Jigglypuff (SSBM): Difference between revisions
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* New Neutral B ([[Rollout]]). [[Pound]] is now Jigglypuff's Side B. | * New Neutral B ([[Rollout]]). [[Pound]] is now Jigglypuff's Side B. | ||
* Pound is a lot faster in terms of starting lag, ending lag and duration. This allows it to combo more easily, especially on fast fallers. | |||
* [[Rest]] has much more knockback, while now setting the opponent on fire. | * [[Rest]] has much more knockback, while now setting the opponent on fire. | ||
* New Forward throw (Its old forward throw is now its up throw) and Back throw. | * New Forward throw (Its old forward throw is now its up throw) and Back throw. | ||
* Up tilt is slower. | * Up tilt is slower. | ||
* Neutral aerial and up aerial both have reduced knockback (and range in the Nair's case). | * Neutral aerial and up aerial both have reduced knockback (and range in the Nair's case), but new godly priority. | ||
* Fair and Bair have doubled in range. | * Fair and Bair have doubled in range. | ||
* The sex kick effect of Fair lasts for a shorter time. | * The sex kick effect of Fair lasts for a shorter time. | ||
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* Dair drill kick has been halved in damage (from 30% to 15%) and gives very little stun. | * Dair drill kick has been halved in damage (from 30% to 15%) and gives very little stun. | ||
* Falls faster. | * Falls faster. | ||
* | * Higher priority, particularly on aerials (Nair). | ||
* Dsmash's hitbox doesn't stay out for as long as it did. | * Dsmash's hitbox doesn't stay out for as long as it did. | ||
* Teleport has been removed. | * Teleport has been removed. | ||
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*Has 5 mid-air jumps. | *Has 5 mid-air jumps. | ||
*Extremely long recovery (especially with the help of [[Rising Pound]]). | *Extremely long recovery (especially with the help of [[Rising Pound]]). | ||
*Excellent DI, amongst the best in the game. | |||
*Powerful [[down B]] attack which KOs an opponent at almost any percentage. | *Powerful [[down B]] attack which KOs an opponent at almost any percentage. | ||
*Aerial maneuverability allows itself to weave in and out to attack (Ex. Wall of Pain). | *Aerial maneuverability allows itself to weave in and out to attack (Ex. Wall of Pain). | ||
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*Deceptively long range. | *Deceptively long range. | ||
*Huge priority. | *Huge priority. | ||
*Awesome combo ability. | |||
*Can combo and juggle characters off the screen and still recover. | *Can combo and juggle characters off the screen and still recover. | ||
*Extremely [[floaty]] allowing for easy recovery from the side and difficult follow-ups for enemies combos. | *Extremely [[floaty]] allowing for easy recovery from the side and difficult follow-ups for enemies combos. | ||
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*Lacks [[projectile]]s. | *Lacks [[projectile]]s. | ||
*Flies up very high when its shield is broken, so unless there's an obstacle is there to stop itself, a KO is ''always'' certain. | *Flies up very high when its shield is broken, so unless there's an obstacle is there to stop itself, a KO is ''always'' certain. | ||
*While good for a character of her size, range is still fairly short. | |||
*Up B move cannot be used to recover. | *Up B move cannot be used to recover. | ||
*A missed rest leaves Jigglypuff very vulnerable. | *A missed rest leaves Jigglypuff very vulnerable. |