles in ''Bayonetta'', who uses a moveset similar to that of Bayonetta's.
*The music and battle conditions reference Jeanne's boss battles in ''Bayonetta'' with the theme played during the first two battles.
----'''Other trivia:'''
*'''Other trivia:'''
*In World of Light, the Jeanne spirit is featured on Dharkon's side on The Final Battle map while the Balder spirit is featured across from her on Galeem's side, referencing how Jeanne and Balder are both members of dark and light magic practitioners respectively who have battled Bayonetta, with Jeanne serving a member of the Umbra Witches.
*In World of Light, Jeanne's spirit is located on Dharkon's side on The Final Battle map while Balder is featured across from her on Galeem's side, referencing both Jeanne and Balder being members of dark and light magic practitioners respectively who have battled Bayonetta.
|-
|-
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|•The enemy becomes temporarily invincible when badly damaged
|•The enemy becomes temporarily invincible when badly damaged
|{{SSBUMusicLink|Bayonetta|Riders Of The Light}}
|{{SSBUMusicLink|Bayonetta|Riders Of The Light}}
|
|'''Spirit Battle inspiration:'''
*'''Spirit Battle trivia:'''
*The black Greninja represents Luka, a nimble character who wears a black jacket.
*The Greninja puppet fighter references both Greninja and Luka being nimble characters.
*The stage and music track represent the Ithavoll building in the metropolitan city, Isla Del Sol, where Luka is thrown off by Balder and his angels.
*The stage represents Isla Del Sol, a metropolis that appears in ''Bayonetta''.
*The Temporary Invincibility rule references how Luka survives being launched off the Ithavoll building to his death.
*This spirit's Shield battle type and Temporary Invincibility rule references Luka often ending up in life-threatening situations but manages to somehow survive.
----'''Other trivia:'''
*'''Other trivia:'''
*This spirit's Support type references Luka's role in the ''Bayonetta'' series by aiding Bayonetta in her quests.
*This spirit's Support type references how Luka aids Bayonetta later in the titular game and its sequel.
*This spirit's Thrown Items ↑ ability references how Luka can throw his grappling hook, which allows him to swing from one place to another.
|-
|-
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|•Defeat the main fighter to win
|•Defeat the main fighter to win
|{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}
|{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}
|
|'''Spirit Battle inspiration:'''
*The Tiny Isabelle puppet fighter represents Cereza, a child version of Bayonetta in the titular game.
*The pink Tiny Isabelle represents Cereza, the time-displaced younger form of Bayonetta who wears a pink dress.
*The Bayonetta minion fighter's green costume references her original appearance in the first ''Bayonetta'' game.
*The green Bayonetta minion references her appearance as the titular main playable character, who is the older form of Cereza.
*The stage references the building in Vigrid where Cereza is first encountered.
*The stage represents the building in Vigrid in ''Bayonetta'' where Bayonetta first encounters Cereza wandering alone.
*The battle condition references the events of Chapter VI in ''Bayonetta'', where Bayonetta must protect Cereza while escaping an airplane sinking in water; should Cereza be defeated, the player will receive a game over.
*The music track and battle condition references Bayonetta' first encounter with Cereza after she rescues her from the Affinity.
----'''Other trivia:'''
*This spirit's Support and Shield types references how Bayonetta must protect Cereza from the hostile angels in ''Bayonetta''.
*This spirit's Bunny Hood Equipped ability references how Cereza is often seen running alone in ''Bayonetta''.
|-
|-
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|•The enemy is invisible after a little while<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|•The enemy is invisible after a little while<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|
|'''Spirit Battle inspiration:'''
*The Sheik puppet fighter references both Sheik and Loki being nimble characters who is often seen with braided hair and uses throwing items as weapons.
*The yellow Sheik represents Loki, a nimble character with braided hair and a yellow jacket, who uses throwing items as weapons.
*This spirit's Magic Attack ↑ effect, the stage and Timer item references Loki's ability to manipulate the flow of time using the Remembrances of Time.
*The stage and music track represent the opening segment of ''Bayonetta 2'', which features Loki as a major character.
*The music references Loki's appearance in ''Bayonetta 2''
*The stage and Timer item reference Loki's ability to manipulate the flow of time using the Remembrances of Time in ''Bayonetta 2''
*The Invisibility rule and battle condition reference Loki existing in Purgatorio, a parallel reality to the Human World unseen by the naked eye.
*The Invisibility rule references how Loki exists in Purgatorio, a parallel reality to the Human World which is unseen by the naked eye.
----'''Other trivia:'''
*This spirit's Support type references Loki's role in ''Bayonetta 2'' by helping Bayonetta weaken the Prophet.
|-
|-
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|1,017
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|•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•The enemy's FS Meter charges quickly
|•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|
|'''Spirit Battle inspiration:'''
*'''Spirit Battle trivia:'''
*The white Giant Robin represents Balder's boss battle form, Father Balder, a larger-than-normal spellcaster who wears a white cloak.
*The Robin puppet fighter references both Robin and Balder being magic-casters who utilizes magic attacks, with the puppet fighter's giant size referencing Balder's larger-than-normal size.
*The stage represents the chunk of falling debris from the Ithavoll building, which serves as the location of Father Balder's boss battle.
*The stage references Balder's boss battle taking place on a giant chunk of falling debris.
*The music track represents the opening theme of ''Bayonetta 2'', which features Balder's younger self as a major character.
*The music references Balder's younger self appearing in ''Bayonetta 2''.
*Robin's [[Pair Up]] Final Smash features Robin summoning [[Chrom]] via warp magic with his book, referencing Balder's ability to summon the Angels of Paradiso and command them
*'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Balder's spirit is located on Galeem's side on The Final Battle map while Jeanne is featured across from him on Dharkon's side, referencing both Balder and Jeanne being members of light and dark magic practitioners respectively who have battled Bayonetta.
*In World of Light, the Balder spirit is featured on Galeem's side on The Final Battle map while Jeanne is featured across from him on Dharkon's side, referencing how both Balder and Jeanne are both members of light and dark magic practitioners respectively who have battled Bayonetta, with Balder being a member of the Lumen Sages.
|-
|-
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|•The enemy is giant
|•The enemy is giant
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|
|'''Spirit Battle inspiration:'''
*The Giant Meta Knight puppet fighter references both Meta Knight and the Masked Lumen wearing masks and utilizing gold, bladed weapons etched with a jewel.
*The white Giant Meta Knight represents the Masked Lumen, a masked enemy who wears a gold mask, a white cloak, and uses  a bladed weapon embedded with a jewel.
*This spirit's Magic Attack ↑ effect, the stage and Timer item references the Masked Lumen's ability to manipulate time.
*The stage and music track represent the opening segment of ''Bayonetta 2'', which features the Masked Lumen as a boss.
*The music references the Masked Lumen's appearance in ''Bayonetta 2''.
*The stage and Timer item reference the Masked Lumen's ability to manipulate the flow of time using the Remembrances of Time in ''Bayonetta 2''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references the Masked Lumen's usage of magical attacks.
|-
|-
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|•The enemy's punches and elbow strikes have increased power<br>•[[Stamina battle]]
|•The enemy's punches and elbow strikes have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|
|'''Spirit Battle inspiration:'''
*The Bayonetta puppet fighter references both Bayonetta and the Prophet being ''Bayonetta'' characters with the ability to manipulate time.
*The white Bayonetta represents the Prophet, the main antagonist of ''Bayonetta 2'' with the ability to manipulate time.
*This spirit's Magic Attack ↑ effect, the stage and Timer item references the Prophet's ability to manipulate time using the Remembrances of Time.
*The stage and music track represent the opening segment of ''Bayonetta 2'', which features the Prophet as a boss.
*The music references the Prophet ascending into an Aesir in ''Bayonetta 2''.
*The stage and Timer item reference the Prophet's ability to manipulate time using the Remembrances of Time in ''Bayonetta 2''.
*The music track also references how the Prophet ascends into Aesir, the God of Chaos, who serves as the final boss of ''Bayonetta 2''.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references the Prophet's usage of magical attacks.
|-
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|•[[Stamina battle]]<br>•The enemy has increased move speed
|•[[Stamina battle]]<br>•The enemy has increased move speed
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|
|'''Spirit Battle inspiration:'''
*'''Spirit Battle trivia:'''
*The red Pit represents the Affinity, an angelic enemy who wears a robe.
*The Pit Team references both Pit and the Affinity being angel characters, with the Affinity being the most common enemy in ''Bayonetta'' that almost appears in large numbers.
*The red Pit Team references how the Affinity is a common enemy in the ''Bayonetta'' series who appear in groups.
*The stage references the Affinity appearing as background characters. The stage and music also references the opening to ''Bayonetta'' where Affinity is one of the many enemies fought during the sequence.
*The stage and music track reference the opening of ''Bayonetta'' where the Affinity is one of the enemies fought during the sequence, who appear as background characters.
*'''Other trivia:'''
*The "increased move speed" battle condition references the Affinity's berserk state where they can perform faster-than-normal attacks.
*In World of Light, the Temple of Light map where the Affinity spirit is located references to the Affinity's angelic nature and their close association with light.
----'''Other trivia:'''
*This spirit's Neutral type references how the Affinity is an angel, who is often portrayed as benevolent beings, but serves as the antagonist of the ''Bayonetta'' series.
*In World of Light, the Affinity spirit is located in the Temple of Light map in the Light Realm, which features divine-themed spirits, referencing the Affinity's angelic nature and their close association with light.
|-
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|•The enemy's physical attacks have increased power<br>•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy's physical attacks have increased power<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|
|'''Spirit Battle inspiration:'''
*The Mewtwo puppet fighter references the shape of its tail resembling the serpentine bodies of the Inspired, with the number of puppet fighters references the Inspired being the most common miniboss in ''Bayonetta''.
*The pink Mewtwo represents the Inspired, a serpentine enemy with a red-and-white color scheme whose body resemble Mewtwo's tail.
*The stage references the Inspired appearing as background characters. The stage and music also references the opening to ''Bayonetta'' where Inspired is one of the many enemies fought during the sequence.
*The pink Mewtwo Team references how the Inspired is a common miniboss in the ''Bayonetta'' series.
*The puppet fighter is pink and starts off with a Rocket Belt, referencing the Inspired being a dragon-like enemy with a red-and-white color scheme.
*The stage and music track reference the opening of ''Bayonetta'' where the Inspired is one of the enemies fought during the sequence, who appear as background characters.
*The first battle condition references how the Inspired can perform physical attacks within melee range.
*Mewtwo starting off with a Rocket Belt references the Inspired's ability to fly and hover using their golden wings.
----'''Other trivia:'''
*In World of Light, the Inspired spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Raven enemies that appear in Block 3 in the original ''Castlevania''.
|-
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|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|
|
*The Giant Charizard puppet fighter references both Charizard and Fortitudo being draconian in appearances who utilizes fire-based attacks. The puppet fighter's white coloration references the Fortitudo's white color scheme.
*The white Giant Charizard represents Fortitudo, a giant white-colored boss with a draconian appearance.
*The stage references Fortitudo appearing as a background character. The stage and music also references the opening to ''Bayonetta'' where Fortitudo is responsible for the destruction of the Umbra Clock Tower.
*The stage and music track reference the opening of ''Bayonetta'' where the Fortitudo destroys the Umbra Clock Tower, who appear the Fortitudo as background characters.
*The Low Gravity hazard references Fortitudo often seen flying in the air.
*The Low Gravity hazard and first battle condition reference the Fortitudo's ability to fly in the air and use fire-based attacks.
|-
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|•[[Stamina battle]]<br>•The enemy's battering items have increased power<br>•The enemy starts the battle with a [[Lip's Stick]]
|•[[Stamina battle]]<br>•The enemy's battering items have increased power<br>•The enemy starts the battle with a [[Lip's Stick]]
|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}
|
|'''Spirit Battle inspiration:'''
*The Bayonetta puppet fighter references both Bayonetta and Alraune being female flamboyant dancers associated with the Inferno. The puppet fighter's pink costume references Alraune's pink color scheme.
*The pink Bayonetta represents Alarune, a female flamboyant dancer associated with the Inferno who wears a pink outfit.
*This spirit's Fire Flower Equipped effect, the stage, and the puppet fighter starting off with a Lip's Stick references Alraune's plant motif in both her design and in her palace.
*The stage and music track represent the palace of vines, a plant-themed palace in ''Bayonetta 2'' which features Alraune's boss battle.
*The music references Alraune's appearance in ''Bayonetta 2''.
*Bayonetta starting off with a Lip's Stick references Alraune's plant motif and her first form's plant-based attacks where she will attempt to drain Bayonetta's health.
----'''Other trivia:'''
*This spirit's Support and Attack types reference Alraune's role in ''Bayonetta 2'' where Alraune is sealed inside the weapon Alruna, which can be used as Bayonetta or Jeanne's weapon.
*This spirit's Fire Flower Equipped ability further references Alraune's plant motif and plant-based attacks.
|}
|}


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