Ken Combo: Difference between revisions
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The '''Ken Combo''' refers to a [[spike]] setup with {{SSBM|Marth}} discovered and popularized by professional Marth player, {{Sm|Ken}}. | The '''Ken Combo''' refers to a [[spike]] setup with {{SSBM|Marth}} discovered and popularized by professional Marth player, {{Sm|Ken}}. | ||
The combo itself is simply as follows: single [[jump]], {{mvsub|Marth|SSBM|forward aerial}}; [[midair jump]], {{mvsub|Marth|SSBM|down aerial}}. However, some players refer to the entire chain of [[neutral aerial]]s and forward aerials followed by the spike as a "Ken combo" due to its effectiveness in ''[[Melee]]'' [[competitive play]]. Although the combo is quite simple, one must space very precisely to do it consistently; the down air can only be landed if one spaces the | The combo itself is simply as follows: single [[jump]], {{mvsub|Marth|SSBM|forward aerial}}; [[midair jump]], {{mvsub|Marth|SSBM|down aerial}}. However, some players refer to the entire chain of [[neutral aerial]]s and forward aerials followed by the spike as a "Ken combo" due to its effectiveness in ''[[Melee]]'' [[competitive play]]. Although the combo is quite simple, one must space very precisely to do it consistently; the down air can only be landed if one spaces the forward air correctly. The spacing for the f-air is character dependent. Against fast fallers, one must land the tipper f-air from below so that the opponent is sent upward and set to fall into the d-air after Marth jumps. If the tipper f-air is not landed, Marth cannot land the d-air after a jump. Conversely against floaties, Marth must f-air the opponent from below so they are not sent too high. Performing a Ken Combo without having to jump before using the down aerial is known as a jumpless Ken Combo. | ||
According to Ken himself, the Ken Combo was initially developed in the original ''[[Super Smash Bros.]]'' using {{SSB|Captain Falcon}}'s {{mvsub|Captain Falcon|SSB|up aerial}} followed with a {{mvsub|Captain Falcon|SSB|down aerial}} [[meteor smash]]. | According to Ken himself, the Ken Combo was initially developed in the original ''[[Super Smash Bros.]]'' using {{SSB|Captain Falcon}}'s {{mvsub|Captain Falcon|SSB|up aerial}} followed with a {{mvsub|Captain Falcon|SSB|down aerial}} [[meteor smash]]. | ||
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Since Marth's down aerial is a meteor smash in the PAL version of ''Melee'', a common workaround is to replace the down aerial finisher with a reverse [[Dolphin Slash]] instead. Neutral aerial can also be used, but keen opponents will be able to SDI out of the first hit. | Since Marth's down aerial is a meteor smash in the PAL version of ''Melee'', a common workaround is to replace the down aerial finisher with a reverse [[Dolphin Slash]] instead. Neutral aerial can also be used, but keen opponents will be able to SDI out of the first hit. | ||
In future games, several characters can perform their own variations of this combo, such as {{SSBB|Wolf}} in ''Brawl'' or {{SSB4| | In future games, several characters can perform their own variations of this combo, such as {{SSBB|Wolf}} in ''Brawl'' or {{SSB4|Roy}} in ''Smash 4''. However, these are not considered to be true Ken Combos or even true combos at all, as the opponent has more options than simply [[DI]] to escape the combo, namely air dodging or even hitting back after the forward or back aerial setups. | ||
==Gallery== | ==Gallery== |