Knockback: Difference between revisions

→‎Variables: I heard that crouching reduced the knockback you take.
(→‎Variables: I heard that crouching reduced the knockback you take.)
Line 61: Line 61:
*'''p''' is the percentage of the target, counted after the attack's damage is added.
*'''p''' is the percentage of the target, counted after the attack's damage is added.
*'''d''' is the damage the attack dealt.
*'''d''' is the damage the attack dealt.
*'''w''' is the weight of the target. Note: in ''Smash 64'', heavier characters have a lower weight value than lighter ones, in accordance to the formula.
*'''w''' is the [[weight]] of the target. Note: in ''Smash 64'', heavier characters have a lower weight value than lighter ones, in accordance to the formula.
*'''s''' is the attack's knockback scaling (also known as knockback growth) divided by 100 (so a scaling of 110 is input as 1.1).
*'''s''' is the attack's knockback scaling (also known as knockback growth) divided by 100 (so a scaling of 110 is input as 1.1).
*'''b''' is the attack's base knockback.
*'''b''' is the attack's base knockback.
Line 67: Line 67:
**[[Difficulty]]
**[[Difficulty]]
**[[Handicap]] (not in ''Brawl'')
**[[Handicap]] (not in ''Brawl'')
**Smash charge interruption bonus
**[[Smash attack|Smash]] [[charge]] interruption bonus
**[[Type effectiveness]]
**[[Crouching]] penalty
**[[Type effectiveness]] (''Brawl'' only)


If the move has a weight-based knockback value set (so the move deals set knockback), then d is set to that value, and p is always 10.
If the move has a weight-based knockback value set (so the move deals set knockback), then d is set to that value, and p is always 10.
1,451

edits