Hadoken: Difference between revisions
→Input Hadoken
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===Input Hadoken=== | ===Input Hadoken=== | ||
[[File:InputHadoken.jpg|thumb|left|Input Hadoken. Note the slightly larger size compared to the standard attack's projectile.]] | [[File:InputHadoken.jpg|thumb|left|Input Hadoken. Note the slightly larger size compared to the standard attack's projectile.]] | ||
:{{cquote|Quickly input down, down-forward, forward for 1.25x power. You might have to practice a bit to really figure out | :{{cquote|Quickly input down, down-forward, forward for 1.25x power. You might have to practice a bit to really figure out how to do a Hadoken. |cite=In-Game Tip}} | ||
Inputting the original arcade input for the move (down, down forward, forward, attack/special) makes Ryu perform a stronger '''Input Hadoken''', with him voicing out the attack with a fiercer voice. The projectile becomes slightly larger and minutely stronger in the process, doing 6-7% damage, but still travels slowly with similar range as the original. The attack emits a tiny spark if the player successfully inputs it correctly, similar to the spark seen by [[fastfall]]ing fighters. Ryu can also perform this while in standby after breaking the [[Smash Ball]]. | Inputting the original arcade input for the move (down, down forward, forward, attack/special) makes Ryu perform a stronger '''Input Hadoken''', with him voicing out the attack with a fiercer voice. The projectile becomes slightly larger and minutely stronger in the process, doing 6-7% damage, but still travels slowly with similar range as the original. The attack emits a tiny spark if the player successfully inputs it correctly, similar to the spark seen by [[fastfall]]ing fighters. Ryu can also perform this while in standby after breaking the [[Smash Ball]]. | ||