List of flaws in artificial intelligence (SSB4): Difference between revisions

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|{{Head|Fox|g=SSB4|s=20px}} {{Head|Falco|g=SSB4|s=20px}} {{Head|Mii Swordfighter|g=SSB4|s=20px}}
|{{Head|Fox|g=SSB4|s=20px}} {{Head|Falco|g=SSB4|s=20px}} {{Head|Mii Swordfighter|g=SSB4|s=20px}}
|-
|-
|CPU Bayonetta always uses [[Afterburner Kick]] when at a short distance away from the edge, often without attacking or dodging opponents after using the move and before landing.
|CPU Bayonetta always uses [[After Burner Kick]] when at a short distance away from the edge, often without attacking or dodging opponents after using the move and before landing.
|rowspan=2|{{Head|Bayonetta|g=SSB4|s=20px}}
|rowspan=2|{{Head|Bayonetta|g=SSB4|s=20px}}
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|-
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|{{Head|Mii Brawler|g=SSB4|s=20px}}
|{{Head|Mii Brawler|g=SSB4|s=20px}}
|-
|-
|CPU Luigi, Sheik and Zero Suit Samus never aid their recoveries with their respective [[down special]]s, causing them to fail their recoveries and get KO'd if their other recovery moves do not attain enough distance to get back onto the stage.
|CPU Luigi, Sheik, and Zero Suit Samus never aid their recoveries with their respective [[down special]]s, causing them to fail their recoveries and get KO'd if their other recovery moves do not attain enough distance to get back onto the stage.
|{{Head|Luigi|g=SSB4|s=20px}} {{Head|Sheik|g=SSB4|s=20px}} {{Head|Zero Suit Samus|g=SSB4|s=20px}}
|{{Head|Luigi|g=SSB4|s=20px}} {{Head|Sheik|g=SSB4|s=20px}} {{Head|Zero Suit Samus|g=SSB4|s=20px}}
|{{GameIcon|ssb4-3}}1.0.4, {{GameIcon|ssb4-u}}1.0.2
|{{GameIcon|ssb4-3}}1.0.4, {{GameIcon|ssb4-u}}1.0.2
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===Item-related===
===Item-related===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
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| [[File:BeehiveIconSSB4.png|32px|link=Beehive]] [[File:CuccoIconSSB4.png|32px|link=Cucco]] || CPUs often inadvertently attack Cuccos and Beehives in an attempt to attack other players.
| [[File:BeehiveIconSSB4.png|32px|link=Beehive]] [[File:CuccoIconSSB4.png|32px|link=Cucco]] || CPUs often inadvertently attack Cuccos and Beehives in an attempt to attack other players.
|-
|-
| [[File:HammerIconSSB4.png|32px|link=Hammer (item)]] [[File:GoldenHammerIconSSB4.png|32px|link=Golden Hammer]] || CPUs still exhibit most flaws from ''Brawl'' when using the Hammer.
| [[File:HammerIconSSB4.png|32px|link=Hammer (item)]] [[File:GoldenHammerIconSSB4.png|32px|link=Golden Hammer]] || CPUs still exhibit most flaws from ''Brawl'' when using the regular and/or Golden Hammer.
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|-
| [[File:FranklinBadgeIconSSB4.png|32px|link=Franklin Badge]] || CPUs do not recognize Franklin Badges, and often use projectiles (including fully charged ones) on players who are wearing them, even though this may prove to be fatal.
| [[File:FranklinBadgeIconSSB4.png|32px|link=Franklin Badge]] || CPUs do not recognize Franklin Badges, and often use projectiles (including fully charged ones) on players who are wearing them, even though this may prove to be fatal.
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| [[File:SSBUHocotateBomb.png|40px|link=Hocotate Bomb]] || CPUs have a habit of walking into activated [[Hocotate Bomb]]s, which often leads to them getting lifted off the ground with them and KOed off the top blast line.
| [[File:SSBUHocotateBomb.png|40px|link=Hocotate Bomb]] || CPUs have a habit of walking into activated [[Hocotate Bomb]]s, which often leads to them getting lifted off the ground with them and KOed off the top blast line.
|{{GameIcon|ssb4}}1.1.7
|{{GameIcon|ssb4}}1.1.7
|-
| (Image Needed) || CPUs can sometimes accidentally pick up Trophies, CDs and Custom Parts, preventing the player from unlocking their contents. This usually happens whenever those items are dropped close to other types of items. || {{GameIcon|ssb4}}1.1.7
|}
|}


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*[[AI flaws (SSBM)]]
*[[AI flaws (SSBM)]]
*[[AI flaws (SSBB)]]
*[[AI flaws (SSBB)]]
*[[AI flaws (SSBU)]]


==External links==
==External links==
Anonymous user