List of armored attacks (SSBU): Difference between revisions

(→‎Damage-based armor: sortable except for notes, useful for finding a type of move (e.g. down-smash) or the highest % threshold. If anybody would like to improve it more then you can add a column called "number of active frames", to sort how long the armor stays.)
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==Super armor==
==Super armor==
Characters under the effect of super armor will suffer hitlag and damage when hit, but not flinch nor take knockback. Super armor, by default, does not break, no amount of percentage or launch force is enough to beat it.
Characters under the effect of super armor will suffer hitlag and damage when hit, but they will not flinch, nor take knockback. Super armor, by default, does not break, as no amount of percentage or launch force is enough to beat it. However, super armor does not protect fighters from [[windbox]]es, while [[grab]]s and certain [[Final Smash]]es can ignore super armor completely.


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