Link (SSBU): Difference between revisions

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I feel like I could've made this Link intro better
(I feel like I could've made this Link intro better)
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Kengo Takanashi, Link's voice actor from ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', reprises his role in ''Ultimate'' in all regions, providing new voice clips that mimic the ones he recorded for the former game. In ''Ultimate'', Takanshi succeeds Akira Sasanuma, whose portrayal from ''The Legend of Zelda: Twilight Princess'' was re-purposed in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''.
Kengo Takanashi, Link's voice actor from ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', reprises his role in ''Ultimate'' in all regions, providing new voice clips that mimic the ones he recorded for the former game. In ''Ultimate'', Takanshi succeeds Akira Sasanuma, whose portrayal from ''The Legend of Zelda: Twilight Princess'' was re-purposed in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''.


Link is currently ranked 56th out of 82 characters on the current tier list, placing him in the C+ tier. Despite being buffed overall from SSB4, this is a moderate drop from his placement in ''SSB4'', where he ranked 31st out of 54.
Link is currently ranked 56th out of 82 characters on the current tier list, placing him in the C+ tier. Despite being buffed overall from SSB4, this is a moderate drop from his placement in ''SSB4'', where he ranked 31st out of 54. Link has solid disjointed range, courtesy of the iconic Master Sword with several strong KO moves that utilize it, such as forward tilt, dash attack, forward air, his smash attacks, up aerial, down aerial, and [[Spin Attack]]. Link's non-sword moves also have amazing utility. His neutral air, in particular, is notorious for being a staple of his neutral game, being a strong landing, spacing, edgeguarding, and pressure tool. Link also has a strong projectile game with his [[Bomb (Link)]] acting as a dynamic tool for mindgames, item combos, edgeguarding, recovering, and ledgetrapping that he can activate at any time. His [[Boomerang]] is also good at catching approaches and keeping opponents in check. Overall, Link has a strong zoning game with powerful KO tools should his opponent get up close to him.
 
Link has several weaknesses. He is on the slower side of the spectrum so he struggles to keep up with faster characters who can get around his projectiles. Link's sword moves also have below average frame data, which can cause him to be overwhelmed by faster moves. Link is also a heavyweight, making him one of the easiest characters to combo and juggle and keep in disadvantage. His recovery is also exploitable as his Spin Attack travels in a predictable path, leaving his head vulnerable to spikes or lingering hitboxes.
 
Overall, Link has the tools to keep out his opponents and KO them at fairly low percentages but should his defenses be infiltrated makes it difficult for him to get back in neutral. Link had promising results in the early metagame, from most notably {{Sm|T}} but in the post-pandemic era, Link has seen a decline in results but nevertheless sees success from players, such as {{Sm|Rido}} and {{Sm|VinS}}.


==Attributes==
==Attributes==
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