Ivysaur (SSBU): Difference between revisions

→‎Attributes: "It" for Pokemon
(→‎Attributes: Was classified as an all around character, when he is usually played as more of a zoning character.)
(→‎Attributes: "It" for Pokemon)
Line 30: Line 30:
Ivysaur also has a problematic recovery. While its up and down aerials provide different vertical movement options, they are only useful when not far away from the stage due to their ending lag. Vine Whip has long range as a tether, but only works if Ivysaur is sufficiently close to a ledge, where it is susceptible to stage spikes. Altogether, this makes it infeasible for Ivysaur to recover when above the stage, where any sufficiently strong semi-spike or meteor smash can potentially keep it away from ledges.
Ivysaur also has a problematic recovery. While its up and down aerials provide different vertical movement options, they are only useful when not far away from the stage due to their ending lag. Vine Whip has long range as a tether, but only works if Ivysaur is sufficiently close to a ledge, where it is susceptible to stage spikes. Altogether, this makes it infeasible for Ivysaur to recover when above the stage, where any sufficiently strong semi-spike or meteor smash can potentially keep it away from ledges.


Altogether, Ivysaur fills the "zoner" role, for Pokemon Trainer's lineup, his long range, disjointed attacks, and projectile allow him to excel at keeping opponents out. He is the middle of the three in weight, and is usually used around mid-high percent because of his strong advantage state, combos, and zoning ability.
Altogether, Ivysaur fills the "zoner" role, for Pokemon Trainer's lineup, its long range, disjointed attacks, and projectile allow it to excel at keeping opponents out. It is the middle of the three in weight, and is usually used around mid-high percent because of its strong advantage state, combos, and zoning ability.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
30,340

edits