Lightning Kick: Difference between revisions

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In all games, a sweetspotted Lightning Kick is the strongest forward and back aerial, being among the few aerial attacks that can reliably [[KO]] under 100%. Along with this great power, both forward and back aerial Lightning Kicks are fairly fast in start-up lag, while having good reach. However, in ''Melee'', both Lightning Kicks can be difficult to sweetspot with Zelda's low mobility along with the spacing requirement to avoid the flub hitboxes, which limits the usefulness of the aerials. In ''Brawl'', the much smaller window of opportunity to land the sweetspots leads to even more difficulty in landing them.
In all games, a sweetspotted Lightning Kick is the strongest forward and back aerial, being among the few aerial attacks that can reliably [[KO]] under 100%. Along with this great power, both forward and back aerial Lightning Kicks are fairly fast in start-up lag, while having good reach. However, in ''Melee'', both Lightning Kicks can be difficult to sweetspot with Zelda's low mobility along with the spacing requirement to avoid the flub hitboxes, which limits the usefulness of the aerials. In ''Brawl'', the much smaller window of opportunity to land the sweetspots leads to even more difficulty in landing them.
[[File:ZeldaAltTrophy3DS.png|thumb|The Zelda (Alt.) trophy, which depicts Zelda using her forward aerial Lightning Kick in {{for3ds}}]]
[[File:ZeldaAltTrophy3DS.png|thumb|The Zelda (Alt.) trophy, which depicts Zelda using her forward aerial Lightning Kick in {{for3ds}}]]
The forward and back aerial versions are very similar appearance wise and statistically. In ''Melee'', the back aerial Lightning Kick is slightly better due to slightly faster start-up lag and slightly stronger knockback. ''Brawl'' adds electric properties to a sweetspotted [[down air]], making it a "Lightning Stomp" of sorts.
The forward and back aerial versions are very similar appearance wise and statistically. In ''Melee'', the back aerial Lightning Kick is slightly better due to slightly faster start-up lag and slightly stronger knockback. From ''Brawl'' onwards, the properties of Lightning Kick were also applied to her [[down aerial]], making it a "Lightning Stomp" of sorts.


Between ''Super Smash Bros. Brawl'' and ''[[Super Smash Bros. 4]]'', the Lightning Kick was slightly nerfed in terms of knockback when sweetspotted. While a sweetspotted Lightning Kick is still arguably the strongest forward and back aerials, its base knockback is decreased a bit, KOing at slightly later percent. The knockback growth/scaling however, remains the same and can still KO characters under 100%. It also has significantly increased ending and landing lag and can not be auto-canceled after a short hop making it a much worse approaching tool. Animation-wise, for the forward version, Zelda performs a back spin kick (via her left leg) with her crossing-right arm somewhat-bracing her face. For the back version, Zelda kicks with her left leg instead in a similar motion, but without the turn.
Between ''Super Smash Bros. Brawl'' and ''[[Super Smash Bros. 4]]'', the Lightning Kick was slightly nerfed in terms of knockback when sweetspotted. While a sweetspotted Lightning Kick is still arguably the strongest forward and back aerials, its base knockback is decreased a bit, KOing at slightly later percent. The knockback growth/scaling however, remains the same and can still KO characters under 100%. It also has significantly increased ending and landing lag and can not be auto-canceled after a short hop making it a much worse approaching tool. Animation-wise, for the forward version, Zelda performs a back spin kick (via her left leg) with her crossing-right arm somewhat-bracing her face. For the back version, Zelda kicks with her left leg instead in a similar motion, but without the turn.