Hitbox: Difference between revisions

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*Orange represents a damagable hitbox- These can be found on projectiles with a lifespan that can be reduced by receiving attacks([[Ness]]' PK Fire, [[Link]]/[[YLink]]'s bombs and arrows, [[Sheik]]'s needles).
*Orange represents a damagable hitbox- These can be found on projectiles with a lifespan that can be reduced by receiving attacks([[Ness]]' PK Fire, [[Link]]/[[YLink]]'s bombs and arrows, [[Sheik]]'s needles).
*Red represents a damaging hitbox- These can be found on most non-grab attacks.
*Red represents a damaging hitbox- These can be found on most non-grab attacks.
*Purple represents a grab hitbox- These can be found on grabs as well as [[Ganondorf]]'s Dark Dive, [[CF]]'s Falcon Dive, [[Kirby]]'s Inhale, [[Yoshi]]'s Swallow, and [[Bowser]]'s Koopa Klaw.
*Purple represents a grab hitbox- These can be found on grabs as well as [[Ganondorf]]'s Dark Dive, [[Captain Falcon]]'s Falcon Dive, [[Kirby]]'s Inhale, [[Yoshi]]'s Swallow, and [[Bowser]]'s Koopa Klaw.  All these attacks share the characteristic of being able to penetrate the enemy's shield.
*Yellow-green represents a counter hitbox- These are on [[Marth]]/[[Roy]]'s Counter, [[Ness]]' fsmash, [[Dr. Mario]]'s Super Sheet, and [[Mario]]'s Cape.  These can also be found on all throws.
*Yellow-green represents a counter hitbox- These are on [[Marth]] and [[Roy]]'s Counter, [[Ness]]' [[forward smash]], [[Dr. Mario]]'s Super Sheet, and [[Mario]]'s Cape.  These can also be found on all throws.
*Green represents a temporarily non-damagable area- A character who is on the spawn platform or who has been off of the spawn platform for no more than two seconds. Characters that attack something with green collision bubbles will suffer hit-stun lag.
*Green represents a temporarily non-damagable area- A character who is on the spawn platform or who has been off of the spawn platform for no more than two seconds. Characters that attack something with green collision bubbles will suffer hit-stun lag.
*Blue represents a temporarily invincible area- An area of a character that is immune to attacks. This usually occurs as part of an attack.  Characters that attack something with blue collision bubbles will not suffer hit-stun lag.
*Blue represents a temporarily invincible area- An area of a character that is immune to attacks. This usually occurs as part of an attack.  Characters that attack something with blue collision bubbles will not suffer hit-stun lag.
*Blue-green represents a shield area(Any character's shield as well as [[Link]]/[[YLink]]'s hand shield)
*Blue-green represents a shield area (any character's shield as well as [[Link]] and [[Young Link]]'s hand shield)
[[Category:Terms]]
[[Category:Terms]]
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