Item: Difference between revisions

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(The ore club one seems to have been fixed in Ultimate it seems)
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==Overview==
==Overview==
Items appear from stage-dependent designated locations at various times throughout a match based on the frequency set in the [[Item Switch]]. Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and [[Grass]], they can also be grabbed in midair starting in ''Melee'' with the grab button, or grabbed during dashes and aerial attacks in ''Brawl'' and later. Characters can only hold one item at a time (if {{SSB4|Villager}}'s [[Pocket]] ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand ([[Pitfall]]s and[[Green Shell]]s being exceptions). Items that are picked up by characters can be dropped or [[item throw|thrown]] with the [[grab]] button, and they may be dropped if the character takes a hard hit. The damage done by a thrown item depends on how fast it's moving. Most items can also be [[Item-swallowing|swallowed]] starting in ''Brawl'', and starting in ''SSB4'' can even heal these characters when they do so unless the item is explosive. In ''SSB64'', items (except for [[Super Star]]s) have a small triangular indicator above them. This feature was dropped in ''Melee'' and reintroduced in ''SSB4'' ([[Food]], [[Smash Ball]]s, and completed [[Daybreak]]s also do not have the indicator). Starting in ''SSB for Wii U'', [[Pikmin Throw]] can be used to bring most items to Olimar. Some items are designated as heavy. These items, when held, put the character in a special state where they appear to struggle to hold the item up. Characters move slower in this state and the throwing animation is longer than normal. When a heavy item is thrown and hits another character, the items damages said character and applies [[knockback]], which normal items do not usually have.
Items appear from stage-dependent designated locations at various times throughout a match based on the frequency set in the [[Item Switch]]. Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and [[Grass]], they can also be grabbed in midair starting in ''Melee'' with the grab button, or grabbed during dashes and aerial attacks in ''Brawl'' and later. Characters can only hold one item at a time (if {{SSB4|Villager}}'s [[Pocket]] ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand ([[Pitfall]]s and [[Green Shell]]s being exceptions). Items that are picked up by characters can be dropped or [[item throw|thrown]] with the [[grab]] button, and they may be dropped if the character takes a hard hit. The damage done by a thrown item depends on how fast it's moving. Most items can also be [[Item-swallowing|swallowed]] starting in ''Brawl'', and starting in ''SSB4'' can even heal these characters when they do so unless the item is explosive. In ''SSB64'', items (except for [[Super Star]]s) have a small triangular indicator above them. This feature was dropped in ''Melee'' and reintroduced in ''SSB4'' ([[Food]], [[Smash Ball]]s, and completed [[Daybreak]]s also do not have the indicator). Starting in ''SSB for Wii U'', [[Pikmin Throw]] can be used to bring most items to Olimar. Some items are designated as heavy. These items, when held, put the character in a special state where they appear to struggle to hold the item up. Characters move slower in this state and the throwing animation is longer than normal. When a heavy item is thrown and hits another character, the items damages said character and applies [[knockback]], which normal items do not usually have.


===Mechanics===
===Mechanics===
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