Ike (SSBB): Difference between revisions

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'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a newcomer  appearing in ''[[Super Smash Bros. Brawl]]''. He was revealed in the [[Smash Bros. DOJO!!]] on August 1st, 2007. Ike is voiced by Michihiko Hagi in the Japanese version and by Jason Adkins in the English version, both of whom voiced the character in the Japanese and English versions ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'' respectively.
'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a newcomer  appearing in ''[[Super Smash Bros. Brawl]]''. He was revealed in the [[Smash Bros. DOJO!!]] on August 1st, 2007. Ike is voiced by Michihiko Hagi in the Japanese version and by Jason Adkins in the English version, both of whom voiced the character in the Japanese and English versions ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'' respectively.


Ike is currently ranked 23rd on the [[tier list]] in mid-tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly all of his attacks can KO under 150%. In addition to being one of, if not the strongest character overall, Ike possesses arguably the greatest average [[reach]] in ''Brawl'', made better by nearly every attack having [[disjointed hitbox|disjointed reach]] and [[transcendent priority]]. Ike also has great endurance thanks to his heavy [[weight]] and great [[momentum cancelling]] abilities, as well as fearsome [[edge guarding]] capabilities. Ike's biggest boon is his amazing [[jab]], which is fast, possesses great reach for a [[jab]], deals high damage and knockback, and can jab-cancel to create highly damaging [[combo]]s and setups into KO moves (such as [[up tilt]] and [[back aerial]]). Despite these strengths, Ike also has severe weaknesses, which are perhaps intent on counteracting such advantages. Most of Ike’s attacks have incredibly high startup and ending lag, making his overall attack speed arguably the slowest in ''Brawl''. As a result, Ike is highly reliant on reads and [[spacing]] to land even a single hit when his opponents are outside his jab range. Additionally, Ike's recovery is linear, predictable, and highly susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. Finally, Ike lacks any [[projectile]], which combines with his large size and subpar mobility to make it difficult for him to break through opposing [[camp]]ing, as well as being completely incapable of [[camp]]ing or forcing approaches from characters. This overall results in average [[matchup]]s (with remarkably few counters for a mid-tier character, plus even matchups against three top/high tier characters, though his especially terrible matchup against {{SSBB|Meta Knight}} is problematic) and above-average [[tournament]] results.
Ike is currently ranked 23rd on the [[tier list]] in mid-tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly all of his attacks can KO under 150%. In addition to being one of, if not the strongest character overall, Ike possesses arguably the greatest average [[reach]] in ''Brawl'', made better by nearly every attack having [[disjointed hitbox|disjointed reach]] and [[transcendent priority]]. Ike also has great endurance thanks to his heavy [[weight]] and great [[momentum cancelling]] abilities, as well as fearsome [[edge guarding]] capabilities. Ike's biggest boon is his amazing [[jab]], which is fast, possesses great reach for a [[jab]], deals high damage and knockback, and can jab-cancel to create highly damaging [[combo]]s and setups into KO moves (such as [[up tilt]] and [[back aerial]]). Despite these strengths, Ike also has severe weaknesses, which are perhaps intent on counteracting such advantages. Most of Ike’s attacks have incredibly high startup and ending lag, making his overall attack speed arguably the slowest in ''Brawl''. As a result, Ike is highly reliant on reads and [[spacing]] to land even a single hit when his opponents are outside his jab range. Additionally, Ike's recovery is linear, predictable, and highly susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. His recovery is also exacerbated by his very fast [[falling speed]]. Finally, Ike lacks any [[projectile]], which combines with his large size and subpar mobility to make it difficult for him to break through opposing [[camp]]ing, as well as being completely incapable of [[camp]]ing or forcing approaches from characters. This overall results in average [[matchup]]s (with remarkably few counters for a mid-tier character, plus even matchups against three top/high tier characters, though his especially terrible matchup against {{SSBB|Meta Knight}} is problematic) and above-average [[tournament]] results.


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