List of CPU modes: Difference between revisions

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| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand (''SSB'', ''Melee''), Stop (''Brawl'', ''Smash 4'')
| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}}
| The CPU will not move, barring some exceptions:
| The CPU will not move, barring some exceptions:
*It will still attempt to [[recover]] if hit away from the stage, use an [[edge recovery]] or [[floor recovery]] when necessary (in ''SSB'', the CPU will always wait until the maximum length for the latter case, then use a [[floor attack]]), and get off of [[revival platform]]s.
*It will still attempt to [[recover]] if hit away from the stage, use an [[edge recovery]] or [[floor recovery]] when necessary (in ''SSB'', the CPU will always wait until the maximum length for the latter case, then use a [[floor attack]]), and get off of [[revival platform]]s.
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| {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade&nbsp;(''Smash 64'', ''Melee''), Run&nbsp;(''Brawl'', ''Smash 4'')
| {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Run {{GameIcon|SSBB}}{{GameIcon|SSB4}}
| The CPU will actively avoid interaction with the player. Other than this, it retains the same properties as "Stand".
| The CPU will actively avoid interaction with the player. Other than this, it retains the same properties as "Stand".
| Training mode
| Training mode
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| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human&nbsp;(''Melee''), Control&nbsp;(''Brawl'', ''Smash 4'')
| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4}}
| The CPU is controlled by human players.
| The CPU is controlled by human players.
| Training mode (''Melee'', ''Brawl'', ''Smash 4'' only)
| Training mode (''Melee'', ''Brawl'', ''Smash 4'' only)
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