Ike: Difference between revisions

7 bytes removed ,  6 years ago
m
no edit summary
mNo edit summary
mNo edit summary
Line 80: Line 80:
Ike makes a return in ''[[Super Smash Bros. 4]]'' as a veteran playable character. Fittingly, he now sports his Hero class design from ''Fire Emblem: Radiant Dawn'', the sequel to ''Path of Radiance''.
Ike makes a return in ''[[Super Smash Bros. 4]]'' as a veteran playable character. Fittingly, he now sports his Hero class design from ''Fire Emblem: Radiant Dawn'', the sequel to ''Path of Radiance''.


Ike ranks at 35th place out of 58 on the [[tier list]], placing him at the top of D tier. In the transition to ''Smash 4'', Ike's power and reach were slightly toned down, yet were compensated by faster attacks. His mobility was also improved, giving him faster movement on the ground and in the air. With the removal of [[edge-hogging]], [[Aether]] is much more reliable as a [[recovery]] move. However, his [[jab cancel]] has been significantly worsened to the point of being extremely situational, which weakens his combo ability.
Ike ranks at 40th place out of 55 on the [[tier list]], placing him in the E tier. In the transition to ''Smash 4'', Ike's power and reach were slightly toned down, yet were compensated by faster attacks. His mobility was also improved, giving him faster movement on the ground and in the air. With the removal of [[edge-hogging]], [[Aether]] is much more reliable as a [[recovery]] move. However, his [[jab cancel]] has been significantly worsened to the point of being extremely situational, which weakens his combo ability.


While he did not improve much initially since ''Brawl'', Ike has been heavily buffed by game updates. Update [[1.0.8]] was by far the most noteworthy, as it decreased [[lag]] on multiple ground and aerial attacks. Update [[1.1.4]] also increased the damage outputs of his forward smash, neutral aerial and forward aerials. Despite his reduction of power and reach, the overall improvements to Ike's mobility and reduced lag, especially after game updates, have granted him relatively more viability compared to ''Brawl'' and especially compared to the early days of ''Smash 4''. Although he currently has a small playerbase, players such as {{Sm|Ryo}} have demonstrated Ike's capabilities in tournament play, earning him decent results.
While he did not improve much initially since ''Brawl'', Ike has been heavily buffed by game updates. Update [[1.0.8]] was by far the most noteworthy, as it decreased [[lag]] on multiple ground and aerial attacks. Update [[1.1.4]] also increased the damage outputs of his forward smash, neutral aerial and forward aerials. Despite his reduction of power and reach, the overall improvements to Ike's mobility and reduced lag, especially after game updates, have granted him relatively more viability compared to ''Brawl'' and especially compared to the early days of ''Smash 4''. Although he currently has a small playerbase, players such as {{Sm|Ryo}} have demonstrated Ike's capabilities in tournament play, earning him decent results.
286

edits