Helpless: Difference between revisions

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[[File:Mario Helpless.png|thumb|175px|A frame form Mario's helpless animation in ''[[Super Smash Bros.]]'']]
[[File:Mario Helpless.png|thumb|175px|A frame from Mario's helpless animation in ''[[Super Smash Bros.]]'']]
'''Helpless''' (also known as '''freefall''', '''special fall''' and various other names, and called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], maneuvering left/right, [[fastfalling]], or climbing a [[Ladder (stage element)|ladder]], until they land on the ground or pass a [[blast line]]. Helplessness is typically associated with just having used one's [[triple jump]], although it also occurs after using certain other special moves (usually ones which help recovery). Many special moves involving controllable projectiles (such as [[Ness]]'s [[PK Flash]] and [[Zelda]]'s [[Din's Fire]]) cause helplessness as well in all games besides ''Ultimate''.
'''Helpless''' (also known as '''freefall''', '''special fall''' and various other names, and called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], maneuvering left/right, [[fastfalling]], or climbing a [[Ladder (stage element)|ladder]], until they land on the ground or pass a [[blast line]]. Helplessness is typically associated with just having used one's [[triple jump]], although it also occurs after using certain other special moves (usually ones which help recovery). Many special moves involving controllable projectiles (such as [[Ness]]'s [[PK Flash]] and [[Zelda]]'s [[Din's Fire]]) cause helplessness as well in all games besides ''Ultimate''.


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