Home-Run Contest: Difference between revisions

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==Overview==
==Overview==
[[File:SmashBrosUltimateHomeRunContest.jpg|thumb|{{SSBU|Banjo & Kazooie}} preparing to send Sandbag flying with two seconds left in ''[[Super Smash Bros. Ultimate]]''.]]
[[File:SmashBrosUltimateHomeRunContest.jpg|thumb|{{SSBU|Banjo & Kazooie}} preparing to send Sandbag flying with two seconds left in ''[[Super Smash Bros. Ultimate]]''.]]
The player starts on a platform with a Sandbag in the center, and the character about 1/3 of the way from the left of the platform facing right. On the left edge is a [[Home-Run Bat]], which can be used to hit the bag extremely far. Hitting with the very end of the bat, known as a "[[tipper]]", makes Sandbag go farther than hitting with the middle of the bat, which goes farther than a close hit. Every game has a ten-second time limit. During that time, the player is expected to deal as much damage to the Sandbag as possible. After five seconds, the [[announcer]] will start the countdown just like in a [[Match timer#Final countdown timer|standard timed match with only five seconds remaining]] before the player hits the bag with the bat or an attack. When the Sandbag lands on the field after being launched, that will be the player's total distance for the game. If the player chooses not to launch the Sandbag, the game automatically ends and a distance of zero is recorded.
The player starts on a platform with a Sandbag in the center, and the character about 1/3 of the way from the left of the platform facing right. On the left edge is a [[Home-Run Bat]], which can be used to hit the bag extremely far. Hitting with the very end of the bat, known as a "[[tipper]]", makes Sandbag go farther than hitting with the middle of the bat, which goes farther than a close hit. Every game has a ten-second time limit. During that time, the player is expected to deal as much damage to the Sandbag as possible. After five seconds, a countdown will occur just like in a [[Match timer#Final countdown timer|standard timed match with only five seconds remaining]] before the player hits the bag with the bat or an attack. When the Sandbag lands on the field after being launched, that will be the player's total distance for the game. If the player chooses not to launch the Sandbag, or the Sandbag is launched to the wrong side, the game automatically ends and a distance of zero is recorded.


In ''Melee'', it is also possible for some characters to hit the Sandbag with the handle of the bat, causing what is known as a no-[[ping]] hit, which sends the Sandbag at a much sharper angle. A no-ping hit only does 8% damage rather than 20%, but the change in angle causes the Sandbag to fly much farther when its damage is relatively low (lower than about 120%). For example, using a no-ping hit when Sandbag is only at 35% damage sends the Sandbag over 1000 feet (304.8 meters). {{SSBM|Pichu}}, {{SSBM|Pikachu}}, and {{SSBM|Mr. Game & Watch}} can take advantage of their unique swing animations to perform a no-ping hit simply by walking next to the bag, facing away, and swinging. Most other characters require the bag to be in the air to perform a no-ping hit. The [[character]]s that cannot do a no-ping hit or it does not go farther than their normal Home-Run swing at any percent are {{SSBM|Dr. Mario}}, {{SSBM|Mario}}, {{SSBM|Luigi}}, {{SSBM|Donkey Kong}}, {{SSBM|Captain Falcon}}, and {{SSBM|Ganondorf}}. While the technique is possible in ''Brawl'' onwards, it is unconfirmed whether they have similar uses as in ''Melee''; the fact that most characters' Home-Run swings have been standardized to a single unique animation may be relevant.
In ''Melee'', it is also possible for some characters to hit the Sandbag with the handle of the bat, causing what is known as a no-[[ping]] hit, which sends the Sandbag at a much sharper angle. A no-ping hit only does 8% damage rather than 20%, but the change in angle causes the Sandbag to fly much farther when its damage is relatively low (lower than about 120%). For example, using a no-ping hit when Sandbag is only at 35% damage sends the Sandbag over 1000 feet (304.8 meters). {{SSBM|Pichu}}, {{SSBM|Pikachu}}, and {{SSBM|Mr. Game & Watch}} can take advantage of their unique swing animations to perform a no-ping hit simply by walking next to the bag, facing away, and swinging. Most other characters require the bag to be in the air to perform a no-ping hit. The [[character]]s that cannot do a no-ping hit or it does not go farther than their normal Home-Run swing at any percent are {{SSBM|Dr. Mario}}, {{SSBM|Mario}}, {{SSBM|Luigi}}, {{SSBM|Donkey Kong}}, {{SSBM|Captain Falcon}}, and {{SSBM|Ganondorf}}. While the technique is possible in ''Brawl'' onwards, it is unconfirmed whether they have similar uses as in ''Melee''; the fact that most characters' Home-Run swings have been standardized to a single unique animation may be relevant.
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*2-player Co-Op is now supported, both in simultaneous and alternating modes and can also be played online with a friend.
*2-player Co-Op is now supported, both in simultaneous and alternating modes and can also be played online with a friend.
*There is a shield around the platform which prevents Sandbag from being knocked out without sufficient force. The shield is breakable after being struck enough times (usually up to five times) or with sufficient force, but it greatly lowers the difficulty of bringing Sandbag's damage up. The shield automatically disappears when time is up.
*There is a shield around the platform which prevents Sandbag from being knocked out without sufficient force. The shield is breakable after being struck enough times (usually up to five times) or with sufficient force, but it greatly lowers the difficulty of bringing Sandbag's damage up. The shield automatically disappears when time is up.
*Bat drops are generally more difficult to do because [[A button|A]] and [[C-Stick]] grab items.
*Bat drops are generally more difficult to do because [[A button|A]] and the [[C-Stick]] grab items.
*Knocking Sandbag to the platform's left will automatically result in no distance.
*Knocking Sandbag to the platform's left will automatically result in no distance.
*Sandbag cannot be grabbed.
*Sandbag cannot be grabbed.
*A small, original tune is now played for the duration of the game, rather than being shared with [[Target Smash!]] like in ''Melee''; this tune is an extract from the credits music from the original ''Smash Bros.'' game with an exclusive ending added while the [[announcer]] finished its countdown.
*A small, original tune is now played for the duration of the game, rather than being shared with [[Target Smash!]] like in ''Melee''; this tune is an extract from the credits music from the original ''Smash Bros.'' game with an exclusive ending added after the [[announcer]]'s countdown.
*The Home-Run Stadium is endless; the measuring counter, however, cannot exceed 999999.9 ft.
*The Home-Run Stadium is endless; the measuring counter, however, cannot exceed 999999.9 ft.
*At 10000 ft, the number on the sign will wrap around to 0.
*At 10000 ft, the number on the sign will wrap around to 0.
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===Changes in ''[[Super Smash Bros. 4]]''===
===Changes in ''[[Super Smash Bros. 4]]''===
*The barrier is no longer breakable by being hit weakly multiple times, it now must be hit with sufficient force to break.
*The barrier is no longer breakable by being hit with multiple weak attacks. It can now only be broken with sufficient knockback.
*In {{forwiiu}} only, the Home-Run Contest is now playable with up to four players by taking turns. The playing order is random.
*In {{forwiiu}} only, the Home-Run Contest is now playable with up to four players by taking turns. The playing order is random.
*Hitting the Sandbag far enough will cause the gameplay to fast-forward until it becomes visible again.
*Hitting the Sandbag far enough will cause the gameplay to fast-forward until it becomes visible again.
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===Changes in ''[[Super Smash Bros. Ultimate]]''===
===Changes in ''[[Super Smash Bros. Ultimate]]''===
[[File:HRC threshold.png|thumb|right|300px|A graph demonstrating 2 major knockback thresholds in Home-Run Contest]]
[[File:HRC threshold.png|thumb|300px|A graph demonstrating 2 major knockback thresholds in Home-Run Contest]]
*As with [[Multi-Man Smash|Mob Smash]], Home-Run Contest is no longer a Stadium mode, instead located directly in the Games & More menu along with Mob Smash, {{SSBU|Classic Mode}}, [[Training mode]], [[Stage Builder]], and others.
*As with [[Multi-Man Smash|Mob Smash]], Home-Run Contest is no longer a Stadium mode, instead located directly in the Games & More menu along with Mob Smash, {{SSBU|Classic Mode}}, [[Training mode]], [[Stage Builder]], and others.
*The setting has been changed to a runway in the middle of a lake. The background stadium is replaced with a lavish ''Smash'' themed fortress. The lake eventually turns into a series of waterfalls that lead into a canyon, where the runway turns into an isolated bridge to keep a level surface.
*The Sandbag has infinite [[knockback resistance]] when the first hit connects.
*The Sandbag has infinite [[knockback resistance]] when the first hit connects.
*The Sandbag's launch physics now change when certain horizontal launch speed thresholds are exceeded, becoming easier to launch further.
*The Sandbag's launch physics now change when certain horizontal launch speed thresholds are exceeded, becoming easier to launch further.
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*When the Sandbag is launched, a dynamic camera effect similar to those used in certain [[Final Smash]]es occurs. Particularly strong swings are shown from a different angle, behind the player character. (The angled camera effect does not occur if Sandbag is launched while to the right of the stadium, however.)
*When the Sandbag is launched, a dynamic camera effect similar to those used in certain [[Final Smash]]es occurs. Particularly strong swings are shown from a different angle, behind the player character. (The angled camera effect does not occur if Sandbag is launched while to the right of the stadium, however.)
*The Sandbag has a much higher top falling speed when launched.
*The Sandbag has a much higher top falling speed when launched.
*While flying, the camera now attempts to follow Sandbag rather than letting it disappear off the top of the screen; however, if Sandbag is launched hard enough, it will still be launched above where the camera is allowed to follow. As Sandbag flies, it may be launched out of the atmosphere into a starlit night sky in outer space, and launching Sandbag particularly hard will show it flying in front of the moon, before eventually plummeting below the cloud layer again.
*While flying, the camera now attempts to follow Sandbag rather than letting it disappear off the top of the screen; however, if Sandbag is launched hard enough, it will still be launched above where the camera is allowed to follow. As Sandbag flies, it may be launched out of the atmosphere into a starlit night sky in outer space, and launching Sandbag particularly hard will show it flying in front of the moon, before eventually plummeting below the cloud layer again. [[Rosalina]]'s {{s|mariowiki|Comet Observatory}} is visible in the background if Sandbag is launched this high.
*While Sandbag is in flight, the player can toggle fast-forward on and off by pressing and holding the B button.
*While Sandbag is in flight, the player can toggle fast-forward on and off by pressing and holding the B button.
*Distance is now measured in kilometers in all languages, rather than feet in the American languages and meters in the Japanese and European languages of previous games.
*Distance is now measured in kilometers regardless of language or regional settings, rather than feet in American English and meters in all other languages of previous games.
**Distance markers have been changed from signposts to drones.
*The bat only appears after six seconds have passed, removing opportunities for early bat drop combos. It is still possible to do bat drop combos, but it only allows for a maximum of 25-45 drops before disallowing anymore (as the time runs out).
*The bat only appears after six seconds have passed, removing opportunities for early bat drop combos. It is still possible to do bat drop combos, but it only allows for a maximum of 25-45 drops before disallowing anymore (as the time runs out).
*Major sources of [[randomness]] are removed:
*Major sources of [[randomness]] are removed:
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**Hero's smash attacks can never have a critical hit.
**Hero's smash attacks can never have a critical hit.
*Some characters' moves work differently against the Sandbag:
*Some characters' moves work differently against the Sandbag:
**Unlike the regular Sandbag, this one can't be grabbed.
**Unlike the regular Sandbag, this one cannot be grabbed.
**Sandbag is completely immune to [[windbox]]es from certain moves such as [[Inhale]], [[Blunderbuss]], [[F.L.U.D.D.]], and {{SSBU|Palutena}}'s forward smash.
**Sandbag is completely immune to [[windbox]]es from certain moves such as [[Inhale]], [[Blunderbuss]], [[F.L.U.D.D.]], and {{SSBU|Palutena}}'s forward smash.
**Ridley's [[Skewer]] cannot connect with its 50% sweetspot.
**Ridley's [[Skewer]] cannot connect with its 50% sweetspot.
**Joker's [[Rebellion Gauge]] immediately starts out full and never drains, causing Arsene to always be active.
**Joker's [[Rebellion Gauge]] immediately starts out full and never drains, causing Arséne to always be active.
**Min Min immediately starts out with her left ARM always in powered-up state.
**Min Min immediately starts out with her left ARM always in powered-up state.
**Steve lacks a crafting table but starts out with a full set of diamond equipment.
**Steve lacks a crafting table, but starts out with a full set of diamond equipment.
*In addition to the new "happy" expression added to the Sandbag in ''Ultimate'', during Home-Run Contest only, it will blush at high damage.
*In addition to the new "happy" expression added to the Sandbag in ''Ultimate'', during Home-Run Contest only, it will blush at high damage.


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|-
|-
|{{CharHead|Luigi|SSBM}} || [[Green Missile]] (misfire, 1/8 chance) || 269% - 310% || 25% || Luigi can only inflict this much damage to the Sandbag through [[TAS]].
|{{CharHead|Luigi|SSBM}} || [[Green Missile]] (misfire, 1/8 chance) || 269% - 310% || 25% || Luigi can only inflict this much damage to the Sandbag through [[TAS]].
|-
|{{CharHead|Marth|SSBM}} || [[Shield Breaker]] (fully charged) || 189% || 28% ||
|-
|-
| Any || Smash throwing the bat down || 345% - 406% || 12-13% || The only character legitimately able to do this much damage to the Sandbag before the final hit is the {{SSBM|Ice Climbers}} through the [[freeze glitch]].
| Any || Smash throwing the bat down || 345% - 406% || 12-13% || The only character legitimately able to do this much damage to the Sandbag before the final hit is the {{SSBM|Ice Climbers}} through the [[freeze glitch]].
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!width=20%|Attack
!width=20%|Attack
!width=9%|Outperforms after
!width=9%|Outperforms after
!width=6%|Damage Dealt
!width=6%|{{rollover|Damage dealt|Includes 1v1 multiplier and freshness bonus.|y}}
!width=50%|Notes
!width=50%|Notes
|-
|-
|{{CharHead|Donkey Kong|SSBU}} || {{mvsub|Donkey Kong|SSBU|Forward smash}} (fully charged, sweetspotted) [https://twitter.com/ToySatoshi/status/1193073857294299136] || 237% || 38.8% ||
|{{CharHead|Mario|SSBU}} || {{mvsub|Mario|SSBU|Forward smash}} (fully charged, angled up, sweetspotted) {{YouTube|12W1IoHxdWE|t=18}} || 272% upper bound || 31.3% ||
|-
|{{CharHead|Donkey Kong|SSBU}} || {{mvsub|Donkey Kong|SSBU|Forward smash}} (fully charged, sweetspotted) [https://twitter.com/ToySatoshi/status/1193073857294299136] || 237% upper bound || 38.8% ||
|-
|-
|{{CharHead|Kirby|SSBU}} || [[Hammer Flip]] (fully charged) {{YouTube|_s9pA2IOroE}} ||  230% upper bound || 44.1% ||
|{{CharHead|Kirby|SSBU}} || [[Hammer Flip]] (fully charged) {{YouTube|_s9pA2IOroE}} ||  230% upper bound || 44.1% ||
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|{{CharHead|Luigi|SSBU}} || {{mvsub|Luigi|SSBU|Forward smash}} (fully charged, angled up) {{YouTube|0Ea2-fzw6KQ|t=5m4s}} ||  238% upper bound || 26.4% ||
|{{CharHead|Luigi|SSBU}} || {{mvsub|Luigi|SSBU|Forward smash}} (fully charged, angled up) {{YouTube|0Ea2-fzw6KQ|t=5m4s}} ||  238% upper bound || 26.4% ||
|-
|-
|{{CharHead|Ness|SSBU}} || [[PK Thunder 2]] (strong hit) {{YouTube|snJBpZ6aRyo|t=5m2s}} ||  360% upper bound || 31.5% ||
|rowspan=2|{{CharHead|Ness|SSBU}} || [[PK Thunder 2]] (strong hit) {{YouTube|snJBpZ6aRyo|t=5m2s}} ||  360% upper bound || 31.5% ||
|-
|{{mvsub|Ness|SSBU|Forward smash}} (fully charged, sweetspotted) {{YouTube|21tJE1FEE-0|t=134}}||333% lower bound|| 38.8% ||Ness's forward smash is actually stronger than PK Thunder 2, though this is impractical because it takes longer to use and even then is only slightly stronger. {{YouTube|KW-LhzqWW28|t=553}}
|-
|-
|{{CharHead|Captain Falcon|SSBU}} || {{mvsub|Captain Falcon|SSBU|Forward smash}} (fully charged, angled up) {{YouTube|CKDoE-9eKTk|t=2m55s}} ||  260% upper bound || 35.2% ||
|{{CharHead|Captain Falcon|SSBU}} || {{mvsub|Captain Falcon|SSBU|Forward smash}} (fully charged, angled up) {{YouTube|CKDoE-9eKTk|t=2m55s}} ||  260% upper bound || 35.2% ||
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|{{CharHead|Mii Brawler|SSBU}}|| {{mvsub|Mii Brawler|SSBU|Forward smash}} (fully charged) {{YouTube|D1dezKwB0Zk|t=557}} || 270% upper bound || 31.7% ||
|{{CharHead|Mii Brawler|SSBU}}|| {{mvsub|Mii Brawler|SSBU|Forward smash}} (fully charged) {{YouTube|D1dezKwB0Zk|t=557}} || 270% upper bound || 31.7% ||
|-
|-
|rowspan=2|{{CharHead|Shulk|SSBU}}|| {{mvsub|Shulk|SSBU|Forward smash}} (fully charged, angled up, with Smash [[Monado Art]] active) {{YouTube|GqgQqIEJF_0|t=75}} || 265% upper bound || 9.7% (both hits) <br>6.0% (second hit only) || A Home-Run Bat swing with the Smash Monado Art active is still stronger than this at currently achievable percents
|rowspan=2|{{CharHead|Shulk|SSBU}}|| {{mvsub|Shulk|SSBU|Forward smash}} (fully charged, angled up, with Smash [[Monado Art]] active) {{YouTube|GqgQqIEJF_0|t=75}} || 265% upper bound || 9.7% (both hits) <br>6.0% (2nd hit only) || A Home-Run Bat swing with the Smash Monado Art active is still stronger than this at currently achievable percents
|-
|-
|[[Vision]] (dash, with Smash [[Monado Art]] active) {{YouTube|o__UCGAFm2k}} || 300% upper bound || varies || Can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s
|[[Vision]] (dash, with Smash [[Monado Art]] active) {{YouTube|o__UCGAFm2k}} || 300% upper bound || varies || Can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s
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|{{CharHead|King K. Rool|SSBU}}|| {{mvsub|King K. Rool|SSBU|Forward smash}} (fully charged, angled up) {{YouTube|0Ea2-fzw6KQ|t=6m24s}} || 250% upper bound || 35.1% ||
|{{CharHead|King K. Rool|SSBU}}|| {{mvsub|King K. Rool|SSBU|Forward smash}} (fully charged, angled up) {{YouTube|0Ea2-fzw6KQ|t=6m24s}} || 250% upper bound || 35.1% ||
|-
|-
|rowspan=2|{{CharHead|Incineroar|SSBU}}|| {{mvsub|Incineroar|SSBU|Forward smash}} (fully charged, sweetspotted) {{YouTube|0Ea2-fzw6KQ|t=13m2s}} || 250% upper bound || 35.2% ||
|rowspan=2|{{CharHead|Incineroar|SSBU}}|| {{mvsub|Incineroar|SSBU|Forward smash}} (fully charged, sweetspotted) {{YouTube|4HKCgh24PPk|t=31}} || 220% upper bound || 35.2% ||
|-
|-
|Forward smash (fully charged, sweetspotted, with max [[Revenge]]) {{YouTube|g9e9xxUOTZU|t=48}} || 208% upper bound || 105.6% ||The actual damage output is less than this, since it can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s
|Forward smash (fully charged, sweetspotted, with max [[Revenge]]) {{YouTube|g9e9xxUOTZU|t=48}} || 183% upper bound || 105.8% ||The actual damage output is less than this, since it can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s
|-
|-
|{{CharHead|Piranha Plant|SSBU}}|| {{mvsub|Piranha Plant|SSBU|Forward smash}} (fully charged, sweetspotted) {{YouTube|0Ea2-fzw6KQ|t=10m23s}} || 280% upper bound || 33.5% ||
|{{CharHead|Piranha Plant|SSBU}}|| {{mvsub|Piranha Plant|SSBU|Forward smash}} (fully charged, sweetspotted) {{YouTube|0Ea2-fzw6KQ|t=10m23s}} || 280% upper bound || 33.5% ||
|-
|-
|{{CharHead|Hero|SSBU}}|| [[Kazap]] {{YouTube|kZTs35vZgso|t=18}} || 280% lower bound || 47.8% ||
|{{CharHead|Hero|SSBU}}|| [[Zap / Zapple / Kazap|Kazap]] {{YouTube|kZTs35vZgso|t=18}} || 280% lower bound || 47.8% ||
|-
|-
|{{CharHead|Byleth|SSBU}}|| [[Aymr]] {{YouTube|0Ea2-fzw6KQ|t=13m23s}} || 265% upper bound || 37.8% ||
|{{CharHead|Byleth|SSBU}}|| [[Aymr]] [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=13m23s] || 240% lower bound [https://twitter.com/I07Leo/status/1434516950944788487] || 37.8% ||
|-
|-
|{{CharHead|Min Min|SSBU}}|| [[Punch]] (fully charged, middle hit, with Megawatt) {{YouTube|HYEW-x-FSKA}} || 280% upper bound || 42.6% ||
|{{CharHead|Min Min|SSBU}}|| [[Punch]] (fully charged, middle hit, with Megawatt) {{YouTube|HYEW-x-FSKA}} || 280% upper bound || 42.6% ||
|-
|-
|{{CharHead|Steve|SSBU}}|| {{mvsub|Steve|SSBU|Forward smash}} (fully charged) {{YouTube|zDo9f-Rrr5o}} || 260% upper bound || 35.7% ||
|{{CharHead|Steve|SSBU}}|| {{mvsub|Steve|SSBU|Forward smash}} (fully charged) {{YouTube|zDo9f-Rrr5o}} || 260% upper bound || 35.7% ||
|-
|{{CharHead|Kazuya|SSBU}}|| {{mvsub|Kazuya|SSBU|Forward smash}} (fully charged, sweetspotted) {{YouTube|xyjfeIvwGz8|t=22}} || 224% upper bound || 45.8%
|}
|}
Note: in theory any move with a higher launch angle than 30˚ would eventually outperform the bat due to maximum horizontal launch speed being restricted, however in practice the 999% damage cap prevents this from being a reality.
Note: in theory, any move with a higher launch angle than 30˚ would eventually outperform the bat due to maximum horizontal launch speed being restricted; however, in practice, the 999% damage cap prevents this from being a reality.


==Rewards==
==Rewards==
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Records for ''Ultimate'' are maintained through [https://discord.gg/E4EkwfE The SSBU Home Run Contest Discord Server], and are viewable on the [https://docs.google.com/spreadsheets/d/1PJXXUsU7e2ncxhuwRQlbTogqw-PnL8rQwZAqwo6Zs_I/edit?usp=sharing leaderboard].
Records for ''Ultimate'' are maintained through [https://discord.gg/E4EkwfE The SSBU Home Run Contest Discord Server], and are viewable on the [https://docs.google.com/spreadsheets/d/1PJXXUsU7e2ncxhuwRQlbTogqw-PnL8rQwZAqwo6Zs_I/edit?usp=sharing leaderboard].


==Subcategories==
===Subcategories===
In competitive Home-Run Contest, there are several subcategories, which use unique playing styles. The most popular two (which have been around the longest, since the start of competitive HRC) are:
In competitive Home-Run Contest, there are several subcategories, which use unique playing styles. The most popular two (which have been around the longest, since the start of competitive HRC) are:
*'''NBA: No Bat Allowed.''' The bat cannot be used to attack in any way. The bat can be picked up, as long as it is not used. NBA strategies are usually unique, as it requires a completely different playing style. Bat swing cannot be used.
*'''NBA: No Bat Allowed.''' The bat cannot be used to attack in any way. The bat can be picked up, as long as it is not used. NBA strategies are usually unique, as it requires a completely different playing style. Bat swing cannot be used.
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Two other subcategories that were created during ''Melee'''s lifetime were BMO and NJA:
Two other subcategories that were created during ''Melee'''s lifetime were BMO and NJA:
*'''BMO: B Moves Only.''' Only B Moves are allowed, and the last attack to hit Sandbag must be a B move. The bat can be used, so somewhat unique bat drops / throws are utilized. Bat swing cannot be used, as it counts as a forward smash. In ''Brawl'' with the advent of the barrier, the record strategies for this subcategory have mostly turned into multiple bat drops with a single B move used to finish, which some argue is against the category's original purpose.
*'''BMO: B Moves Only.''' Only special moves are allowed, and the last attack to hit Sandbag must be a special move. The bat can be used, so somewhat unique bat drops / throws are utilized. Bat swing cannot be used, as it counts as a forward smash. In ''Brawl'' with the advent of the barrier, the record strategies for this subcategory have mostly turned into multiple bat drops with a single special move used to finish, which some argue is against the category's original purpose.
*'''NJA: No Jump Allowed.''' Players may not jump at any time.
*'''NJA: No Jump Allowed.''' Players may not jump at any time.


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**Ganondorf's record was set by YouTube user Sin2324, as seen here: {{YouTube|UBm9-at9UGs}}
**Ganondorf's record was set by YouTube user Sin2324, as seen here: {{YouTube|UBm9-at9UGs}}
**The Ice Climbers' record was set by Joe Bushman using the [[freeze glitch]], as seen here: {{YouTube|PRazZUl4Mzc}}
**The Ice Climbers' record was set by Joe Bushman using the [[freeze glitch]], as seen here: {{YouTube|PRazZUl4Mzc}}
 
**Utilizing [[TAS]], Peach is also able to reach this limit, record set by PracticalTAS {{YouTube|u38iaS9NZ7U}}
*It is impossible to ever exceed a score of 11,347.2 feet because beyond this point, the ground stops being solid and the Sandbag will fall through it. Since the Sandbag never lands, no score is recorded (the game eventually crashes once the Sandbag goes past 4990.0 m or too far beyond the screen). {{YouTube|XLc8eagt9dk}}
*It is impossible to ever exceed a score of 11,347.2 feet because beyond this point, the ground stops being solid and the Sandbag will fall through it. Since the Sandbag never lands, no score is recorded (the game eventually crashes once the Sandbag goes past 4990.0 m or too far beyond the screen). {{YouTube|XLc8eagt9dk}}
**Ganondorf and the Ice Climbers can both hit the Sandbag over the limit, with informal distance record videos here: {{YouTube|nrDpj6QBi10}} {{YouTube|0neBFKVcbjc}}
**Ganondorf and the Ice Climbers can both hit the Sandbag over the limit, with informal distance record videos here: {{YouTube|nrDpj6QBi10}} {{YouTube|0neBFKVcbjc}}
**Through [[TAS]], Peach is also able to hit the Sandbag over the limit {{YouTube|pQetwMVP2S4}}, but cannot exactly hit 11,347.2 feet, with the best record known so far being 11,329.1 feet: {{YouTube|fLKTC7cHPmw}}
**Peach is also able to hit the Sandbag over the limit, though this is only known to be possible in a TAS. {{YouTube|pQetwMVP2S4}}.
**Disregarding the distance limitation, Peach's TAS record can be seen to be around 12,500 feet. If the game is hacked to remove the distance limitation, it can be seen that Ganondorf's TAS record would be 21,788.2 feet {{YouTube|o_xdUnCZv9k}}, the Ice Climbers' real time record would be 25,542.3 feet {{YouTube|5UF0SpChC4s}}, and the Ice Climbers' TAS record would be 80,341.7 feet {{YouTube|Q9w25h4APd0}}. A more precise distance for Peach or a distance for real-time Ganondorf is currently undocumented.
**The game can be hacked to remove the distance limitation.
***With theoretically perfect RNG, Peach can achieve a TAS distance of 300,449.1 feet {{YouTube|Vb9Ud9LU7UY}}, though it has not been proven if the game's pseudorandom algorithm is sufficiently high-quality to actually generate the needed sequence in time.
***Under this change, the Ice Climbers' record is 25,542.3 feet, set by maple0810 {{YouTube|5UF0SpChC4s}}
***With TAS, Ganondorf's record is 21,788.2 feet {{YouTube|o_xdUnCZv9k}}
***With TAS, the Ice Climbers' record is 80,341.7 feet {{YouTube|Q9w25h4APd0}}
****With theoretically perfect randomisation, Peach can achieve a TAS distance of 300,510.2 feet {{YouTube|pkW7JDXeqCE}}, though it has not been proven if the game's pseudorandom algorithm is sufficiently high-quality to actually generate the needed sequence in time.


===''Brawl''===
===''Brawl''===
*The solo world record is held by the Ice Climbers at 21,083.3 feet (6,426.2 meters) by YouTube user Teitoku06142 {{YouTube|hp3944l-F0A}}, performed by trapping the Sandbag underneath the lip of the platform, then keeping it stuck there with [[freeze frame]]s while Popo and Nana alternate bat throws twice as fast as any other character can.
*The solo world record is held by the Ice Climbers at 25,451.8 feet (7,757.7 meters) by YouTube user Solon {{YouTube|9zK3c0LF9_g}}, performed by trapping the Sandbag underneath the lip of the platform, then keeping it stuck there with [[freeze frame]]s while Popo and Nana alternate bat throws twice as fast as any other character can.
**Excluding off-stage mechanics, the solo world record is held by Peach, at 12,527.6 feet (3,818.4 meters), by YouTube user Solon ykms {{YouTube|FyFeq4q3XDs}}.
**Excluding off-stage mechanics, the solo world record is held by Peach, at 16,751.0 feet (5,105.7 meters), by YouTube user Solon ykms {{YouTube|EXItXvP0xjc&t}}.
 
*The co-operative world record is held by Ike and the Ice Climbers at 114,594.8 feet (34,928.5 meters), by YouTube user Teitoku06142 {{YouTube|hfZ6uTKMwLI}}.
*The co-operative world record is held by Ike and the Ice Climbers at 114,594.8 feet (34,928.5 meters), by YouTube user Teitoku06142 {{YouTube|hfZ6uTKMwLI}}.
*With TAS, the solo world record is held by Peach at 59,455.7 feet (18,122.1 meters), by YouTube user timi1016 {{YouTube|vn4HPsqdHOk}}.
*With TAS, the solo world record is held by Peach at 59,455.7 feet (18,122.1 meters), by YouTube user timi1016 {{YouTube|vn4HPsqdHOk}}.
 
*With TAS, the co-op world record is held by Ike and Mario at 120,572.5 feet (36,750.5 meters), by YouTube user Icesg det {{YouTube|8PfgMgcfBYk}}.
*With TAS, the co-op world record is held by Ike and Mario at 114,838.3 feet (35,002.7 meters), by YouTube user ShoPuyo {{YouTube|y8pZSj89S1w}}. Although the Sandbag does not reach the damage cap, Mario's [[cape]] amplifies the knockback to send the bag farther; this is currently the known maximum possible distance.
**Excluding off-stage mechanics, the TAS co-op world record is held by Ike and Peach at 114,723.7 feet (34,967.8 meters), by YouTube user LPZampa {{YouTube|yLbQuLxokP0}}. The Sandbag reaches 999% damage while there are still over 4 seconds left on the clock, and a finisher with the strongest known hitbox (stage 8 [[Eruption]]) is used to send the bag flying.
**Excluding off-stage mechanics, the TAS co-op world record is held by Ike and Peach at 114,723.7 feet (34,967.8 meters), by YouTube user LPZampa {{YouTube|yLbQuLxokP0}}. The Sandbag reaches 999% damage while there are still over 4 seconds left on the clock, and a finisher with the strongest known hitbox (stage 8 [[Eruption]]) is used to send the bag flying.


===''Smash 4''===
===''Smash 4''===
*The solo world record is held by Roy at 19,411.7 feet (5,916.7 meters), by YouTube user Teitoku06142. {{YouTube|uY4evTGeurU}}
*The solo world record is held by Roy at 19,411.7 feet (5,916.7 meters), by YouTube user Teitoku06142. {{YouTube|uY4evTGeurU}}
*The co-operative world record is held by Wario and Roy at 88,001.3 feet (26,822.8 meters), again accomplished by YouTube user Teitoku06142. {{YouTube|9QciRgo4hos}}
*The co-operative world record is held by Wario and Roy at 88,001.3 feet (26,822.8 meters), again accomplished by YouTube user Teitoku06142. {{YouTube|9QciRgo4hos}}


===''Ultimate''===
===''Ultimate''===
*The solo world record is held by Peach and Daisy at 4,135.310 kilometers by Twitter user Teitoku06142. [https://twitter.com/Teitoku06142/status/1236634221034135552] [https://twitter.com/Teitoku06142/status/1237316191971995648]
*The solo world record is held by Peach & Daisy at 4,135.314 kilometers by YouTube user Desu_nossu. {{YouTube|175XNCEeHLA|t=181}}
*The co-op world record is held by Roy and Peach at 15,651.058 kilometers by YouTube user Teitoku06142. {{YouTube|r6llZDm6Qro}}
*The co-op world record is held by Roy and Peach at 15,677.188 kilometers by YouTube user Teitoku06142. {{YouTube|5zB6WFm5f6Y|t=1428}}


==Gallery==
==Gallery==
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|nl=Honkbalsmash
|nl=Honkbalsmash
|nlM=Baseball Smash
|nlM=Baseball Smash
|ru={{rollover|Смэш-бейсбол|Smesh-beysbol|?}}
|ru={{rollover|Смэш-бейсбол|Smèsh-beysbol|?}}
|ruM=Smash Baseball
|ruM=Smash Baseball
|ko={{rollover|홈런 콘테스트|Homleon konteseuteu|?}}
|ko={{rollover|홈런 콘테스트|Homneon Konteseuteu|?}}
|koM=Home-Run Contest
|koM=Home-Run Contest
|zh_tw={{rollover|全壘打競賽|Quánlěidǎ jìngsài|?}}
|zh_tw={{rollover|全壘打競賽|Quánlěidǎ jìngsài|?}}
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===In ''Melee''===
===In ''Melee''===
*There is a wall approximately 50 feet/15 metres to the left of the platform (off screen) that Sandbag can bounce off of.
*There is a wall approximately 50 feet/15 metres to the left of the platform (off screen) that Sandbag can bounce off of.
[[File:Ssbm homeruncomparison.png|thumb|right|Sandbag's position and scale are identical between versions while the platform's scale isn't, proving the US version has a smaller platform.]]
[[File:Ssbm homeruncomparison.png|thumb|Sandbag's position and scale are identical between versions while the platform's scale isn't, proving the US version has a smaller platform.]]
*The platform changes size depending on what language the game is set to. The US version is slightly smaller than the Japanese and European versions. (This can be demonstrated by hitting the Sandbag from its starting position with a [[dash attack]] from the Home-Run Bat; the Sandbag will fall off the platform in the US version but stay on in the Japanese and European versions.)
*The platform changes size depending on what language the game is set to. The American version is slightly smaller than the Japanese and PAL versions. (This can be demonstrated by hitting the Sandbag from its starting position with a [[dash attack]] from the Home-Run Bat; the Sandbag will fall off the platform in the American version but stay on in the Japanese and PAL versions.)
*In the NTSC version, the distance counter will stop at 9999.9 feet as it has run out of digits. However, values beyond this are still properly recorded under each characters' high score.
*In the NTSC English version, the distance counter will stop at 9999.9 feet as it has run out of digits. However, values beyond this are still properly recorded under each characters' high score.
**Four characters, Ganondorf, the Ice Climbers, Captain Falcon, and Peach, can exceed 10,000 feet. Of these, Ganondorf is the only one that can do so in real time without using a glitch.
**Four characters &mdash; Ganondorf, the Ice Climbers, Captain Falcon, and Peach &mdash; can exceed 10,000 feet. Of these, Ganondorf is the only one that can do so in real time without using a glitch.
***The Ice Climbers require using the [[freeze glitch]], while Captain Falcon and Peach require [[TAS]] to pull off their strategies, and so they cannot reasonably be performed in real time.
***The Ice Climbers require using the [[freeze glitch]], while Captain Falcon and Peach require [[TAS]] to pull off their strategies, and so they cannot reasonably be performed in real time.


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==Trivia==
==Trivia==
*''Melee'' and ''Ultimate''{{'}}s Home-Run Contests has no voice clip for the announcer saying "Go!", unlike ''Brawl'' and ''Smash 4''{{'}}s Home-Run Contests.
*''Melee'' and ''Ultimate''{{'}}s Home-Run Contests do not have the announcer say "Go!", unlike ''Brawl'' and ''Smash 4''{{'}}s Home-Run Contests.
*In ''Melee'', Sheik ends up sending opponents flying vertically with the Home-Run Bat. As a result, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.
*[[Jigglypuff]] is one of the few characters in the mode that can be KO'd, by breaking its shield. Also, [[Snake]] can be KO'd by blowing himself up with [[C4]], and [[Steve]] can be KO'd by blowing himself up with [[TNT]]. Should this happen, these characters will respawn from the [[revival platform]].
*[[Jigglypuff]] is one of the few characters in the mode that can be KO'd, by breaking its shield. Also, [[Snake]] can be KO'd by blowing himself up with [[C4]], and [[Steve]] can be KO'd by blowing himself up with [[TNT]]. Should this happen, these characters will respawn from the [[revival platform]].
**At least in ''Melee'', with theoretically perfect RNG it is possible for {{SSBM|Peach}} to KO herself by pulling at least 6 [[Bob-omb]]s within the 10 seconds {{YouTube|np3MmCwyik8}}, though it has not been proven if the game's pseudorandom algorithm is sufficiently high-quality to actually generate this.
**At least in ''Melee'', with theoretically perfect randomization, it is possible for {{SSBM|Peach}} to KO herself by pulling at least 6 [[Bob-omb]]s within the 10 seconds {{YouTube|np3MmCwyik8}}, though it has not been proven if the game's pseudorandom algorithm is sufficiently high-quality to actually generate this.
*In Home-Run Contest, [[Steve]] starts off with diamond tools. Additionally, the crafting table can’t be spawned, although Steve can still build blocks.


==External links==
==External links==
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{{SSBUMenus}}
{{SSBUMenus}}


[[Category:Single Player Modes]]
[[Category:Single-player modes]]
[[Category:Co-op modes]]
[[Category:Co-op modes]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBM)]]
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