Jigglypuff (SSB4): Difference between revisions

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Undid edit by 90.197.52.114: We don't use that kind of extreme wording
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*{{change|The general change in size between smaller and larger characters makes Jigglypuff's hurtbox smaller than in ''Brawl'', which is especially noticeable among characters typically depicted as large or small in their respective series. However, this also hinders its range.}}
*{{change|The general change in size between smaller and larger characters makes Jigglypuff's hurtbox smaller than in ''Brawl'', which is especially noticeable among characters typically depicted as large or small in their respective series. However, this also hinders its range.}}
*{{buff|The changes to [[weight]] dependent throws benefits Jigglypuff moreso than most other characters as said throws are now noticeably slower against Jigglypuff.}}
*{{buff|The changes to [[weight]] dependent throws benefits Jigglypuff moreso than most other characters as said throws are now noticeably slower against Jigglypuff.}}
*{{nerf|The 1.19x damage multiplier to shields (compared to 0.7x) and the increase to [[shieldstun]] significantly hinder Jigglypuff's already horrible endurance as its [[shield]] is now much easier to break.}}
*{{nerf|The 1.19x damage multiplier to shields (compared to 0.7x) and the increase to [[shieldstun]] significantly hinder Jigglypuff's endurance as its [[shield]] is now much easier to break.}}
*{{nerf|The removal of [[edge-hogging]] and the introduction of edge trumping arguably harms Jigglypuff more than any other character due to it having been a major staple of its edgeguarding while not significantly improving its own recovery.}}
*{{nerf|The removal of [[edge-hogging]] and the introduction of edge trumping arguably harms Jigglypuff more than any other character due to it having been a major staple of its edgeguarding while not significantly improving its own recovery.}}
*{{buff|Air dodge has less ending lag (FAF 50 → 35).}}
*{{buff|Air dodge has less ending lag (FAF 50 → 35).}}
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