Kirby (SSBU): Difference between revisions

i don't know where people got this forward smash information from, it's simply speculation
(many of this new information is from professionals who've researched this and confirmed it, no speculation)
(i don't know where people got this forward smash information from, it's simply speculation)
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*{{change|Forward smash has a different start-up animation: Kirby now pulls back before executing a thrust kick instead of performing a spin first, making it resemble Smash Kick, one of Smash Bros. Kirby's attacks in ''Kirby: Planet Robobot''.}}
*{{change|Forward smash has a different start-up animation: Kirby now pulls back before executing a thrust kick instead of performing a spin first, making it resemble Smash Kick, one of Smash Bros. Kirby's attacks in ''Kirby: Planet Robobot''.}}
*{{buff|[[Down tilt]] no longer sends opponents at a backwards momentum once tripped, improving it's reliability for comboing.}}
*{{buff|[[Down tilt]] no longer sends opponents at a backwards momentum once tripped, improving it's reliability for comboing.}}
*{{buff|[[Forward smash]] sends Kirby further, improving its range.}}
**{{nerf|Forward smash deals slightly less damage when angled upwards.}}
**{{nerf|Forward smash has slightly higher ending lag, and deals slightly less damage when angled upwards.}}
*{{buff|[[Up smash]] has reduced startup and ending lag, and it's late hitbox does more damage.}}
*{{buff|[[Up smash]] has reduced startup and ending lag, and it's late hitbox does more damage.}}
*{{buff|[[Down smash]] has increased range and acts similarly to the version in ''[[Super Smash Bros. Brawl|Brawl]]'', as the ends of Kirby's feet send opponents at a horizontal angle, improving it's KO potential as well as it's edgeguarding when near a ledge.}}
*{{buff|[[Down smash]] has increased range and acts similarly to the version in ''[[Super Smash Bros. Brawl|Brawl]]'', as the ends of Kirby's feet send opponents at a horizontal angle, improving it's KO potential as well as it's edgeguarding when near a ledge.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|All of Kirby's aerials have less landing lag}}
*{{buff|All of Kirby's aerials have less landing lag.}}
*{{buff|[[Neutral aerial]] and [[down aerial]] do more damage.}}
*{{buff|[[Neutral aerial]] and [[down aerial]] do more damage.}}
*{{buff|Neutral aerial's animation can be interrupted sooner, improving it's safeness when used in midair.}}
*{{buff|Neutral aerial's animation can be interrupted sooner, improving it's safeness when used in midair.}}
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*{{buff|{{b|Inhale|Kirby}} has more range and has reduced startup and ending lag. In addition, Kirby can now inhale projectiles like a fully charged [[Charge Shot]] and choose to spit it out as a star or swallow it to heal himself. It now KOs inhaled opponents first when performing a [[Sacrificial KO]]. Spitting out opponents as a star also deals more damage.}}
*{{buff|{{b|Inhale|Kirby}} has more range and has reduced startup and ending lag. In addition, Kirby can now inhale projectiles like a fully charged [[Charge Shot]] and choose to spit it out as a star or swallow it to heal himself. It now KOs inhaled opponents first when performing a [[Sacrificial KO]]. Spitting out opponents as a star also deals more damage.}}
**{{change|Inhale has an updated, more opaque visual effect.}}
**{{change|Inhale has an updated, more opaque visual effect.}}
*{{buff|{{b|Hammer|move}} KOs even earlier when fully charged, and can even break a full shield.}}
*{{buff|{{b|Hammer|move}} KOs even earlier when fully charged, and can even break a full shield. The move also has intangibility frames when used both in midair and on the ground, improving it's safety.}}
**{{change|Kirby may now use his uncharged or fully-charged voice lines from ''Smash 4'' when swinging an uncharged Hammer.}}
**{{change|Kirby may now use his uncharged or fully-charged voice lines from ''Smash 4'' when swinging an uncharged Hammer.}}
*{{buff|[[Final Cutter]]'s ascending hitbox has been greatly improved, has less ending lag when landing, and it's projectile now travels slightly further.}}
*{{buff|[[Final Cutter]]'s ascending hitbox has been greatly improved, has less ending lag when landing, and it's projectile now travels slightly further.}}
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