Jigglypuff (SSBM): Difference between revisions

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→‎In competitive play: common is rather generous, there is no clear consensus on who the best pal character is
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Since the beginning of the ''Melee'' [[metagame]], Jigglypuff has had among the biggest improvements, going from an average contender to one of the definitive characters in the competitive scene. In the first tier list (October 2002), Jigglypuff was ranked 17-18th place (tied with {{SSBM|Ness}}). This was due to most players not fully recognizing its aerial capabilities. With new metagame developments, it jumped to 10-11th in the second tier list (December 2002). Jigglypuff hovered around the 8th-11th spots before rising to 6th-7th place (tied with {{SSBM|Captain Falcon}}) in the ninth tier list (October 2008), largely due to {{Sm|Mango}} showing how dominant Jigglypuff was in the air, and how powerful its [[pressure]] game and [[combo]] abilities were. With Mango continuously dominating more ''Melee'' tournaments using Jigglypuff, and the rise of another nationally dominant Jigglypuff player in {{Sm|Hungrybox}}, Jigglypuff jumped up to top tier in the original 10th tier list (September 2010), tied with {{SSBM|Fox}} and {{SSBM|Falco}} for the top position. In the tenth tier list (December 2010), Jigglypuff was ranked third under Fox and Falco. Jigglypuff is ranked 5th place in the twelfth tier list. Despite this, Jigglypuff has a smaller playerbase than the rest of the top tier characters, with only four representatives on the [[2015 SSBM Player Rankings]], although it has since seen an increase in representation.
Since the beginning of the ''Melee'' [[metagame]], Jigglypuff has had among the biggest improvements, going from an average contender to one of the definitive characters in the competitive scene. In the first tier list (October 2002), Jigglypuff was ranked 17-18th place (tied with {{SSBM|Ness}}). This was due to most players not fully recognizing its aerial capabilities. With new metagame developments, it jumped to 10-11th in the second tier list (December 2002). Jigglypuff hovered around the 8th-11th spots before rising to 6th-7th place (tied with {{SSBM|Captain Falcon}}) in the ninth tier list (October 2008), largely due to {{Sm|Mango}} showing how dominant Jigglypuff was in the air, and how powerful its [[pressure]] game and [[combo]] abilities were. With Mango continuously dominating more ''Melee'' tournaments using Jigglypuff, and the rise of another nationally dominant Jigglypuff player in {{Sm|Hungrybox}}, Jigglypuff jumped up to top tier in the original 10th tier list (September 2010), tied with {{SSBM|Fox}} and {{SSBM|Falco}} for the top position. In the tenth tier list (December 2010), Jigglypuff was ranked third under Fox and Falco. Jigglypuff is ranked 5th place in the twelfth tier list. Despite this, Jigglypuff has a smaller playerbase than the rest of the top tier characters, with only four representatives on the [[2015 SSBM Player Rankings]], although it has since seen an increase in representation.


Since 2015, Jigglypuff's presence in the ''Melee'' metagame has continued to grow, largely to Hungrybox's continued rise to dominance as the best player in the world. After winning huge events such as {{Trn|EVO 2016}}, and achieving Rank #1 on SSBMRank from 2017 to 2019, Hungrybox became the player to beat at every ''Melee'' tournament, and many players began developing a secondary {{SSBM|Fox}} in an attempt to counterpick him. Following Hungrybox's dominance, most players began to recognize Jigglypuff as a top three character, with some believing that it is the best character in the game; this has been reflected in the thirteenth and latest tier list, where Jigglypuff is ranked 3rd.
Since 2015, Jigglypuff's presence in the ''Melee'' metagame has continued to grow, largely to Hungrybox's continued rise to dominance as the best player in the world. After winning huge events such as {{Trn|EVO 2016}}, and achieving Rank #1 on SSBMRank from 2017 to 2019, Hungrybox became the player to beat at every ''Melee'' tournament, and many players began developing a secondary {{SSBM|Fox}} in an attempt to counterpick him. Following Hungrybox's dominance, most players began to recognize Jigglypuff as a top three character, with some believing that it is the best character in the game; this has been reflected in the thirteenth and latest tier list, where Jigglypuff is ranked 3rd. However, following Hungrybox’s slump in tournament results post-COVID, and the advancement of other characters in the Jigglypuff matchup, most players no longer consider Jigglypuff to be a candidate for the best character in the game, and that Sheik and Peach are the only other top tiers that Jigglypuff has a clear matchup advantage against.
 
==== [[Broken]]ness controversy ====
==== [[Broken]]ness controversy ====
Within the ''Melee'' community, there has been a small group of players who believe that "Puff is [[broken]]" and that the character should be banned from ''Melee'' tournaments. They argue that its near-inability to be comboed and its exceptional recovery take away the punishing and edgeguarding game, two of the most important aspects of ''Melee'', giving it an unfair advantage over the rest of the cast. Players such as {{Sm|Leffen}} have argued that due to its "brokenness," other top ''Melee'' players could easily pick up Jigglypuff and do just as well as Hungrybox, as suggested by {{Sm|Mango}}'s dominance from 2008 to 2010 and {{Sm|Jerry}}'s immediate success in 2018 when he picked up Jigglypuff, but refuse to play Jigglypuff because they prefer to play faster, aggressive characters, which keeps the game popular with spectators.
Within the ''Melee'' community, there has been a small group of players who believe that "Puff is [[broken]]" and that the character should be banned from ''Melee'' tournaments. They argue that its near-inability to be comboed and its exceptional recovery take away the punishing and edgeguarding game, two of the most important aspects of ''Melee'', giving it an unfair advantage over the rest of the cast. Players such as {{Sm|Leffen}} have argued that due to its "brokenness," other top ''Melee'' players could easily pick up Jigglypuff and do just as well as Hungrybox, as suggested by {{Sm|Mango}}'s dominance from 2008 to 2010 and {{Sm|Jerry}}'s immediate success in 2018 when he picked up Jigglypuff, but refuse to play Jigglypuff because they prefer to play faster, aggressive characters, which keeps the game popular with spectators.
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However, most members of the ''Melee'' community do not support a Jigglypuff ban. They argue that Hungrybox's success in tournaments is due to his skill as a player, rather than Jigglypuff being a broken character. They also cite the relative lack of top Jigglypuff players as evidence of Hungrybox's exceptional success with the character, and that if Jigglypuff was truly broken, competitive ''Melee'' players would still play it regardless if it was "boring," as evidenced by the numerous {{SSBM|Ice Climbers}} who used [[wobbling]] in tournaments, despite vocally being against the technique from a game design standpoint. They argue that Jigglypuff does not hurt the scene or turn off spectators from watching tournaments, pointing to the fact that ''Melee'' tournaments have seen an increase in both attendance and viewership since 2015, and that Hungrybox's dominance with Jigglypuff is no worse than the historical dominance of other players' characters, such as Armada's {{SSBM|Peach}}. Opponents of a ban argue that removing Jigglypuff from tournaments would unfairly target Hungrybox, and that other top players should adopt a more patient playstyle in order to beat him.
However, most members of the ''Melee'' community do not support a Jigglypuff ban. They argue that Hungrybox's success in tournaments is due to his skill as a player, rather than Jigglypuff being a broken character. They also cite the relative lack of top Jigglypuff players as evidence of Hungrybox's exceptional success with the character, and that if Jigglypuff was truly broken, competitive ''Melee'' players would still play it regardless if it was "boring," as evidenced by the numerous {{SSBM|Ice Climbers}} who used [[wobbling]] in tournaments, despite vocally being against the technique from a game design standpoint. They argue that Jigglypuff does not hurt the scene or turn off spectators from watching tournaments, pointing to the fact that ''Melee'' tournaments have seen an increase in both attendance and viewership since 2015, and that Hungrybox's dominance with Jigglypuff is no worse than the historical dominance of other players' characters, such as Armada's {{SSBM|Peach}}. Opponents of a ban argue that removing Jigglypuff from tournaments would unfairly target Hungrybox, and that other top players should adopt a more patient playstyle in order to beat him.
====PAL viability====
====PAL viability====
Jigglypuff itself is unchanged from the NTSC version. It can now take damage from {{SSBM|Bowser}}'s down throw due to the changes in the throw's properties, but this is not any sort of meaningful nerf, due to both Bowser being a rarity in competitive play and the throw not being any good in the first place. However, Jigglypuff benefits indirectly from the nerfs to other top-tiered characters, who either have weakened KO options ({{SSBM|Sheik}}), have decreased aerial drift ({{SSBM|Marth}}) or recovery distance, or a combination of the three ({{SSBM|Fox}}). On the [[PAL tier list]], last updated in 2015, Jigglypuff ranks 4th, a slight improvement over its ranking on NTSC tier list iterations from that time period, when it ranked 5th; however, metagame development in the NTSC versions since then have propelled Jigglypuff to 3rd place on its [[List of SSBM tier lists (NTSC)#Thirteenth tier list (March 29th, 2021)|tier list]], and it's a common opinion nowadays that Jigglypuff is actually the best character in the PAL version. Jigglypuff's tournament representation in PAL is roughly the same as in NTSC despite this, with only a handful of top Jigglypuff mains (notably {{Sm|Hack}} and {{Sm|Tekk}}) and a small pool of lower-leveled ones, though the few that play the character at the highest levels of play place well with it.
Jigglypuff itself is unchanged from the NTSC version. It can now take damage from {{SSBM|Bowser}}'s down throw due to the changes in the throw's properties, but this is not any sort of meaningful nerf, due to both Bowser being a rarity in competitive play and the throw not being any good in the first place. However, Jigglypuff benefits indirectly from the nerfs to other top-tiered characters, who either have weakened KO options ({{SSBM|Sheik}}), have decreased aerial drift ({{SSBM|Marth}}) or recovery distance, or a combination of the three ({{SSBM|Fox}}). On the [[PAL tier list]], last updated in 2015, Jigglypuff ranks 4th, a slight improvement over its ranking on NTSC tier list iterations from that time period, when it ranked 5th; however, metagame development in the NTSC versions since then have propelled Jigglypuff to 3rd place on its [[List of SSBM tier lists (NTSC)#Thirteenth tier list (March 29th, 2021)|tier list]], and some players argue that Jigglypuff is the best character in the PAL version. Jigglypuff's tournament representation in PAL is roughly the same as in NTSC despite this, with only a handful of top Jigglypuff mains (notably {{Sm|Hack}} and {{Sm|Tekk}}) and a small pool of lower-leveled ones, though the few that play the character at the highest levels of play place well with it.


==In 1-P Mode==
==In 1-P Mode==
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