Jigglypuff (SSBM): Difference between revisions

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* New Neutral B ([[Rollout]]). [[Pound]] is now Jigglypuff's Side B.
* New Neutral B ([[Rollout]]). [[Pound]] is now Jigglypuff's Side B.
* Pound is a lot faster in terms of starting lag, ending lag and duration. This allows it to combo more easily, especially on fast fallers.
* [[Rest]] has much more knockback, while now setting the opponent on fire.
* [[Rest]] has much more knockback, while now setting the opponent on fire.
* New Forward throw (Its old forward throw is now its up throw) and Back throw.
* New Forward throw (Its old forward throw is now its up throw) and Back throw.
* Up tilt is slower.
* Up tilt is slower.
* Neutral aerial and up aerial both have reduced knockback (and range in the Nair's case).
* Neutral aerial and up aerial both have reduced knockback (and range in the Nair's case), but new godly priority.
* Fair and Bair have doubled in range.
* Fair and Bair have doubled in range.
* The sex kick effect of Fair lasts for a shorter time.
* The sex kick effect of Fair lasts for a shorter time.
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* Dair drill kick has been halved in damage (from 30% to 15%) and gives very little stun.
* Dair drill kick has been halved in damage (from 30% to 15%) and gives very little stun.
* Falls faster.
* Falls faster.
* More range overall.
* Higher priority, particularly on aerials (Nair).
* Dsmash's hitbox doesn't stay out for as long as it did.
* Dsmash's hitbox doesn't stay out for as long as it did.
* Teleport has been removed.
* Teleport has been removed.
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*Has 5 mid-air jumps.
*Has 5 mid-air jumps.
*Extremely long recovery (especially with the help of [[Rising Pound]]).
*Extremely long recovery (especially with the help of [[Rising Pound]]).
*Excellent DI, amongst the best in the game.
*Powerful [[down B]] attack which KOs an opponent at almost any percentage.
*Powerful [[down B]] attack which KOs an opponent at almost any percentage.
*Aerial maneuverability allows itself to weave in and out to attack (Ex. Wall of Pain).
*Aerial maneuverability allows itself to weave in and out to attack (Ex. Wall of Pain).
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*Deceptively long range.
*Deceptively long range.
*Huge priority.
*Huge priority.
*Awesome combo ability.
*Can combo and juggle characters off the screen and still recover.
*Can combo and juggle characters off the screen and still recover.
*Extremely [[floaty]] allowing for easy recovery from the side and difficult follow-ups for enemies combos.
*Extremely [[floaty]] allowing for easy recovery from the side and difficult follow-ups for enemies combos.
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*Lacks [[projectile]]s.
*Lacks [[projectile]]s.
*Flies up very high when its shield is broken, so unless there's an obstacle is there to stop itself, a KO is ''always'' certain.
*Flies up very high when its shield is broken, so unless there's an obstacle is there to stop itself, a KO is ''always'' certain.
*While good for a character of her size, range is still fairly short.
*Up B move cannot be used to recover.
*Up B move cannot be used to recover.
*A missed rest leaves Jigglypuff very vulnerable.
*A missed rest leaves Jigglypuff very vulnerable.
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