List of CPU modes: Difference between revisions

Reverting: The article clearly defines what mode exists where.
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(Reverting: The article clearly defines what mode exists where.)
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{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
{{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}}
{{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}}
'''CPU modes''' are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in [[Training Mode]], while other actions can only be seen performed in various ''Melee'' [[event match]]es. A few modes are only accessible through the use of ''Melee''{{'}}s {{SSBM|debug menu}}.
'''CPU modes''' are different sets of AI behaviors used in different games throughout the series. Some of these are only accessible through use of the {{SSBM|debug menu}} in ''Melee''.


==Training Mode CPU modes==
{| class="wikitable sortable"
{| class="wikitable"
|-
|-
! Name !! Description !! Availability !! Debug name (''Melee'')
! Name !! Description !! Availability !! Debug name (''Melee'')
|-
| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack
| The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.
In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels.
| [[Versus mode]], various single-player modes, [[Training mode]]
| '''CPTP_NORMAL'''


|-
|-
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| Training mode, [[Event 19: Peach's Peril]] (''Melee'')
| Training mode, [[Event 19: Peach's Peril]] (''Melee'')
| '''CPTP_WALK'''
| '''CPTP_WALK'''
|-
| {{Anchor|Jump}} {{Anchor|JUMP}} Jump
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Other than this, it retains the same properties as "Stand".
| Training mode, [[Event 21: Ice Breaker]] (''Melee'')
| '''CPTP_JUMP'''


|-
|-
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|-
|-
| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack
| {{Anchor|Jump}} {{Anchor|JUMP}} Jump
| The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.<br/>In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels.
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Other than this, it retains the same properties as "Stand".
| [[Versus mode]], various single-player modes, [[Training mode]]  
| Training mode, [[Event 21: Ice Breaker]] (''Melee'')
| '''CPTP_NORMAL'''
| '''CPTP_JUMP'''


|-
|-
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| Training mode (''Melee'' onward only, excluding ''Smash3DS'')
| Training mode (''Melee'' onward only, excluding ''Smash3DS'')
| '''CPTP_MANUAL'''
| '''CPTP_MANUAL'''
|}
==''Melee'' event match only==
{| class="wikitable"
|-
! Name !! Description !! Availability !! Debug name (''Melee'')
|-
| {{Anchor|Special Low Link}} {{Anchor|Special Low Samus}} {{Anchor|SPLWLINK}} {{Anchor|SPLWSAMUS}} Special Low Link, Special Low Samus
| Causes the CPU to only use their [[down special move]] when set to {{SSBM|Link}} and {{SSBM|Samus}} respectively. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special. When this behavior is set to any other characters via the Debug Menu, they will constantly spam their down special in place, using even [[Counter]], [[PSI Magnet]] and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations.
| [[Event 3: Bomb-fest]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_SPLWLINK''', '''CPTP_SPLWSAMUS'''
|-
| {{Anchor|Freak}} {{Anchor|FREAK}} Freak
| Causes the CPU to stay where they are, but attack when an opponent comes near.
| [[Event 6: Kirbys on Parade]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_FREAK'''
|-
| {{Anchor|Item}} {{Anchor|ITEM}} Item
| Causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal.
| [[Event 7: Pokémon Battle]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_ITEM'''
|-
| {{Anchor|Event Zelda}} {{Anchor|EVZELDA}} Event Zelda
| Causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often. It is presumed to stand for "Event Zelda".
| [[Event 9: Hide 'n' Sheik]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_EVZELDA'''
|-
| {{Anchor|Only Item}} {{Anchor|ONLYITEM}} Only Item
| Causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s.
| [[Event 37: Legendary Pokémon]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_ONLYITEM'''
|}
==''Melee'' debug menu only==
{| class="wikitable"
|-
! Name !! Description !! Availability !! Debug name (''Melee'')


|-
|-
| {{Anchor|Nana}} {{Anchor|NANA}}Nana
| {{Anchor|Nana}} {{Anchor|NANA}}Nana
| The CPU will follow the player and attack with them. As the name implies, is the default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]].
| The default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that he/she follows the leader, attacks with the leader, etc.  
| With Ice Climbers, Debug menu (''Melee'' only)
| With Ice Climbers, Debug menu (''Melee'' only)
| '''CPTP_NANA'''
| '''CPTP_NANA'''
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| Debug menu (''Melee'' only)
| Debug menu (''Melee'' only)
| '''CPTP_STRUGGLE'''
| '''CPTP_STRUGGLE'''
|-
| {{Anchor|Freak}} {{Anchor|FREAK}} Freak
| Causes the CPU to stay where they are, but attack when an opponent comes near.
| [[Event 6: Kirbys on Parade]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_FREAK'''


|-
|-
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| Debug menu (''Melee'' only)
| Debug menu (''Melee'' only)
| '''CPTP_COOPERATE'''
| '''CPTP_COOPERATE'''
|-
| {{Anchor|Special Low Link}} {{Anchor|Special Low Samus}} {{Anchor|SPLWLINK}} {{Anchor|SPLWSAMUS}} Special Low Link, Special Low Samus
| Causes the CPU to only use their [[down special move]] when set to {{SSBM|Link}} and {{SSBM|Samus}} respectively. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special. When this behavior is set to any other characters via the Debug Menu, they will constantly spam their down special in place, using even [[Counter]], [[PSI Magnet]] and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations.
| [[Event 3: Bomb-fest]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_SPLWLINK''', '''CPTP_SPLWSAMUS'''
|-
| {{Anchor|Only Item}} {{Anchor|ONLYITEM}} Only Item
| Causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s.
| [[Event 37: Legendary Pokémon]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_ONLYITEM'''
|-
| {{Anchor|Event Zelda}} {{Anchor|EVZELDA}} Event Zelda
| Causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often. It is presumed to stand for "Event Zelda".
| [[Event 9: Hide 'n' Sheik]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_EVZELDA'''


|-
|-
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| Debug menu (''Melee'' only)
| Debug menu (''Melee'' only)
| '''CPTP_AIR'''
| '''CPTP_AIR'''
|-
| {{Anchor|Item}} {{Anchor|ITEM}} Item
| Causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal.
| [[Event 7: Pokémon Battle]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_ITEM'''
|}
|}


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