List of modification software: Difference between revisions

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==CrossARC==
==CrossARC==
CrossARC is a tool used for viewing and extracting the data.arc file in ''[[Super Smash Bros. Ultmate]]''. The data.arc file contains the sum of the game's internal assets, such as music and models, in a compact compressed filetype. These extracted files can then be modded and then used with ARCropolis or the Ultimate Mod Manager. CrossARC will also show various miscellaneous data like the internal [https://en.wikipedia.org/wiki/Pointer_(computer_programming) pointer] offset for a file depending on game version, and where the file is shared with others in the game files, such as certain models or textures that are used on all of a characters alternate costume slots.
CrossARC is a tool used for viewing and extracting the data.arc file in ''[[Super Smash Bros. Ultimate]]''. The data.arc file contains the sum of the game's internal assets, such as music and models, in a compact compressed filetype. These extracted files can then be modded and placed on the microSD card using either ARCropolis or the Ultimate Mod Manager. CrossARC will also show various miscellaneous data like the internal [https://en.wikipedia.org/wiki/Pointer_(computer_programming) pointer] offset for a file depending on game version, and where the file is shared with others in the game files, such as certain models or textures that are used on all of a characters alternate costume slots.


==SaltyNX==
==SaltyNX==
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==Ultimate Mod Manager==
==Ultimate Mod Manager==
Ultimate Mod Manager is a mod management tool similar to BrawlBox and Sm4shexplorer for use with ''[[Super Smash Bros. Ultimate]]''. The tool lets users dump their game's files to the microSD card, and once this is done, the homebrew allows users to compress and inject sorted mod folders into the game. The edit of the game then can be loaded in using LayeredFS, which is a must as all of the game's internal assets are stored as one large archive. A downside of this method is having to store the edited game copy on the microSD card in order to use ''any'' type of mod that requires it, no matter how small the files may be, alongside having to go under or around the same original size of a file when creating mods. It also requires mods to be reinstalled in a new dump every time an [[Update|update]] releases.
Ultimate Mod Manager is a mod management tool similar to BrawlBox and Sm4shexplorer for use with ''[[Super Smash Bros. Ultimate]]''. The tool lets users dump their game's files to the microSD card, and once this is done, the homebrew allows users to compress and inject sorted mod folders into the game. The edit of the game then can be loaded in using LayeredFS, which is a must as all of the game's internal assets are stored as one large archive. A downside of this method is having to store the edited game copy on the microSD card in order to use any type of mod that requires it, no matter how small the files may be, alongside having to go under or around the same original size of a file when creating mods. It also requires mods to be reinstalled in a new dump every time an [[Update|update]] releases.


==Skyline==
==Skyline==
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