Ike (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Ike received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', and considering that he was a solid mid-tier in ''Brawl'', whether he was buffed or nerfed overall is debatable. Although Ike retains most of his power, his attacks in general have been noticeably weakened, deal slightly less damage, and have less range. His aerials have lost their priority which weakens his already limited approach options. He no longer has an effective jab cancel and thus, an effective way to rack up damage. With the exception of [[Counter]] being buffed, all of his specials have been nerfed, the most notable being [[Eruption]], which deals much less damage and knockback, and only gives him super armor when fully charged.  However Ike has experienced significant improvements to his combo game and recovery options, lessened lag (start-up, ending and landing) to most of his attacks, and his successful adaptation to the general gameplay changes brought about by ''SSB4''. Ike's tournament representation was initially lackluster, but this has gradually improved, resulting in Ike currently having above average tournament representation and results. These significant improvements have arguably made Ike one of the best power heavyweights in the game, along with {{SSB4|Donkey Kong}}.  
Ike initially received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', and considering that he was a solid mid-tier in ''Brawl'', it was generally said that he was nerfed. However, as of update 1.12, Ike has been considerably buffed overall. Although Ike retains most of his power, his attacks in general have been noticeably weakened, deal slightly less damage, and have less range. His aerials have lost their priority which weakens his already limited approach options. He no longer has an effective jab cancel and thus, an effective way to rack up damage. With the exception of [[Counter]] being buffed, all of his specials have been nerfed, the most notable being [[Eruption]], which deals much less damage and knockback, and only gives him super armor when fully charged.  However Ike has experienced significant improvements to his combo game and recovery options, lessened lag (start-up, ending and landing) to most of his attacks, and his successful adaptation to the general gameplay changes brought about by ''SSB4''. Ike's tournament representation was initially lackluster, but this has gradually improved, resulting in Ike currently having above average tournament representation and results. These significant improvements have arguably made Ike one of the best power heavyweights in the game, along with {{SSB4|Donkey Kong}}.  


===Aesthetics===
===Aesthetics===
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