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Serpent King (talk | contribs) mNo edit summary |
Serpent King (talk | contribs) m (A little cleaner) |
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| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand | | {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
| The CPU will not move, barring some exceptions: | | The CPU will not move, barring some exceptions: | ||
*It will still attempt to [[recover]] if hit away from the stage, use an [[edge recovery]] or [[floor recovery]] when necessary (in ''SSB'', the CPU will always wait until the maximum length for the latter case, then use a [[floor attack]]), and get off of [[revival platform]]s. | *It will still attempt to [[recover]] if hit away from the stage, use an [[edge recovery]] or [[floor recovery]] when necessary (in ''SSB'', the CPU will always wait until the maximum length for the latter case, then use a [[floor attack]]), and get off of [[revival platform]]s. | ||
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| {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade | | {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Run {{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
| The CPU will actively avoid interaction with the player. Other than this, it retains the same properties as "Stand". | | The CPU will actively avoid interaction with the player. Other than this, it retains the same properties as "Stand". | ||
| Training mode | | Training mode | ||
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| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human | | {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
| The CPU is controlled by human players. | | The CPU is controlled by human players. | ||
| Training mode (''Melee'', ''Brawl'', ''Smash 4'' only) | | Training mode (''Melee'', ''Brawl'', ''Smash 4'' only) |
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