Inkling (SSBU): Difference between revisions

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Inkling is currently ranked 46th out of 82 on the ''Ultimate'' [[tier list]], placing her near the very middle of the entire roster altogether in the B+ tier. Inkling boasts an incredibly potent neutral game due to her high mobility, deceptive [[hurtbox]]-shifting dash, and several projectiles that complement an offensive repertoire that is characterized by fast frame data and combo potential. Several of her attacks are fast enough to combo into themselves, and [[back aerial]] in particular offers great power and a disjoint that can be used for spacing, combos, and combo confirms. Inkling's most unique trait is the ability to cover the enemy in {{b|Ink|status}}, applying the enemy with a damage multiplier that makes her combos even more devastating, and she can apply Ink through several attacks that are some of her most potent tools such as her [[neutral attack]]. She further sports a powerful recovery that allows her to return from anywhere off-stage, and a highly versatile grab game.
Inkling is currently ranked 46th out of 82 on the ''Ultimate'' [[tier list]], placing her near the very middle of the entire roster altogether in the B+ tier. Inkling boasts an incredibly potent neutral game due to her high mobility, deceptive [[hurtbox]]-shifting dash, and several projectiles that complement an offensive repertoire that is characterized by fast frame data and combo potential. Several of her attacks are fast enough to combo into themselves, and [[back aerial]] in particular offers great power and a disjoint that can be used for spacing, combos, and combo confirms. Inkling's most unique trait is the ability to cover the enemy in {{b|Ink|status}}, applying the enemy with a damage multiplier that makes her combos even more devastating, and she can apply Ink through several attacks that are some of her most potent tools such as her [[neutral attack]]. She further sports a powerful recovery that allows her to return from anywhere off-stage, and a highly versatile grab game.


However, Inkling is weighed down by several factors that are problematic for her archetype. Her highly rounded neutral, advantage, and disadvantage, is almost entirely offset by the borderline fatal flaw of lacking reliable KO options. All of her [[smash attack|Smash attacks]] (as well as the [[Splat Roller]]) are highly punishable on block or whiff, the [[sweet spot (hitbox)|sweet spot]] of her [[forward aerial]] is highly precise, and her [[back aerial]] is prone to [[stale-move negation|staling]], making her reliant on [[edgeguarding]], reads, and situational moves like [[up aerial]] and back throw for a lot of KOs. This issue is only partially alleviated by a unique KO confirm off of her up throw, which has wildly different percentage windows depending on character and is influenced by [[rage]]. Moreover, despite having a strong combo game, it is almost entirely centered on Inkling having to grab the opponent, since she lacks in the way of reliable combo starters. Her [[out of shield]] options are also fairly sub-par due to awkward hitbox coverage, meaning she plays weaker when on the defensive.
However, Inkling is weighed down by several factors that are problematic for her archetype. Her well-rounded neutral, advantage, and disadvantage are almost entirely offset by the borderline fatal flaw of lacking reliable KO options. All of her [[smash attack|Smash attacks]] (as well as the [[Splat Roller]]) are highly punishable on block or whiff, the [[sweet spot (hitbox)|sweet spot]] of her [[forward aerial]] is highly precise, and her [[back aerial]] is prone to [[stale-move negation|staling]], making her reliant on [[edgeguarding]], reads, and situational moves like [[up aerial]] and back throw for a lot of KOs. This issue is only partially alleviated by a unique KO confirm off of her up throw, which has wildly different percentage windows depending on character and is influenced by [[rage]]. Moreover, despite having a strong combo game, it is almost entirely centered on Inkling having to grab the opponent, since she lacks in the way of reliable combo starters. Her [[out of shield]] options are also fairly sub-par due to awkward hitbox coverage, meaning she plays weaker when on the defensive.


While Inkling was initially believed to be an early top tier contender for the game, the character saw stagnation as her weaknesses grew more apparent in light of other characters flourishing, leading to a dwindling player base. Currently, Inkling is considered a speedy jack-of-all-trades who requires more maintenance to do well with under pressure situations than others of her archetype. Despite this, Inkling is still considered a viable character in competitive play, and retains a modest player base.
While Inkling was initially believed to be an early top tier contender for the game, the character saw stagnation as her weaknesses grew more apparent in light of other characters flourishing, leading to a dwindling player base. Currently, Inkling is considered a speedy jack-of-all-trades who requires more maintenance to do well with under pressure situations than others of her archetype. Despite this, Inkling is still considered a viable character in competitive play, and retains a modest player base.
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