List of developers significant to Super Smash Bros.: Difference between revisions

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==Toby Fox==
==Toby Fox==
[[File:TobyFox.jpg|thumb|left|Toby Fox's public image, which is the Annoying Dog from the {{uvm3|Undertale}} franchise.|alt=A picture of Toby Fox's public image.]]
[[File:TobyFox.jpg|thumb|left|Toby Fox's public image, which is the Annoying Dog from the {{uvm3|Undertale}} franchise.|alt=A picture of Toby Fox's public image.]]
{{art-wikipedia|Toby Fox}}
{{art-bulbapedia|Toby Fox}}
'''Robert F. Fox''', born October 11, 1991, and known professionally as '''Toby Fox''', is an American video game developer and video game composer. He is known for developing the role-playing video games ''{{iw|wikipedia|Undertale}}'' in 2015, and ''{{iw|wikipedia|Deltarune}}'' in 2018, for which the former garnered acclaim and he received numerous nominations. He is also responsible for giving [[Masahiro Sakurai]] contact info of 8-4, a localization company known for translating the aforementioned games, for translating in English the YouTube channel ''Masahiro Sakurai on Creating Games''.<ref>{{cite web|url=https://twitter.com/Tracker_TD/status/1576179827501326337|title=Tracker on Twitter|date=October 1, 2022|accessdate=October 1, 2022|work=Twitter}}</ref> Additionally, Fox has participated in a few competitions for ''[[Super Smash Bros. Melee]]'', with "[[Smasher:Radiation|Radiation]]" as his tag name.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/czt4dt/a_set_of_toby_fox_playing_melee_his_tag_is/|title=A set of Toby Fox playing melee. His tag is Radiation.|date=September 5, 2019|work=Reddit}}</ref>
'''Robert F. Fox''', born October 11, 1991, and known professionally as '''Toby Fox''', is an American video game developer and video game composer. He is known for developing the role-playing video games ''{{iw|wikipedia|Undertale}}'' in 2015, and ''{{iw|wikipedia|Deltarune}}'' in 2018, for which the former garnered acclaim and he received numerous nominations. He is also responsible for giving [[Masahiro Sakurai]] contact info of 8-4, a localization company known for translating the aforementioned games, for translating in English the YouTube channel ''Masahiro Sakurai on Creating Games''.<ref>{{cite web|url=https://twitter.com/Tracker_TD/status/1576179827501326337|title=Tracker on Twitter|date=October 1, 2022|accessdate=October 1, 2022|work=Twitter}}</ref> Additionally, Fox has participated in a few competitions for ''[[Super Smash Bros. Melee]]'', with "[[Smasher:Radiation|Radiation]]" as his tag name.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/czt4dt/a_set_of_toby_fox_playing_melee_his_tag_is/|title=A set of Toby Fox playing melee. His tag is Radiation.|date=September 5, 2019|work=Reddit}}</ref>


The success of ''Undertale'', especially in Japan, afforded Fox the opportunity to visit Masahiro Sakurai at his home, where they discussed the series and played ''[[Super Smash Bros. Ultimate]]'' against each other. It is also explained during the ''[[Mr. Sakurai Presents#Mr. Sakurai Presents "Banjo & Kazooie"|Mr. Sakurai Presents "Banjo & Kazooie"]]'' video. [[Sans]], a character from ''Undertale'', was later included in ''Ultimate'' as a Mii costume available through downloadable content, along with his instrumental composition "''{{SSBUMusicLink|Other|MEGALOVANIA}}''", for which Fox provided a new arrangement.
The success of ''Undertale'', especially in Japan, afforded Fox the opportunity to visit Masahiro Sakurai at his home, where they discussed the series and played ''[[Super Smash Bros. Ultimate]]'' against each other. It is also explained during the ''[[Mr. Sakurai Presents#Mr. Sakurai Presents "Banjo & Kazooie"|Mr. Sakurai Presents "Banjo & Kazooie"]]'' video. [[Sans]], a character from ''Undertale'', was later included in ''Ultimate'' as a Mii costume available through downloadable content, along with his instrumental composition "''{{SSBUMusicLink|Other|MEGALOVANIA}}''", for which Fox provided a new arrangement.
{{art-wikipedia|Toby Fox}}
{{art-bulbapedia|Toby Fox}}
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==Katsuhiro Harada==
==Katsuhiro Harada==
[[File:KatsuhiroHarada.jpg|thumb|Katsuhiro Harada at Japan Expo 2013.|alt=A picture of Katsuhiro Harada.]]
[[File:KatsuhiroHarada.jpg|thumb|left|Katsuhiro Harada at Japan Expo 2013.|alt=A picture of Katsuhiro Harada.]]
'''Katsuhiro Harada''' ({{ja|原田 勝弘|Harada Katsuhiro}}), born June 10, 1970, is a Japanese game director and producer for [[Bandai Namco]]. He is best known for his work with the 3D fighting game series {{uv|Tekken}}, starting as a voice actor then director since ''{{iw|wikipedia|Tekken 3}}''. Besides his works, he also owns a YouTube channel, Harada's Bar, where he discusses about any topics with anyone, such as video game directors and producers, in which Masahiro Sakurai participated in a special episode, and fans.
{{art-wikipedia|Katsuhiro Harada}}
 
'''Katsuhiro Harada''' ({{ja|原田 勝弘|Harada Katsuhiro}}), born June 10, 1970, is a Japanese game director and producer for [[Bandai Namco]]. He is best known for his work with the 3D fighting game series {{uv|Tekken}}, starting as a voice actor then director since ''{{iw|wikipedia|Tekken 3}}''. Besides his works, he also owns a YouTube channel, ''Harada's Bar'', where he discusses about any topics with anyone, such as video game directors and producers, in which Masahiro Sakurai participated in a special episode, and fans.


Harada co-worked with Masahiro Sakurai on adding [[Kazuya Mishima]] in ''Super Smash Bros. Ultimate''.<ref>{{cite web|url=https://www.ign.com/articles/harada-praises-sakurai-smash-bros-tekken |title=Harada Praises Sakurai: Probably the Only One Who Could Properly Make Smash Bros. |date=September 15, 2022 |accessdate=January 7, 2024 |author=Kat Bailey |work=IGN }}</ref>
Harada co-worked with Masahiro Sakurai on adding [[Kazuya Mishima]] in ''Super Smash Bros. Ultimate''.<ref>{{cite web|url=https://www.ign.com/articles/harada-praises-sakurai-smash-bros-tekken |title=Harada Praises Sakurai: Probably the Only One Who Could Properly Make Smash Bros. |date=September 15, 2022 |accessdate=January 7, 2024 |author=Kat Bailey |work=IGN }}</ref>
{{art-wikipedia|Katsuhiro Harada}}
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==Yuji Horii==
==Yuji Horii==
[[File:YujiHorii.jpg|thumb|left|Yuji Horii at Palo Alto in 2011.|alt=A picture of Yuji Horii.]]
[[File:YujiHorii.jpg|thumb|left|Yuji Horii at Palo Alto in 2011.|alt=A picture of Yuji Horii.]]
'''Yuji Horii''' ({{ja|堀井 雄二|Horii Yūji}}), born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the {{uv|Dragon Quest}} series of role-playing games, supervising and writing the scenario for ''{{iw|wikipedia|Chrono Trigger}}'', as well as the first visual novel adventure game ''{{iw|wikipedia|Portopia Serial Murder Case}}''. He is also an employee under his own company, Armor Project.
While there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time since the release of ''{{iw|wikipedia|Dragon Quest Rivals}}'' for smartphones. Knowing the popularity of the ''Super Smash Bros.'' series, he personally wanted the [[Hero]] to join the series, and as such requested Masahiro Sakurai and the team to add the ''Dragon Quest'' franchise in ''Super Smash Bros. Ultimate''. Sakurai's initial proposal had only included the Heroes of ''{{iw|wikipedia|Dragon Quest III}}'', and ''{{iw|wikipedia|Dragon Quest XI}}''; ''XI''{{'}}s being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and ''III''{{'}}s due to being the most iconic Hero of the series. But Horii allowed more to be included. As a result, and due to time constraint, the Heroes of ''{{iw|wikipedia|Dragon Quest IV}}'', and ''{{iw|wikipedia|Dragon Quest VIII}}'' were added in the game along with the two prior Heroes.<ref>{{cite web|url=https://www.siliconera.com/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/ |title=Masahiro Sakurai And Yuji Horii Discuss Smash Ultimate’s Hero DLC, Director Philosophy, And More |date=September 26, 2019 |author=Alistair Wong |work=SiliconEra}}</ref>
{{art-wikipedia|Yuji Horii}}
{{art-wikipedia|Yuji Horii}}
{{art-mdfw|Yuji Horii}}
{{art-mdfw|Yuji Horii}}
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'''Yuji Horii''' ({{ja|堀井 雄二|Horii Yūji}}), born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the {{uv|Dragon Quest}} series of role-playing games, supervising and writing the scenario for ''{{iw|wikipedia|Chrono Trigger}}'', as well as the first visual novel adventure game ''{{iw|wikipedia|Portopia Serial Murder Case}}''. He is also the founder of Armor Project, a company contracted under [[Square Enix]] that serves as a owning of the ''Dragon Quest'' intellectual property, which also appears for crossovers with this series like in {{iw|wikipedia|Ryu Ga Gotoku Studio}}'s ''{{iw|wikipedia|Yakuza: Like a Dragon}}'' or the ''Super Smash Bros.'' series. As of 2024, Horii is the last remaining original game designer of the ''Dragon Quest'' series, as Koichi Sugiyama and Akira Toriyama passed away during the 2020's, and {{h2|List of companies with minor representation|Spike Chunsoft}}, then Chunsoft and included Koichi Nakamura, left development of the series in 1992.
==Shigesato Itoi==
{{main|Shigesato Itoi}}
[[File:Shigesato Itoi.jpg|thumb|Shigesato Itoi next to a large [[Mr. Saturn]] plush.|alt=A picture of Shigesato Itoi.]]
'''Shigesato Itoi''' ({{ja|糸井 重里|Itoi Shigesato}}), born November 10, 1948, is a Japanese copywriter and essayist, best known as the creator of the {{uv|EarthBound}} series. He is now the editor-in-chief of his website and company {{iw|wikipedia|Hobo Nikkan Itoi Shinbun}}, in short Hobonichi.


Itoi co-owns the rights to ''EarthBound'' characters, and as such he is the only individual credited by name on the title screen of every ''Smash'' game. He was also part of the original development team for ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' under [[HAL Laboratory]].
While there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time since the release of ''{{iw|wikipedia|Dragon Quest Rivals}}'' for smartphones. Knowing the popularity of the ''Super Smash Bros.'' series, he personally wanted the [[Hero]] to join the series, and as such requested Masahiro Sakurai and the team to add the ''Dragon Quest'' franchise in ''Super Smash Bros. Ultimate''. Sakurai's initial proposal had only included the Heroes of ''{{iw|wikipedia|Dragon Quest III}}'' and ''{{iw|wikipedia|Dragon Quest XI}}''; ''XI''{{'}}s being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and ''III''{{'}}s due to being the most iconic Hero of the series. However, Horii allowed more to be included, and as a result, the Heroes of ''{{iw|wikipedia|Dragon Quest IV}}'' and ''{{iw|wikipedia|Dragon Quest VIII}}'' were added in the game along with the two prior Heroes—the idea of including other Heroes beyond those four was considered, but ultimately turned down due to time constraints.<ref>{{cite web|url=https://www.siliconera.com/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/ |title=Masahiro Sakurai And Yuji Horii Discuss Smash Ultimate’s Hero DLC, Director Philosophy, And More |date=September 26, 2019 |author=Alistair Wong |work=SiliconEra}}</ref>
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==Satoru Iwata==
{{main|Satoru Iwata}}
[[File:Satoru Iwata.jpg|180px|thumb|left|Satoru Iwata at GDC 2011.|alt=A picture of Satoru Iwata.]]
'''Satoru Iwata''' ({{ja|岩田 聡|Iwata Satoru}}), born December 6, 1959, was a programmer and the fourth President and CEO of [[Nintendo]] from 2002-2015. Iwata joined HAL Laboratory in 1980 while attending the Tokyo Institute of Technology, working on titles such as ''{{b|EarthBound|game}}'' and the {{uv|Kirby}} series during his time there.
Iwata worked on ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' closely with Masahiro Sakurai, contributing greatly to the game's debugging process. At E3 2005, Iwata offhandedly announced ''[[Super Smash Bros. Brawl]]'' while the game had not even been planned. He approached Sakurai the next day and asked him to direct the game.
Satoru Iwata passed away due to medical complications on July 11, 2015.
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==Hideo Kojima==
==Hideo Kojima==
[[File:HideoKojima.jpg|250px|thumb|Hideo Kojima, at Tokyo Game Show 2018.|alt=A picture of Hideo Kojima.]]
[[File:HideoKojima.jpg|250px|thumb|left|Hideo Kojima, at Tokyo Game Show 2018.|alt=A picture of Hideo Kojima.]]
{{art-wikipedia|Hideo Kojima}}
'''Hideo Kojima''' ({{ja|小島 秀夫|Kojima Hideo}}), born August 24, 1963, is a video game designer formerly employed by [[Konami]], and the creator of the {{uv|Metal Gear}} series. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]'', along with participating in the game's development.
'''Hideo Kojima''' ({{ja|小島 秀夫|Kojima Hideo}}), born August 24, 1963, is a video game designer formerly employed by [[Konami]], and the creator of the {{uv|Metal Gear}} series. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]'', along with participating in the game's development.


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During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'', to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning.<ref>{{cite web|url=https://www.youtube.com/watch?v=ufKS1gdnIGU|title=Hideo Kojima Twitch Interview - London 13/03/2014|author=Tecnhophilz|publisher=YouTube|date=March 13, 2014|accessdate=April 6, 2024}}</ref> Upon the release of ''Super Smash Bros. 4'', it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the ''Metal Gear'' [[universe]] from ''Brawl'' do not return. In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio.
During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'', to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning.<ref>{{cite web|url=https://www.youtube.com/watch?v=ufKS1gdnIGU|title=Hideo Kojima Twitch Interview - London 13/03/2014|author=Tecnhophilz|publisher=YouTube|date=March 13, 2014|accessdate=April 6, 2024}}</ref> Upon the release of ''Super Smash Bros. 4'', it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the ''Metal Gear'' [[universe]] from ''Brawl'' do not return. In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio.


In June 2018, with the formal announcement of ''Super Smash Bros. Ultimate'', it was revealed that Snake would again appear in the ''Smash'' roster. His [[series symbol]], formerly the logo of ''Metal Gear''{{'}}s FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in ''Ultimate''. Additionally, content from his company other than ''Metal Gear'' were featured in ''Ultimate'', like Gabriel Belmont from ''Castlevania: Lords of Shadow'' appearing as a spirit after [[Simon]], [[Richter]], and the {{uv|Castlevania}} franchise were added.
In June 2018, with the formal announcement of ''Super Smash Bros. Ultimate'', it was revealed that Snake would again appear in the ''Smash'' roster. His [[series symbol]], formerly the logo of ''Metal Gear''{{'}}s FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in ''Ultimate''. Additionally, content from his company other than ''Metal Gear'' were featured in ''Ultimate'', like a spirit from ''{{iw|wikipedia|Castlevania: Lords of Shadow}}'' for the {{uv|Castlevania}} franchise.
{{art-wikipedia|Hideo Kojima}}
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==Shigeru Miyamoto==
{{Main|Shigeru Miyamoto}}
[[File:Shigeru Miyamoto.png|thumb|left|Shigeru Miyamoto at GDC 2007.|alt=A picture of Shigeru Miyamoto.]]
'''Shigeru Miyamoto''' ({{ja|宮本 茂|Miyamoto Shigeru}}), born November 16, 1952, is a Japanese video game director, video game producer, concept artist, video game designer, and EAD general manager who is the creator of many [[Nintendo]] flagship franchise characters such as [[Mario]], [[Donkey Kong]], [[Link]], [[Fox McCloud]], [[Olimar]], [[Bowser]], [[Ganondorf]], [[Wolf O' Donnell]], [[Andross]], [[Luigi]], [[Falco Lombardi]], [[Princess Peach]], [[Princess Zelda]], [[Pikmin]], and other [[Nintendo]] icons. He is known by many as the father of modern gaming, and is often credited with the [[Nintendo DS]] and the Nintendo [[Wii]].
 
Miyamoto is one of the most internationally recognized and celebrated figures in the video game industry. He was even chosen by ''Time'' Magazine as one of the 100 most influential people of the year and in 1998, he was the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.
 
Shigeru Miyamoto has worked alongside Masahiro Sakurai throughout the {{uv|Super Smash Bros.}} series.
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==Yuji Naka==
==Yuji Naka==
[[File:YujiNaka.jpg|left|thumb|Yuji Naka at the 2015 edition of the "Monaco Anime Game International Conferences" (MAGIC).|alt=A picture of Yuji Naka.]]
[[File:YujiNaka.jpg|left|thumb|Yuji Naka at the 2015 edition of the "Monaco Anime Game International Conferences" (MAGIC).|alt=A picture of Yuji Naka.]]
{{art-wikipedia|Yuji Naka}}
'''Yuji Naka''' ({{ja|中 裕司|Naka Yūji}}), born September 17, 1965, was a Japanese video game programmer, designer, and producer. He is the former head of the [[Sega]] studio Sonic Team, where he was the lead programmer of the original {{uv|Sonic the Hedgehog}} series on the Sega Mega Drive, or Sega Genesis in PAL region.
'''Yuji Naka''' ({{ja|中 裕司|Naka Yūji}}), born September 17, 1965, was a Japanese video game programmer, designer, and producer. He is the former head of the [[Sega]] studio Sonic Team, where he was the lead programmer of the original {{uv|Sonic the Hedgehog}} series on the Sega Mega Drive, or Sega Genesis in PAL region.


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Additionally, content from his company were featured in the series, with Iris Archwell and the Demon King Arzodius from ''Monster Manor'' in ''Smash for 3DS'', and spirits in ''Ultimate'', along with Coraline from ''Ultimate Angler'', Shinobu from ''Ninja Launcher'', and Crispin from ''Feed Mii''.
Additionally, content from his company were featured in the series, with Iris Archwell and the Demon King Arzodius from ''Monster Manor'' in ''Smash for 3DS'', and spirits in ''Ultimate'', along with Coraline from ''Ultimate Angler'', Shinobu from ''Ninja Launcher'', and Crispin from ''Feed Mii''.
{{art-wikipedia|Yuji Naka}}
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==Tetsuya Nomura==
==Tetsuya Nomura==
[[File:TetsuyaNomura.jpg|thumb|Tetsuya Nomura in 2019.|alt=A picture of Tetsuya Nomura.]]
[[File:TetsuyaNomura.jpg|thumb|left|Tetsuya Nomura in 2019.|alt=A picture of Tetsuya Nomura.]]
'''Tetsuya Nomura''' ({{ja|野村哲也|Nomura Tetsuya}}), born October 8, 1970, is a Japanese video game artist, designer, and director working for [[Square Enix]], formerly SquareSoft. He designed characters for the {{uv|Final Fantasy}} series, debuting with ''{{iw|wikipedia|Final Fantasy VI}}'' and continuing with various later installments. Additionally, Nomura has led the development of the {{uv|Kingdom Hearts}} series since its inception in 2002 and was the director of the 2005 film ''{{iw|wikipedia|Final Fantasy VII: Advent Children}}.
 
Nomura participated in the inclusion of Cloud in ''Super Smash Bros. 4''{{'}}s DLC with his moveset and character design. The latter was inspired of Cloud's appearance in ''{{iw|wikipedia|Dissidia Final Fantasy}}''.<ref>{{cite web|url=https://sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/|title=Sakurai x Nomura: Creator Interview 2016 <nowiki>[Part One]</nowiki>|date=January 20, 2016|author=Soma|accessdate=April 18, 2022}}</ref> He has later illustrated {{SSB4|Cloud}}'s [[List of Super Smash Bros. character posters#Cloud|challenger illustration]] for ''Smash 4''.
 
Nomura has contributed in ''Super Smash Bros. Ultimate''{{'}}s countdown, as he posted an illustration on the seventh day before its release. Furthermore, many characters from his works were featured in ''Ultimate''. This includes [[Sephiroth]] as a playable character along with many characters from ''Final Fantasy VII'' as spirits in December 2020, {{iw|xenoserieswiki|Jin}} and {{iw|xenoserieswiki|Malos}} from ''{{iw|xenoserieswiki|Xenoblade Chronicles 2}}'' appearing as spirits in March 2021, and [[Sora]] as a playable character along with original characters from the ''Kingdom Hearts'' series as spirits in October 2021. Nomura was also responsible for the inclusion of Sephiroth and Sora in ''Ultimate'', from being hesitant on adding Sephiroth and the ''Kingdom Hearts'' franchise in the game, even after [[Disney]]'s agreement for the latter,<ref>{{cite web|url=https://www.gameinformer.com/exclusive-interview/2022/06/14/nomura-reveals-more-on-kingdom-hearts-iv-and-the-series-future-with|title=Nomura Reveals More On Kingdom Hearts IV And The Series' Future With Final Fantasy|author=Kimberley Wallace|date=June 14, 2022|accessdate=June 14, 2022|website=Game Informer}}</ref> to the handshake between Sora and Mario at the end of his reveal trailer, "The Last Key".<ref>{{cite web|url=https://www.gamespot.com/articles/from-splatoon-to-sora-the-life-and-times-of-super-smash-bros-ultimate/1100-6497857/|title=From Splatoon To Sora: The Life And Times Of Super Smash Bros. Ultimate|author=Jason Fanelli|date=November 10, 2021|accessdate=August 13, 2022|website=Gamespot}}</ref>
{{art-wikipedia|Tetsuya Nomura}}
{{art-wikipedia|Tetsuya Nomura}}
{{art-xenoserieswiki|Tetsuya Nomura}}
{{art-xenoserieswiki|Tetsuya Nomura}}
{{art-kingdomheartswiki|Tetsuya Nomura}}
{{art-kingdomheartswiki|Tetsuya Nomura}}
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==Masahiro Sakurai==
{{main|Masahiro Sakurai}}
[[File:MasahiroSakurai.png|thumb|Masahiro Sakurai during the Nintendo Direct of [[Electronic Entertainment Expo#E3 2018|E3 2018]].|alt=A picture of Masahiro Sakurai.]]
'''Masahiro Sakurai''' ({{ja|桜井 政博|Sakurai Masahiro}}), born August 3, 1970, is a Japanese game developer, creator, writer, and voice actor. His most notable creations include the {{uv|Kirby}} and {{uv|Super Smash Bros.}} series, both of which he created and developed during his tenure with [[HAL Laboratory]]. He has since continued his work as director of the ''Super Smash Bros.'' series through his company [[Sora Ltd.]]


Sakurai first devised the concept for ''[[Super Smash Bros.]]'' in 1998, working on a prototype then known as ''[[Dragon King: The Fighting Game]]''. At the time, the project featured no existing Nintendo properties, and Sakurai was focused on creating unique platform fighter mechanics to differentiate the title from traditional fighting games. However, Sakurai decided that the inclusion of Nintendo characters would give the game more atmosphere. The final product, ''Super Smash Bros.'', was released in January 1999 and became an unexpected hit. The success of this title would give an opportunity to create a new series, with sequels made for it. Sakurai has also provided the [[list of voice actors|voice]] for [[King Dedede]] in ''{{iw|wikirby|Kirby 64: The Crystal Shards}}'', and would reprise the role in ''Super Smash Bros.'' since the character's debut in ''[[Super Smash Bros. Brawl]]''.
'''Tetsuya Nomura''' ({{ja|野村哲也|Nomura Tetsuya}}), born October 8, 1970, is a Japanese video game artist, designer, and director working for [[Square Enix]], formerly SquareSoft. He designed characters for the {{uv|Final Fantasy}} series, debuting with ''{{iw|wikipedia|Final Fantasy VI}}'' and continuing with various later installments. Additionally, Nomura has led the development of the {{uv|Kingdom Hearts}} series since its inception in 2002 and was the director of the 2005 film ''{{iw|wikipedia|Final Fantasy VII: Advent Children}}.


In addition to his work in developing and presenting the games, Sakurai wrote and maintained [[Smabura-Ken|Sumabura-Ken]], a website which in its various incarnations detailed the content and gameplay of ''Smash 64'', ''Melee'', and ''Brawl''. The localized version of the ''Brawl'' website was known in English as the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] Though a separate [[Super Smash Bros. 4 Official Site|official website]] was created for ''Smash 4'', Sakurai posted daily updates about the games' development to the [[List of Director's Room Miiverse posts|Director's Room]] [[Miiverse (social network)|Miiverse]] community throughout 2013 and 2014. The [[Super Smash Bros. Ultimate Official Site|official website]] for ''Ultimate'' also features daily updates from Sakurai, which are also available through a [[Nintendo Switch]] News Channel.
Nomura participated in the inclusion of [[Cloud Strife]] in ''Super Smash Bros. 4''{{'}}s DLC with his moveset and character design. The latter was inspired of Cloud's appearance in ''{{iw|wikipedia|Dissidia Final Fantasy}}''.<ref>{{cite web|url=https://sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/|title=Sakurai x Nomura: Creator Interview 2016 <nowiki>[Part One]</nowiki>|date=January 20, 2016|author=Soma|accessdate=April 18, 2022}}</ref> He has later illustrated Cloud's [[List of Super Smash Bros. character posters#Cloud|challenger illustration]] for ''Smash 4''.


On August 23, 2022, Sakurai launched a personal YouTube channel named ''Masahiro Sakurai on Creating Games''; a list of short videos about giving advice on game development and his experiences from the video game industry, explained in Japanese and subtitled in English. While this channel is not necessarily about the ''Super Smash Bros.'' series, material like game footage and design documents are used extensively.
Nomura has contributed in ''Super Smash Bros. Ultimate''{{'}}s countdown, as he posted an illustration on the seventh day before its release. Furthermore, many characters from his works were featured in ''Ultimate''. This includes [[Sephiroth]] as a playable character along with many characters from ''Final Fantasy VII'' as spirits in December 2020, {{iw|xenoserieswiki|Jin}} and {{iw|xenoserieswiki|Malos}} from ''{{iw|xenoserieswiki|Xenoblade Chronicles 2}}'' appearing as spirits in March 2021, and [[Sora]] as a playable character along with original characters from the ''Kingdom Hearts'' series as spirits in October 2021. Nomura was also responsible for the inclusion of Sephiroth and Sora in ''Ultimate'', from being hesitant on adding Sephiroth and the ''Kingdom Hearts'' franchise in the game, even after [[Disney]]'s agreement for the latter,<ref>{{cite web|url=https://www.gameinformer.com/exclusive-interview/2022/06/14/nomura-reveals-more-on-kingdom-hearts-iv-and-the-series-future-with|title=Nomura Reveals More On Kingdom Hearts IV And The Series' Future With Final Fantasy|author=Kimberley Wallace|date=June 14, 2022|accessdate=June 14, 2022|website=Game Informer}}</ref> to the handshake between Sora and Mario at the end of his reveal trailer, "The Last Key".<ref>{{cite web|url=https://www.gamespot.com/articles/from-splatoon-to-sora-the-life-and-times-of-super-smash-bros-ultimate/1100-6497857/|title=From Splatoon To Sora: The Life And Times Of Super Smash Bros. Ultimate|author=Jason Fanelli|date=November 10, 2021|accessdate=August 13, 2022|website=Gamespot}}</ref>
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==Ken Sugimori==
==Ken Sugimori==
[[File:KenSugimori.jpg|thumb|left|A picture of Ken Sugimori.|alt=A picture of Ken Sugimori.]]
[[File:KenSugimori.jpg|thumb|left|A picture of Ken Sugimori.|alt=A picture of Ken Sugimori.]]
{{art-wikipedia|Ken Sugimori}}
{{art-bulbapedia|Ken Sugimori}}
'''Ken Sugimori''' ({{ja|杉森 建|Sugimori Ken}}), born January 27, 1966, is a graphic artist from Japan who is the art director of the {{uv|Pokémon}} games. Sugimori designed the first 151 [[Pokémon]] virtually by himself, and since ''{{iw|bulbapedia|Pokémon Ruby and Sapphire Version}}'', he has been part of a character design team. His other work for the series includes the design for the human characters such as {{iw|bulbapedia|Gym Leader}}s, as well as the first and second Generation of Pokémon trading cards. Sugimori's art pieces of each Pokémon are commonly used for generic images of each character on forums and websites. Sugimori is a close friend of {{iw|bulbapedia|Satoshi Tajiri}}, the creator of ''Pokémon'', and co-founded [[Game Freak]] with him.  
'''Ken Sugimori''' ({{ja|杉森 建|Sugimori Ken}}), born January 27, 1966, is a graphic artist from Japan who is the art director of the {{uv|Pokémon}} games. Sugimori designed the first 151 [[Pokémon]] virtually by himself, and since ''{{iw|bulbapedia|Pokémon Ruby and Sapphire Version}}'', he has been part of a character design team. His other work for the series includes the design for the human characters such as {{iw|bulbapedia|Gym Leader}}s, as well as the first and second Generation of Pokémon trading cards. Sugimori's art pieces of each Pokémon are commonly used for generic images of each character on forums and websites. Sugimori is a close friend of {{iw|bulbapedia|Satoshi Tajiri}}, the creator of ''Pokémon'', and co-founded [[Game Freak]] with him.  


Sugimori has helped on the art direction for the Pokémon of the {{uv|Super Smash Bros.}} series. Sugimori has also illustrated {{SSB4|Greninja}}'s [[List of Super Smash Bros. character posters#Greninja|challenger illustration]] for ''Super Smash Bros. 4''.
Sugimori has helped on the art direction for the Pokémon of the {{uv|Super Smash Bros.}} series. Sugimori has also illustrated [[Greninja]]'s [[List of Super Smash Bros. character posters#Greninja|challenger illustration]] for ''Super Smash Bros. 4''.
{{art-wikipedia|Ken Sugimori}}
{{art-bulbapedia|Ken Sugimori}}
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