L-canceling: Difference between revisions

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'''L-canceling''', short for '''lag canceling''' is a technique in both [[SSB]] and [[SSBM]] for reducing the length of recovery animations after landing on the ground while performing an aerial attack. By pressing Z, L, or R slightly before landing on the ground, a player can reduce their recovery time, a significant decrease that greatly increases a character's maximum rate of attack.
'''L-canceling''', short for '''lag canceling''' is a technique in both [[SSB]] and [[SSBM]] for reducing the length of recovery animations after landing on the ground while performing an aerial attack. By pressing Z, L, or R slightly before landing on the ground, a player can reduce their recovery time, a significant decrease that greatly increases a character's maximum rate of attack. L-canceling is no longer available in Brawl, though auto-cancel is in.
 
== Technical details ==
== Technical details ==
To l-cancel, press L, R, or Z (only Z and R work in [[Super Smash Bros.|SSB]]) within 20 [[frame]]s of landing on the ground ''while your character is performing an aerial attack''. If performed correctly, your character's recovery animation (example: [[Link]] pulling his sword out of the ground after a down-aerial) will be played at twice its normal speed in SSBM, effectively cutting your recovery time in half. If the number of frames of the lag divided by two ends with a decimal (i.e. 15/2 = 7.5), it will be rounded downwards. In SSB, however, the recovery animation is erased completely, allowing one to move immediately after any aerial attack. L-cancelling can only be used with aerial attacks involving the A button; it is impossible to l-cancel a B move. It is also impossible to l-cancel [[Mr. Game & Watch|Mr. Game & Watch's]] [[neutral aerial]] and [[up aerial]] attack.
To l-cancel, press L, R, or Z (only Z and R work in [[Super Smash Bros.|SSB]]) within 20 [[frame]]s of landing on the ground ''while your character is performing an aerial attack''. If performed correctly, your character's recovery animation (example: [[Link]] pulling his sword out of the ground after a down-aerial) will be played at twice its normal speed in SSBM, effectively cutting your recovery time in half. If the number of frames of the lag divided by two ends with a decimal (i.e. 15/2 = 7.5), it will be rounded downwards. In SSB, however, the recovery animation is erased completely, allowing one to move immediately after any aerial attack. L-cancelling can only be used with aerial attacks involving the A button; it is impossible to l-cancel a B move. It is also impossible to l-cancel [[Mr. Game & Watch|Mr. Game & Watch's]] [[neutral aerial]] and [[up aerial]] attack.
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