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Luigifan18 (talk | contribs) (→Variables: I heard that crouching reduced the knockback you take.) |
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*'''p''' is the percentage of the target, counted after the attack's damage is added. | *'''p''' is the percentage of the target, counted after the attack's damage is added. | ||
*'''d''' is the damage the attack dealt. | *'''d''' is the damage the attack dealt. | ||
*'''w''' is the weight of the target. Note: in ''Smash 64'', heavier characters have a lower weight value than lighter ones, in accordance to the formula. | *'''w''' is the [[weight]] of the target. Note: in ''Smash 64'', heavier characters have a lower weight value than lighter ones, in accordance to the formula. | ||
*'''s''' is the attack's knockback scaling (also known as knockback growth) divided by 100 (so a scaling of 110 is input as 1.1). | *'''s''' is the attack's knockback scaling (also known as knockback growth) divided by 100 (so a scaling of 110 is input as 1.1). | ||
*'''b''' is the attack's base knockback. | *'''b''' is the attack's base knockback. | ||
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**[[Difficulty]] | **[[Difficulty]] | ||
**[[Handicap]] (not in ''Brawl'') | **[[Handicap]] (not in ''Brawl'') | ||
**Smash charge interruption bonus | **[[Smash attack|Smash]] [[charge]] interruption bonus | ||
**[[Type effectiveness]] | **[[Crouching]] penalty | ||
**[[Type effectiveness]] (''Brawl'' only) | |||
If the move has a weight-based knockback value set (so the move deals set knockback), then d is set to that value, and p is always 10. | If the move has a weight-based knockback value set (so the move deals set knockback), then d is set to that value, and p is always 10. |
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