List of developers significant to Super Smash Bros.: Difference between revisions

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''Metal Gear'' became a critical and financial success. While Kojima only planned for that one game, an NES port and sequel to that port were made without his involvement. He notoriously criticized those games and returned with a canonical sequel to right the series back on track. ''Metal Gear'' eventually became a long-running franchise and Kojima's main claim to fame. Other projects he was involved in include the film-noir inspired graphic adventure game ''{{s|wikipedia|Snatcher}}'' and the science fiction graphic adventure game ''{{s|wikipedia|Policenauts}}'', as well as producing the ''{{s|wikipedia|Zone of the Enders}}'' and ''{{s|wikipedia|Boktai}}'' series, and ''{{s|wikipedia|Castlevania: Lords of Shadow}}''. Kojima would also found a subsidiary within Konami called {{h2|List of companies with minor representation|Kojima Productions}}, which existed to develop the ''Metal Gear'' franchise and other miscellaneous projects; notably ''{{iw|wikipedia|P.T.|video game}}'', directed with {{s|wikipedia|Guillermo del Toro}}. The latter would be cancelled after Kojima left Konami in 2015. Kojima and his company would continue to work on new games after the departure. One such was ''{{s|wikipedia|Death Stranding}}'', released in 2019 and its ''Director's Cut'' later in 2021, and with the help of {{s|wikipedia|Sony Interactive Entertainment}}.
''Metal Gear'' became a critical and financial success. While Kojima only planned for that one game, an NES port and sequel to that port were made without his involvement. He notoriously criticized those games and returned with a canonical sequel to right the series back on track. ''Metal Gear'' eventually became a long-running franchise and Kojima's main claim to fame. Other projects he was involved in include the film-noir inspired graphic adventure game ''{{s|wikipedia|Snatcher}}'' and the science fiction graphic adventure game ''{{s|wikipedia|Policenauts}}'', as well as producing the ''{{s|wikipedia|Zone of the Enders}}'' and ''{{s|wikipedia|Boktai}}'' series, and ''{{s|wikipedia|Castlevania: Lords of Shadow}}''. Kojima would also found a subsidiary within Konami called {{h2|List of companies with minor representation|Kojima Productions}}, which existed to develop the ''Metal Gear'' franchise and other miscellaneous projects; notably ''{{iw|wikipedia|P.T.|video game}}'', directed with {{s|wikipedia|Guillermo del Toro}}. The latter would be cancelled after Kojima left Konami in 2015. Kojima and his company would continue to work on new games after the departure. One such was ''{{s|wikipedia|Death Stranding}}'', released in 2019 and its ''Director's Cut'' later in 2021, and with the help of {{s|wikipedia|Sony Interactive Entertainment}}.
During gamescom 2022 on August 22, 2022, Kojima announced he would launch a Spotify podcast channel named ''Brain Structure'' on September 8, 2022; it is about him talking about his experiences about creative process. It will also feature other popular person such as {{s|wikipedia|Geoff Keighley}}.


According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters.
According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters.
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In addition to his work in developing and presenting the games, Sakurai wrote and maintained [[Smabura-Ken|Sumabura-Ken]], a website which in its various incarnations detailed the content and gameplay of ''Smash 64'', ''Melee'', and ''Brawl''. The localized version of the ''Brawl'' website was known in English as the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] Though a separate [[Super Smash Bros. 4 Official Site|official website]] was created for ''Smash 4'', Sakurai posted daily updates about the games' development to the [[List of Director's Room Miiverse posts|Director's Room]] [[Miiverse (social network)|Miiverse]] community throughout 2013 and 2014. The [[Super Smash Bros. Ultimate Official Site|official website]] for ''Ultimate'' also features daily updates from Sakurai, which are also available through a [[Nintendo Switch]] News Channel.
In addition to his work in developing and presenting the games, Sakurai wrote and maintained [[Smabura-Ken|Sumabura-Ken]], a website which in its various incarnations detailed the content and gameplay of ''Smash 64'', ''Melee'', and ''Brawl''. The localized version of the ''Brawl'' website was known in English as the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] Though a separate [[Super Smash Bros. 4 Official Site|official website]] was created for ''Smash 4'', Sakurai posted daily updates about the games' development to the [[List of Director's Room Miiverse posts|Director's Room]] [[Miiverse (social network)|Miiverse]] community throughout 2013 and 2014. The [[Super Smash Bros. Ultimate Official Site|official website]] for ''Ultimate'' also features daily updates from Sakurai, which are also available through a [[Nintendo Switch]] News Channel.
On August 23, 2022, Sakurai launched a personal YouTube channel named ''Masahiro Sakurai on Creating Games''; it is about him creating short videos about his experiences and advice about game development, explained in both English and Japanese. While this channel is not necessarily about the ''Super Smash Bros.'' series, material like game footage and design documents are used extensively.
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