Intelligent Systems: Difference between revisions

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ultimate=y}}
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{{Template:Infobox Company
{{Infobox Company
|title                   = Intelligent Systems
|title         = Intelligent Systems Co., Ltd
|logo                     = [[File:Intelligent Systems logo.svg]]
|logo         = [[File:Intelligent Systems logo.svg]]
|type                     = Private
|type         = Private
|headquarters             = {{flag|japan}}{{iw|wikipedia|Kyoto}}, Japan
|headquarters = {{flag|japan}} {{iw|wikipedia|Kyoto}}, Japan
|founded                 = February 18th, 1984
|founded       = February 18, 1984
|key_people               = Toru Narihiro  
|key_people   = Toru Narihiro  
|industry                 = Video Games
|industry     = Video Games
|products                 = Video Games
|products     = Video Games
|num_employees           = 151
|num_employees = 175 <small>(2024)</small>
|website                 = [http://www.intsys.co.jp/english/index.html www.intsys.co.jp]
|website       = [http://www.intsys.co.jp/english/index.html Intelligent Systems Co., Ltd]
|interwiki    = wikipedia
|interwikiname = Wikipedia
|interwikipage = Intelligent Systems
}}
}}
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{{art-fireemblemwiki}}
{{art-supermariowiki}}
'''Intelligent Systems''' ({{ja|株式会社インテリジェントシステムズ|Kabushikigaisha Interijento Shisutemuzu}}, ''Intelligent Systems Ltd.'') is a Japanese game developer. They played a part in the development of ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Similar to [[HAL Laboratory]], they are a second-party developer for [[Nintendo]] and primarily create games for Nintendo's consoles.
'''Intelligent Systems''' ({{ja|株式会社インテリジェントシステムズ|Kabushikigaisha Interijento Shisutemuzu}}, ''Intelligent Systems Ltd.'') is a Japanese game developer. They played a part in the development of ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Similar to [[HAL Laboratory]], they are a second-party developer for [[Nintendo]] and primarily create games for Nintendo's consoles.


Originally founded as an auxiliary programming team to support many of Nintendo's in-house games, Intelligent Systems would go on to develop a number of their own games and series that would come to be represented in ''Smash'' over their long history. They are the primary developers of such series as ''{{uv|Fire Emblem}}'', ''[[Mario (universe)#Paper Mario series|Paper Mario]]'', ''[[Wario (universe)|WarioWare]]'', {{uv|Nintendo Wars}}, {{uv|Panel de Pon}}, {{uvm|Pushmo}}, {{uv|Kaeru no Tame ni Kane wa Naru}} (''The Frog For Whom the Bell Tolls''), {{uvm|Cubivore}}, and {{uvm|Soccer}}. Intelligent Systems also developed ''{{s|mariowiki|Mario Kart: Super Circuit}}'' in the ''Mario Kart'' series, and co-developed ''{{b|Metroid|game}}'' and ''[[Super Metroid]]''. Outside of Nintendo products, they have also developed titles in the ''{{uv|Dragon Quest}}'' series, including the ''Dragon Quest 25th Anniversary Collection'' and ''{{s|dragonquest|Dragon Quest Wars}}''.
Originally founded as an auxiliary programming team to support many of Nintendo's in-house games, Intelligent Systems would go on to develop a number of their own games and series that would come to be represented in ''Smash'' over their long history. They are the primary developers of such series as {{uv|Fire Emblem}}, ''[[Mario (universe)#Paper Mario series|Paper Mario]]'', ''[[Wario (universe)|WarioWare]]'', {{uv|Nintendo Wars}}, {{uv|Panel de Pon}}, {{uvm|Pushmo}}, {{uv|Kaeru no Tame ni Kane wa Naru}} (''The Frog For Whom the Bell Tolls''), {{uvm|Cubivore}}, and {{uvm|Soccer}}. Intelligent Systems also developed ''{{s|mariowiki|Mario Kart: Super Circuit}}'' in the ''Mario Kart'' series, and co-developed ''{{b|Metroid|game}}'' and ''[[Super Metroid]]''. Outside of Nintendo products, they have also developed titles in the {{uv|Dragon Quest}} series, including the ''Dragon Quest 25th Anniversary Collection'' and ''{{s|wikipedia|Dragon Quest Wars}}'' but both were exclusive to Nintendo consoles.


Aside from developing games, they continue to serve their original role in supporting Nintendo with certain projects, such as programming many of Nintendo's in-house development tools for both hardware and software and building the 3D camera into the [[Nintendo 3DS]].
Aside from developing games, they continue to serve their original role in supporting Nintendo with certain projects, such as programming many of Nintendo's in-house development tools for both hardware and software and building the 3D camera into the [[Nintendo 3DS]].
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Along with all other ''Fire Emblem'' characters from previous entries, {{SSBU|Chrom}}, the main protagonist of ''Awakening'', joins the roster as an Echo Fighter of {{SSBU|Roy}}. All ''Fire Emblem'' stages from past entries return, as well as Lyn as an Assist Trophy. {{SSBU|Byleth}}, the main protagonist of ''Fire Emblem: Three Houses'', appears as a downloadable character as part of Challenger Pack 5, accompanied by the [[Garreg Mach Monastery]] stage.  
Along with all other ''Fire Emblem'' characters from previous entries, {{SSBU|Chrom}}, the main protagonist of ''Awakening'', joins the roster as an Echo Fighter of {{SSBU|Roy}}. All ''Fire Emblem'' stages from past entries return, as well as Lyn as an Assist Trophy. Many new music tracks and spirits debut in this game, including content from ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'', a mobile game that Intelligent Systems co-developed alongside DeNA. {{SSBU|Byleth}}, the main protagonist of ''Fire Emblem: Three Houses'', appears as a downloadable character as part of Challenger Pack 5, accompanied by the [[Garreg Mach Monastery]] stage.  


''WarioWare'' keeps {{SSBU|Wario}} as its playable character, and Ashley reprises her role as an Assist Trophy. Both ''WarioWare'' stages return, as does the Paper Mario stage. The Sablé Prince reappears as an Assist Trophy, and the ''Pushmo'' series has a music track in the game.
''WarioWare'' keeps {{SSBU|Wario}} as its playable character, and Ashley reprises her role as an Assist Trophy. Both ''WarioWare'' stages return, as does the Paper Mario stage. The Sablé Prince reappears as an Assist Trophy, and the ''Pushmo'' series has a music track in the game.
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In addition to the rest, Yoshito Sekigawa and Hiroki Morishita helped out for the arrangements. Sekigawa arranged {{SSBUMusicLink|Castlevania|Aquarius}} and {{SSBUMusicLink|Castlevania|Awake}} while Morishita arranged {{SSBUMusicLink|Mega Man|Dark Stage}}, {{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}, and {{SSBUMusicLink|Fire Emblem|Gear Up For...}}
In addition to the rest, Yoshito Sekigawa and Hiroki Morishita helped out for the arrangements. Sekigawa arranged {{SSBUMusicLink|Castlevania|Aquarius}} and {{SSBUMusicLink|Castlevania|Awake}} while Morishita arranged {{SSBUMusicLink|Mega Man|Dark Stage}}, {{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}, and {{SSBUMusicLink|Fire Emblem|Gear Up For...}}
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