List of CPU modes: Difference between revisions
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| {{Anchor|Defensive}} {{Anchor|DEFENSIVE}} Defensive | | {{Anchor|Defensive}} {{Anchor|DEFENSIVE}} Defensive | ||
| The CPU will | | The CPU will escape and use defensive tactics, such as [[shield]]s and [[roll]]s, and occasionally fend off nearby enemies with grabs and normals. | ||
| ''Melee'' debug menu only | | ''Melee'' debug menu only | ||
| '''CPTP_DEFENSIVE''' | | '''CPTP_DEFENSIVE''' | ||
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| {{Anchor|Cooperate}} {{Anchor|COOPERATE}} Cooperate | | {{Anchor|Cooperate}} {{Anchor|COOPERATE}} Cooperate | ||
| | | In team matches, the CPU will follow teammates and otherwise attack opponents. | ||
If the match is a free-for-all or all teammates have been knocked out, the CPU will act much the same as in "Attack", except that the CPU will now dash when the enemy is out of reach. | |||
| ''Melee'' debug menu only | | ''Melee'' debug menu only | ||
| '''CPTP_COOPERATE''' | | '''CPTP_COOPERATE''' | ||
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| {{Anchor|Air}} {{Anchor|AIR}} Air | | {{Anchor|Air}} {{Anchor|AIR}} Air | ||
| The CPU will use only [[short hop]]s instead of full jumps. It will also use them more often when approaching | | The CPU will use only [[short hop]]s instead of full jumps on grounded opponents. It will also use them more often when approaching. | ||
| ''Melee'' debug menu only | | ''Melee'' debug menu only | ||
| '''CPTP_AIR''' | | '''CPTP_AIR''' |