Ken Combo: Difference between revisions

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The '''Ken Combo''' refers to a [[spike]] setup with {{SSBM|Marth}} discovered and popularized by professional Marth player, {{Sm|Ken}}.
The '''Ken Combo''' refers to a [[spike]] setup with {{SSBM|Marth}} discovered and popularized by professional Marth player, {{Sm|Ken}}.


The combo itself is simply as follows: single [[jump]], {{mvsub|Marth|SSBM|forward aerial}}; [[midair jump]], {{mvsub|Marth|SSBM|down aerial}}. However, some players refer to the entire chain of [[neutral aerial]]s and forward aerials followed by the spike as a "Ken combo" due to its effectiveness in ''[[Melee]]'' [[competitive play]]. Although the combo is quite simple, one must space very precisely to do it consistently; the down air can only be landed if one spaces the f-air correctly. The spacing for the f-air is character dependent. Against fast fallers, one must land the tipper f-air from below so that the opponent is sent upward and set to fall into the d-air after Marth jumps. If the tipper fair is not landed, Marth cannot land the d-air after a jump. Conversely against floaties, Marth must f-air the opponent from below so they are not sent too high. Performing a Ken Combo without having to jump before using the down aerial is known as a jumpless Ken Combo.
The combo itself is simply as follows: single [[jump]], {{mvsub|Marth|SSBM|forward aerial}}; [[midair jump]], {{mvsub|Marth|SSBM|down aerial}}. However, some players refer to the entire chain of [[neutral aerial]]s and forward aerials followed by the spike as a "Ken combo" due to its effectiveness in ''[[Melee]]'' [[competitive play]]. Although the combo is quite simple, one must space very precisely to do it consistently; the down air can only be landed if one spaces the forward air correctly. The spacing for the f-air is character dependent. Against fast fallers, one must land the tipper f-air from below so that the opponent is sent upward and set to fall into the d-air after Marth jumps. If the tipper f-air is not landed, Marth cannot land the d-air after a jump. Conversely against floaties, Marth must f-air the opponent from below so they are not sent too high. Performing a Ken Combo without having to jump before using the down aerial is known as a jumpless Ken Combo.


According to Ken himself, the Ken Combo was initially developed in the original ''[[Super Smash Bros.]]'' using {{SSB|Captain Falcon}}'s {{mvsub|Captain Falcon|SSB|up aerial}} followed with a {{mvsub|Captain Falcon|SSB|down aerial}} [[meteor smash]].
According to Ken himself, the Ken Combo was initially developed in the original ''[[Super Smash Bros.]]'' using {{SSB|Captain Falcon}}'s {{mvsub|Captain Falcon|SSB|up aerial}} followed with a {{mvsub|Captain Falcon|SSB|down aerial}} [[meteor smash]].
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Since Marth's down aerial is a meteor smash in the PAL version of ''Melee'', a common workaround is to replace the down aerial finisher with a reverse [[Dolphin Slash]] instead. Neutral aerial can also be used, but keen opponents will be able to SDI out of the first hit.
Since Marth's down aerial is a meteor smash in the PAL version of ''Melee'', a common workaround is to replace the down aerial finisher with a reverse [[Dolphin Slash]] instead. Neutral aerial can also be used, but keen opponents will be able to SDI out of the first hit.


In future games, several characters can perform their own variations of this combo, such as {{SSBB|Wolf}} in ''Brawl'' or {{SSB4|Palutena}} in ''Smash 4''. However, these are not considered to be true Ken Combos or even true combos at all, as the opponent has more options than simply [[DI]] to escape the combo, namely air dodging or even hitting back after the forward or back aerial setups.
In future games, several characters can perform their own variations of this combo, such as {{SSBB|Wolf}} in ''Brawl'' or {{SSB4|Roy}} in ''Smash 4''. However, these are not considered to be true Ken Combos or even true combos at all, as the opponent has more options than simply [[DI]] to escape the combo, namely air dodging or even hitting back after the forward or back aerial setups.


==Gallery==
==Gallery==
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