Ken (SSBU): Difference between revisions

118 bytes added ,  3 years ago
→‎Roundhouse kicks: - Inazuma Kick is a seperate move.
(→‎Roundhouse kicks: - Inazuma Kick is a seperate move.)
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===Roundhouse kicks===
===Roundhouse kicks===
Unique to Ken, he has two additional special moves that are performed only by input. Both moves, each being a variation of roundhouse kicks, originate from ''Super Street Fighter II Turbo''. These moves can only be used on the ground, with only the attack button.
Unique to Ken, he has three additional command input moves that are performed only by input. These moves, each being a variation of roundhouse kicks, originate from ''Super Street Fighter II Turbo''. These moves can only be used on the ground, with only the attack button.


{|class="wikitable sortable"
{|class="wikitable sortable"
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! Description
! Description
|-
|-
| ''Oosoto Mawashi Geri''{{ref|g}} || ← ↙ ↓ ↘ → + attack || 12% (move), 10% (canceled Inazuma Kick) || An outward roundhouse kick, which resembles Ryu's far, held neutral attack. The input is the same as Ryu's Shakunetsu Hadoken: a half-circle input. By holding the attack button, he will cancel it into Inazuma Kick. The Inazuma Kick deals a fair amount of shield damage, making it much riskier to block Ken during his blockstrings. He also gains intangibility on his leg for frames 7 and 8. Works well as a safe combo ender, particularly at the edge where it becomes a powerful KO option. Can cancel into his Final Smash upon hit.
| ''Oosoto Mawashi Geri''{{ref|g}} || ← ↙ ↓ ↘ → + attack || 12% || An outward roundhouse kick, which resembles Ryu's far, held neutral attack. The input is the same as Ryu's Shakunetsu Hadoken: a half-circle input. By holding the attack button, he will cancel it into Inazuma Kick. Ken gains intangibility on his leg for frames 7 and 8. Works well as a safe combo ender, particularly at the edge where it becomes a powerful KO option. Can cancel into his Final Smash upon hit.
|-
|-
| ''Nata Otoshi Geri''{{ref|h}} || → ↘ ↓+ attack || 5% (both hits), 10% (canceled Inazuma Kick) || A swiping crescent kick that hits twice, launching them into the air. This move uses a unique input, a reversed forward quarter-circle, that Ryu does not possess. While not always guaranteed, the attack leads into various followups and resets, including a forward smash. Much like Oosoto Mawashi Geri, holding the attack button will cancel into Inazuma Kick (cancels after the first hit only). As with his Oosoto Mawashi Geri, the Inazuma Kick cancel deals fair shield damage. Both hits can cancel into his Final Smash.
| ''Nata Otoshi Geri''{{ref|h}} || → ↘ ↓+ attack || 5% (both hits) || A swiping crescent kick that hits twice, launching them into the air. This move uses a unique input, a reversed forward quarter-circle, that Ryu does not possess. While not always guaranteed, the attack can possibly lead into various followups and resets, including a forward smash. Much like Oosoto Mawashi Geri, holding the attack button will cancel into Inazuma Kick (cancels after the first hit only).  
|-
| ''Inazuma Kick'' {{ref|h}} || Hold the attack button during a special roundhouse kick. || 10% || Holding the attack button from either Oosoto Mawashi Geri or Nata Otoshi Geri allows Ken to perform an Inazuma Kick, which deals a fair amount of shield damage and launches opponents horizontally. The damage from this move and the previous kick makes it much riskier to block Ken during his blockstrings.
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|}


<gallery>
<gallery>
Ken SSBU Skill Preview Extra 1.png|Ken inputting Oosoto Mawashi Geri as shown by the [[Move List]] in ''Ultimate''.
Ken SSBU Skill Preview Extra 1.png|Ken inputting Oosoto Mawashi Geri as shown by the [[Move List]] in ''Ultimate''.
Ken SSBU Skill Preview Extra 2.png|Ken inputting Nata Otoshi Geri as shown by the Move List in ''Ultimate''.
Ken SSBU Skill Preview Extra 2.png|Ken performing an Inazuma Kick as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>


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