Idle pose: Difference between revisions
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[[File:SSBUIkeIdle2.gif|thumb|One of [[Ike]]'s idle poses in ''[[Ultimate]]'']] | [[File:SSBUIkeIdle2.gif|thumb|One of [[Ike]]'s idle poses in ''[[Ultimate]]'']] | ||
'''Idle poses''' (sometimes referred to as '''idle animations''', and referred to as '''Wait_''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in internal ''Brawl'' files) are minor, mainly nonconsequential animations that play at random if a character stands still for a length of time. | '''Idle poses''' (sometimes referred to as '''idle animations''' or '''standstill poses''', and referred to as '''Wait_''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in internal ''Brawl'' files) are minor, mainly nonconsequential animations that play at random if a character stands still for a length of time. | ||
Idle poses can affect the direction the {{b|shield|Link}} carried by the Links faces (excluding {{SSB4|Link}} in ''Smash 4''), therefore affecting its ability to block projectiles. | Idle poses can affect the direction the {{b|shield|Link}} carried by the Links faces (excluding {{SSB4|Link}} in ''Smash 4''), therefore affecting its ability to block projectiles. |