Greninja (SSBU): Difference between revisions

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|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A-
|tier = B+
|ranking = 33
|ranking = 34
}}
}}
<!--REMEMBER: Nintendo's official stance is that Greninja, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
<!--
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was officially revealed on June 12th, 2018 alongside {{SSBU|Mr. Game & Watch}} and the rest of the returning roster. Greninja is classified as [[Fighter number|Fighter #50]].
'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was officially revealed on June 12th, 2018 alongside {{SSBU|Mr. Game & Watch}} and the rest of the returning roster. Greninja is classified as [[Fighter number|Fighter #50]].


Billy Bob Thompson, Yūji Ueda, Frédéric Clou and Benedikt Gutjan's portrayals of Greninja from ''[[Super Smash Bros. 4]]'' were repurposed for the English, Japanese, French and German versions of ''Ultimate'', respectively.
Billy Bob Thompson, Yūji Ueda, Frédéric Clou and Benedikt Gutjan's portrayals of Greninja from ''[[Super Smash Bros. 4]]'' were repurposed for the English, Japanese, French and German versions of ''Ultimate'', respectively.


Greninja is ranked 33rd out of 82 on the current [[tier list]], placing it in the A- tier. This is a marginal rise from its 26th out of 54 placement in ''SSB4''.
Greninja is ranked 34th out of 82 on the current [[tier list]], placing it in the B+ tier. This is a marginal rise from its 26th out of 54 placement in ''SSB4''.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
<!--REMEMBER: Nintendo's official stance is that Greninja, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
<!--
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
Greninja, true to being a ninja-themed character, has very strong mobility; it has the 4th fastest [[walking speed]], the 8th fastest [[dash|run speed]], the 10th fastest [[air speed]], is tied for the 9th fastest [[fall speed|falling]] and [[fast fall]]ing speed, the 2nd highest [[gravity]], and possesses the 2nd highest [[jump|jump height]] overall. However, unlike most characters who boast similar mobility (such as {{SSBU|Sheik}}), Greninja boasts a surprising amount of KO options, good range on plenty of its attacks, and KO throws.
Greninja, true to being a ninja-themed character, has very strong mobility; it has the 4th fastest [[walking speed]], the 8th fastest [[dash|run speed]], the 10th fastest [[air speed]], is tied for the 9th fastest [[fall speed|falling]] and [[fast fall]]ing speed, the 2nd highest [[gravity]], and possesses the 2nd highest [[jump|jump height]] overall. However, unlike most characters who boast similar mobility (such as {{SSBU|Sheik}}), Greninja boasts a surprising amount of KO options, good range on plenty of its attacks, and KO throws.


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Finally, Greninja's special moves are effective in various situations. [[Water Shuriken]] acts as a versatile zoning tool, as well as a high-percentage KO option when fully charged. At low-to-mid percents, it is also a combo starter, allowing Greninja to rush down its opponent and follow up with any aerial attack or an up smash. [[Shadow Sneak]] works as an effective recovery mix up, as well as a potent KO move from a good read or pseudo-combo finisher. Despite lacking an offensive hitbox, [[Hydro Pump]] is a good recovery move for its long distance, and can be used for gimping recoveries due to having windbox properties. [[Substitute]] is a counterattack with the unique attribute of being able to be aimed in one of 8 different directions upon a successful counter. These angled follow ups allow for Greninja to gain pseudo-follow ups as well as KO earlier by picking the optimal angle in regards to stage positioning.
Finally, Greninja's special moves are effective in various situations. [[Water Shuriken]] acts as a versatile zoning tool, as well as a high-percentage KO option when fully charged. At low-to-mid percents, it is also a combo starter, allowing Greninja to rush down its opponent and follow up with any aerial attack or an up smash. [[Shadow Sneak]] works as an effective recovery mix up, as well as a potent KO move from a good read or pseudo-combo finisher. Despite lacking an offensive hitbox, [[Hydro Pump]] is a good recovery move for its long distance, and can be used for gimping recoveries due to having windbox properties. [[Substitute]] is a counterattack with the unique attribute of being able to be aimed in one of 8 different directions upon a successful counter. These angled follow ups allow for Greninja to gain pseudo-follow ups as well as KO earlier by picking the optimal angle in regards to stage positioning.


Like all characters, Greninja is flawed in many ways. One of Greninja's primary flaws is its inability to break out of disadvantage state. While not as bad as the previous game, Greninja still has difficulties escaping combos due to its fast falling speed and its aerials still having relatively high startup. This can sometimes be alleviated with its back or down aerials, but both are not very effective due to back aerial's almost entirely horizontal hitboxes and down aerial's landing lag. Another option is aerial Water Shuriken, which stalls Greninja in the air and can be used as a landing mix up, as well as Hydro Pump landing mix ups.  
However, Greninja is also flawed in many ways. One of Greninja's primary flaws is its inability to break out of disadvantage state. While not as bad as the previous game, Greninja still has difficulties escaping combos due to its fast falling speed and its aerials still having relatively high startup. This can sometimes be alleviated with its back or down aerials, but both are not very effective due to back aerial's almost entirely horizontal hitboxes and down aerial's landing lag. Another option is aerial Water Shuriken, which stalls Greninja in the air and can be used as a landing mix up, as well as Hydro Pump landing mix ups.
 
Another notable weaknesses is Greninja's multihit moves, especially back air and up air, being notoriously inconsistent, allowing opponents to escape out of these moves. As both aerials are some of Greninja's best combo tools, the inconsistency greatly affects its combo game.


Greninja's biggest weakness, however, is its terrible out of shield game, which is arguably the worst of the entire cast. Because of its high short hop, its aerials slow startup, and lacking a fast grab (although it has good range), Greninja lacks an effective out of shield option faster than frame 14. While its back aerial is fairly quick at frame 5 (making it frame 8 out of shield), it is unable to hit opponents in front of Greninja and is very inconsistent at hitting opponents behind Greninja due to its high short hop. Jumping or rolling out of shield are potential options to reset neutral, but they are very predictable and easily read. Thus, when Greninja is pinned down in shield, it has difficulty escaping the situation without being heavily punished. Combined with its vulnerability to combos, this gives it an atrocious defensive game.  
Greninja's biggest weakness, however, is its terrible out of shield game, which is arguably the worst of the entire cast. Because of its high short hop, its aerials slow startup, and lacking a fast grab (although it has good range), Greninja lacks an effective out of shield option faster than frame 14. While its back aerial is fairly quick at frame 5 (making it frame 8 out of shield), it is unable to hit opponents in front of Greninja and is very inconsistent at hitting opponents behind Greninja due to its high short hop. Jumping or rolling out of shield are potential options to reset neutral, but they are very predictable and easily read. Thus, when Greninja is pinned down in shield, it has difficulty escaping the situation without being heavily punished. Combined with its vulnerability to combos, this gives it an atrocious defensive game.  
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
<!--REMEMBER: Nintendo's official stance is that Greninja, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
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Greninja has been greatly buffed from ''Smash 4'' to ''Ultimate''. Its playstyle's traits have been further improved in the transition, while the general engine changes benefit said playstyle.
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
Greninja has been greatly buffed in the transition from ''SSB4'' to ''Ultimate''. An assortment of its traits, such as its strong combo game and great mobility, that made up its playstyle have been further improved, while the general engine changes benefit said playstyle.


Most of the universal changes notably benefit Greninja. As with all other characters in the game, Greninja's already quick mobility is faster like most characters, which benefits its hit-and-run playstyle, allowing Greninja to close in the distance and escape to reset the neutral game much more easily. The ability to run cancel into any ground move allows Greninja to further exploit its amazing ground mobility, allowing for easier setups into its combo starters, such as up and down tilt and dash attack. Furthermore, the reduced landing lag on Greninja's aerial attacks gives it an easier time landing, while the universal 3-frame jumpsquat improves Greninja's ground-to-air potential. The implementation of [[spot dodge]] canceling improves its potential punish game, due to its wide variety of combo starters and fast frame data. Finally, the changes to air dodge mechanics slightly improve its previously below average edgeguarding game.
Most of the universal changes notably benefit Greninja. As with all other characters in the game, Greninja's already quick mobility is faster like most characters, which benefits its hit-and-run playstyle. The ability to [[dash-canceling|run cancel into any ground move]] allows Greninja to further exploit its amazing ground mobility, allowing for easier setups into its combo starters, such as [[up tilt|up]] and [[down tilt]]s and [[dash attack]]. The universally reduced landing lag on aerial attacks gives Greninja an easier time landing and comboing, while the universal 3-frame jumpsquat improves Greninja's ground-to-air potential. The implementation of [[spot dodge]] canceling and the changes to [[perfect shield]]ing improve its potential punish game, due to its wide variety of combo starters and fast frame data.


Aside from the universal changes, Greninja has also received notable direct buffs. The biggest ones were to its grab game: its standing grab is faster and its pummel, previously one of the worst in ''Smash 4'', deals less damage but is significantly faster, which allows Greninja to deal much more damage before throwing the opponent. Greninja's forward throw has higher knockback, allowing it to KO in an emergency, as with up throw. Its up and down throws also have better combo and juggling potential due to the universal changes to mobility - down throw notably now allows for potential KO confirms into forward and back aerial. Other buffs include [[Water Shuriken]] having more range, improving Greninja's camping ability. Greninja now has a new down tilt that has lower ending lag and sends at more favorable angles, and its dash attack sends at a higher angle, further improving Greninja's combo game. Greninja's KO power has also been buffed, with forward smash and forward aerial receiving higher knockback, up smash connecting better into its second hit, and down smash having faster startup. Lastly, [[Substitute]] now slows opponents down and offers Greninja intangibility during all of its attack variations, bringing it in line with other counterattacks.
Aside from the universal changes, Greninja has also received notable direct buffs. The biggest ones were to its [[grab]] game; its standing grab is faster and its pummel, previously one of the worst in ''SSB4'', deals less damage but is significantly faster, making it better all-around. Greninja's [[forward throw]] has higher knockback, allowing it to KO in an emergency, as with [[up throw]]. Its up and [[down throw]]s also have better combo and juggling potential due to the universal changes to mobility down throw notably now allows for potential KO confirms into [[forward aerial|forward]] and [[back aerial]]s Outside of its improved grab game, Greninja now has a new down tilt that has lower ending lag and sends at more favorable angles, and its dash attack sends at a higher angle, further improving Greninja's combo game. [[Water Shuriken]] has more range, improving Greninja's camping ability combined with its faster mobility. [[Substitute]] now slows opponents down and offers Greninja intangibility during all of its attack variations, bringing it in line with other counterattacks. Greninja's KO power has also been buffed, with [[forward smash]] and forward aerial receiving higher knockback, [[up smash]] connecting better into its second hit, and [[down smash]] having faster startup.


On the other hand, Greninja is not without its nerfs. Notably, the ability to tech footstools has made footstool combos harder to pull off, which hinders Greninja's combo ability (specifically from its down aerial); however, this nerf is alleviated by Greninja's buffed combo game, due to other universal changes that impact it more positively. Substitute's attack variants are all weaker while also being more laggy overall, which compensates for the attack's new intangibility. In exchange for its buffed mobility, Greninja is now lighter, which brings it slightly more in-line with other combo-centric and/or hit-and-run characters, while not compensating much for its vulnerability to combos.
On the other hand, Greninja is not without a few nerfs. Notably, the ability to [[tech]] footstools has made footstool combos much harder to pull off, which hinders Greninja's combo ability (specifically from its [[down aerial]]), though this is alleviated by the various buffs to Greninja's moveset. Substitute's attack variants are all weaker while also being more laggy overall, which compensates for the attack's new intangibility. In exchange for its buffed mobility, Greninja is now lighter, which brings it slightly more in-line with other combo-centric and/or hit-and-run characters, while not compensating much for its vulnerability to combos.


As a result of receiving multiple buffs with relatively few nerfs, Greninja has improved significantly from ''Smash 4'', and has retained its status as a viable character in ''Ultimate'', with above average representation and some strong results in competitive play thanks to smashers such as {{Sm|iStudying}}, {{Sm|Jw}}, {{Sm|Lea}}, {{Sm|Somé}}, and {{Sm|Stroder}}. Because of this, Greninja is considered as a high or even top-tier character by many professional players.
In terms of universal changes, some of them are as benefitial as they are detrimental to Greninja. The changes to [[air dodge]] mechanics slightly improve its previously below average edgeguarding game, but also make it more vulnerable to combos. The increased [[shieldstun]] makes Greninja's own attacks much safer on shield, but also weakens its already poor [[out of shield]] game, forcing it to abuse the revamped perfect shielding. Lastly, the weakening of [[rage]] makes it slightly harder for Greninja to take advantage of it, despite compensating for its lighter weight.
 
Collectively, Greninja's strengths and weaknesses are more defined. It now performs much better as a hit-and-run, combo-centric character, with excellent mobility and various KO options and set-ups at a variety of percentages, but with its light weight and attributes making it just as vulnerable to combos while keeping its terrible out of shield game. Despite its nerfs to its previous footstool combos, Greninja has been generally compensated due to the gameplay changes to the engine and the buffs to its moveset giving it a more traditional combo game. That said, various veterans have also been buffed to varying degrees, especially through game updates, while Greninja has comparatively received minor, unimpactful changes from them. Nevertheless, Greninja has improved from ''SSB4'', keeping up with the rest of the cast in ''Ultimate''.


{{SSB4 to SSBU changelist|char=Greninja}}
{{SSB4 to SSBU changelist|char=Greninja}}
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|usmashdmg=5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late)
|usmashdmg=5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late)
|usmashdesc=Two reverse gripped inward slashes with water kunai, similar to {{SSBU|Sheik}}'s up smash. Greninja's strongest finisher, especially when hit clean. Can be combo'd into from a down-tilt at specific percentages for a KO.
|usmashdesc=Two reverse gripped inward slashes with water kunai, similar to {{SSBU|Sheik}}'s up smash. Greninja's strongest finisher, especially when hit clean. Can be combo'd into from a down-tilt at specific percentages for a KO.
|dsmashname=Water Kunai Shake Off ({{ja|ダブルふりはらいみずくない|Furuharai Mizu Kunai}})
|dsmashname=Water Kunai Shake Off ({{ja|ダブルふりはらいみずくない|Daburu Furiharai Mizu Kunai}})
|dsmashdmg=13% (kunai), 11% (arms)
|dsmashdmg=13% (kunai), 11% (arms)
|dsmashdesc=Hits both sides with water kunai. Due to it sending opponents at an [[semi-spike]] angle and coming out on frame 11, it is a quick and effective way to set up an edge-guard situation.
|dsmashdesc=Hits both sides with water kunai. Due to it sending opponents at an [[semi-spike]] angle and coming out on frame 11, it is a quick and effective way to set up an edge-guard situation.
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|usdesc=Uses Hydro Pump to propel itself in the inputted direction; it can be used twice. Each shot has a [[windbox]] effect that pushes opponents, making it a decent option for gimping predictable recoveries.
|usdesc=Uses Hydro Pump to propel itself in the inputted direction; it can be used twice. Each shot has a [[windbox]] effect that pushes opponents, making it a decent option for gimping predictable recoveries.
|dsname=Substitute
|dsname=Substitute
|dsdmg=14% (up or down), 11% (left or right)
|dsdmg=13% (up or down), 12% (diagonally), 11% (left or right)
|dsdesc=Does a pose, and if anyone hits it while posing, Greninja will temporarily disappear, get replaced by a wooden log or a Substitute doll, and then appear behind the opponent and strike them. It deviates noticeably from other counters, as the attack itself can be angled in an inputted direction and launching the opponent in that direction (with the down input meteor smashing opponents, which makes it a good punish against reckless edgeguarders).
|dsdesc=Does a pose, and if anyone hits it while posing, Greninja will temporarily disappear, get replaced by a wooden log or a Substitute doll, and then appear behind the opponent and strike them. It deviates noticeably from other counters, as the attack itself can be angled in an inputted direction and launching the opponent in that direction (with the down input meteor smashing opponents, which makes it a good punish against reckless edgeguarders).
|fsname=Secret Ninja Attack
|fsname=Secret Ninja Attack
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|dtauntdmg=0.5%
|dtauntdmg=0.5%
|dtauntdesc=While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water. The sprays produce some knockback, though they're only able to KO Mario at 599% percent. A video showing the exact KO percentages at which each character can be KO'd can be found [https://www.youtube.com/watch?v=cH7IDQ_8vic here]. Unlike the rest of Greninja's taunts, this one cannot be cancelled (unless Shadow Sneak is being charged before using it).
|dtauntdesc=While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water. The sprays produce some knockback, though they're only able to KO Mario at 599% percent. A video showing the exact KO percentages at which each character can be KO'd can be found [https://www.youtube.com/watch?v=cH7IDQ_8vic here]. Unlike the rest of Greninja's taunts, this one cannot be cancelled (unless Shadow Sneak is being charged before using it).
}}
===Stats===
{{Attributes
| cast=89
| weight=88 | rweight=66-68
| dash=2.178 | rdash=14-15
| run=2.288 | rrun=8
| walk=1.502 | rwalk=4
| trac=0.087 | rtrac=75-76
| airfric=0.015 | rairfric=9-30
| air=1.239 | rair=10
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.07 | raddaccel=26-38
| gravity=0.18 | rgravity=2
| fall=1.85 | rfall=9-11
| ff=2.96 | rff=9-11
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=46 | rjumpheight=2
| shorthop=22.11 | rshorthop=1
| djump=46 | rdjump=5
}}
}}


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Greninja Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Greninja Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Greninja Korean Announcer SSB4-SSBU.wav|Korean
Greninja Korean Announcer SSB4-SSBU.wav|Korean
Greninja French Announcer SSBU.wav|French
Greninja Russian Announcer SSBU.wav|Russian
</gallery>
</gallery>


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*Hunches over and assumes a ninjutsu stance.
*Hunches over and assumes a ninjutsu stance.
<gallery>
<gallery>
SSBUGreninjaIdle1.gif|Greninja's first idle pose
SSBUGreninjaIdle1.gif|Greninja's first idle pose.
SSBUGreninjaIdle2.gif|Greninja's second idle pose
SSBUGreninjaIdle2.gif|Greninja's second idle pose.
</gallery>
</gallery>


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
In the early metagame, players quickly noticed that Greninja had been buffed from ''Smash 4'', with improved versatility and speed, and despite losing its [[footstool]] combos, it gained a stronger combo game thanks to improved frame data on moves such as its dash attack, up throw, down throw, and neutral air. Greninja's high learning curve did not deter players such as {{Sm|Stroder}}, {{Sm|Jw}}, and {{Sm|Lea}} from seeing success with the character. Due to Greninja's buffs and its strong representation, it was considered an upper-high tier character in the early metagame.
In the early metagame, players quickly noticed that Greninja had been buffed from ''Smash 4'', with improved versatility and speed, and despite losing its [[footstool]] combos, it gained a stronger combo game thanks to improved frame data on moves such as its dash attack, up throw, down throw, and neutral air. Greninja's high learning curve did not deter players such as {{Sm|Stroder}}, {{Sm|Jw}}, and {{Sm|Lea}} from seeing success with the character. Due to Greninja's buffs and its strong representation, it was considered an upper-high tier character in the early metagame.


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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Greninja professionals (SSBU)]]''
''See also: [[:Category:Greninja players (SSBU)]]''


*{{Sm|Elexiao|France}} - One of the best Greninja players in Europe in the early metagame. Placed 1st at {{Trn|4 Seasons Tournament: Winter 2020}}, 2nd at {{Trn|SEL 4: Crêpes Strikes Back}}, 5th at {{Trn|VCA 2019}}, 7th at {{Trn|Valhalla III}}, and 9th at {{Trn|Ultimate Fighting Arena 2019}} with wins over players such as {{Sm|Oryon}}, {{Sm|Flow}}, and {{Sm|Tru4}}. Ranked 13th on the [[European Smash Rankings]].
*{{Sm|Elexiao|France}} - One of the best Greninja players in Europe in the early metagame. Placed 1st at {{Trn|4 Seasons Tournament: Winter 2020}}, 2nd at {{Trn|SEL 4: Crêpes Strikes Back}}, 5th at {{Trn|VCA 2019}}, 7th at {{Trn|Valhalla III}}, and 9th at {{Trn|Ultimate Fighting Arena 2019}} with wins over players such as {{Sm|Oryon}}, {{Sm|Flow}}, and {{Sm|Tru4}}. Ranked 13th on the [[European Smash Rankings]].
*{{Sm|iStudying|Netherlands}} - One of the best Greninja players in Europe. Placed 1st at both {{Trn|The Ultimate Performance 3}} and {{Trn|Heroes of Dutch Comic Con Winter Edition}}, 9th at both {{Trn|Ultimate Fighting Arena 2019}} and {{Trn|Temple: Hermès Edition}}, and 13th at {{Trn|Valhalla III}} with wins over players such as {{Sm|Stroder Ame}}, {{Sm|quiK}}, and {{Sm|Space}}. Ranked 27th on the [[PGRU v3 EU]].
*{{Sm|iStudying|Netherlands}} - One of the best Greninja players in Europe. Placed 1st at both {{Trn|The Ultimate Performance 3}} and {{Trn|Heroes of Dutch Comic Con Winter Edition}}, 9th at both {{Trn|Ultimate Fighting Arena 2019}} and {{Trn|Temple: Hermès Edition}}, and 13th at {{Trn|Valhalla III}} with wins over players such as {{Sm|Stroder Ame}}, {{Sm|quiK}}, and {{Sm|Space}}. Ranked 27th on the [[PGRU v3 EU]].
*{{Sm|Jw|Canada}} - The best Greninja player in Canada. Placed 9th at {{Trn|Pound 2019}}, 13th at {{Trn|Shine 2019}}, 17th at both {{Trn|Get On My Level 2019}} and {{Trn|The Big House 9}}, and 33rd at {{Trn|Frostbite 2020}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Mr. E}}, and {{Sm|Wishes}}. Ranked 1st on the [[Smash Canada Rankings Ultimate]].
*{{Sm|Jw|Canada}} - The best Greninja player in Canada. Placed 9th at {{Trn|Pound 2019}}, 13th at {{Trn|Shine 2019}}, 17th at both {{Trn|Get On My Level 2019}} and {{Trn|The Big House 9}}, and 33rd at {{Trn|Frostbite 2020}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Mr. E}}, and {{Sm|Wishes}}. Ranked 1st on the [[Smash Canada Rankings Ultimate]].
*{{Sm|Lea|Japan}} - The best Greninja player in the world. Placed 5th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 6}}, 7th at both {{Trn|2GG: Kongo Saga}} and  {{Trn|Kagaribi 4}}, and 9th at {{Trn|Frostbite 2019}} with wins over players such as {{Sm|KEN}}, {{Sm|Raito}}, and {{Sm|Dabuz}}. Ranked 21st on the [[Fall 2019 PGRU]].
*{{Sm|Lea|Japan}} - One of the best Greninja players in the world. Placed 5th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 6}}, 7th at both {{Trn|2GG: Kongo Saga}} and  {{Trn|Kagaribi 4}}, and 9th at {{Trn|Frostbite 2019}} with wins over players such as {{Sm|KEN}}, {{Sm|Raito}}, and {{Sm|Dabuz}}. Ranked 21st on the [[Fall 2019 PGRU]].
*{{Sm|Oisiitofu|Japan}} -  Placed 9th at both {{Trn|Sumabato SP 2}} and {{Trn|Maesuma TOP 1}}, 13th at {{Trn|Sumabato SP 12}}, and 17th at both {{Trn|KVOxTSB 2019}} and {{Trn|Sumabato SP 7}} with wins over players such as {{Sm|Zackray}}, {{Sm|Atelier}}, and {{Sm|Nishiya}}. Currently ranked 86th on the [[Japan Player Rankings]].
*{{Sm|Oisiitofu|Japan}} -  Placed 9th at both {{Trn|Sumabato SP 2}} and {{Trn|Maesuma TOP 1}}, 13th at {{Trn|Sumabato SP 12}}, and 17th at both {{Trn|KVOxTSB 2019}} and {{Trn|Sumabato SP 7}} with wins over players such as {{Sm|Zackray}}, {{Sm|Atelier}}, and {{Sm|Nishiya}}. Currently ranked 86th on the [[Japan Player Rankings]].
*{{Sm|Somé|Japan}} - Placed 1st at {{Trn|TSC 11}}, 3rd at {{Trn|TSC 12}}, 7th at {{Trn|Sumabato SP 4}}, 9th at {{Trn|Umebura SP 6}}, and 13th at {{Trn|Umebura SP 4}} with wins over players such as {{Sm|Jagaimo}}, {{Sm|Etsuji}}, and {{Sm|HIKARU}}. Currently ranked 21st on the [[Japan Player Rankings]].
*{{Sm|Somé|Japan}} - Placed 1st at {{Trn|TSC 11}}, 3rd at {{Trn|TSC 12}}, 7th at {{Trn|Sumabato SP 4}}, 9th at {{Trn|Umebura SP 6}}, and 13th at {{Trn|Umebura SP 4}} with wins over players such as {{Sm|Jagaimo}}, {{Sm|Etsuji}}, and {{Sm|HIKARU}}. Currently ranked 21st on the [[Japan Player Rankings]].
*{{Sm|Stroder|USA}} - One of the best Greninja players in the world in the early metagame. Placed 5th at {{Trn|Glitch 8 - Missingno}}, 9th at {{Trn|Mainstage}}, 13th at {{Trn|Shine 2019}}, and 25th at both {{Trn|EVO 2019}} and {{Trn|Frostbite 2020}} with wins over players such as {{Sm|Tweek}}, {{Sm|Maister}}, and {{Sm|ESAM}}. Ranked 29th on the [[Spring 2019 PGRU]].
*{{Sm|Stroder|USA}} - One of the best Greninja players in the world in the early metagame. Placed 5th at {{Trn|Glitch 8 - Missingno}}, 9th at {{Trn|Mainstage}}, 13th at {{Trn|Shine 2019}}, and 25th at both {{Trn|EVO 2019}} and {{Trn|Frostbite 2020}} with wins over players such as {{Sm|Tweek}}, {{Sm|Maister}}, and {{Sm|ESAM}}. Ranked 29th on the [[Spring 2019 PGRU]].
*{{Sm|Tarik|Germany}} - Co-mains Greninja with {{SSBU|Kazuya}} and is the best Greninja player in Europe. Placed 2nd at {{Trn|Smash Contest: DoKomi 2022}}, 7th at {{Trn|Syndicate 2019}}, 9th at {{Trn|Ultimate Fighting Arena 2019}}, 13th at {{Trn|Ultimate Fighting Arena 2022}}, and 25th at {{Trn|Glitch 8 - Missingno}} with wins over players such as {{Sm|ESAM}}, {{Sm|MVD}}, and {{Sm|Chag}}. Ranked 6th on the [[PGRU v3 EU]].
*{{Sm|Tarik|Germany}} - The best Greninja player in 2023 onwards. Placed 2nd at {{Trn|Smash Contest: DoKomi 2022}}, 5th at {{Trn|Rise 'N Grind 2023}}, 7th at both {{Trn|Syndicate 2019}} and {{Trn|Ultimate Fighting Arena 2023}}, and 9th at {{Trn|Ultimate Fighting Arena 2019}} with wins over players such as {{Sm|ESAM}}, {{Sm|MVD}}, and {{Sm|Shuton}}. Ranked 6th on the [[PGRU v3 EU]].
*{{Sm|Venia|USA}} -  One of the best Greninja players in the United States, but is currently banned from several tournaments. Placed 3rd at {{Trn|Return to Yoshi's Island}}, 7th at {{Trn|CEO Dreamland 2020}}, 25th at {{Trn|Let's Make Big Moves}}, and 33rd at both {{Trn|The Big House 9}} and {{Trn|GENESIS 7}} with wins over players such as {{Sm|Tweek}}, {{Sm|Dabuz}}, and {{Sm|Mr. E}}. Ranked as high as 2nd on the [[New York City Power Rankings#Super Smash Bros. Ultimate rankings|New York City Ultimate Power Rankings]].
*{{Sm|Venia|USA}} -  One of the best Greninja players in the United States, but is currently banned from several tournaments. Placed 3rd at {{Trn|Return to Yoshi's Island}}, 7th at {{Trn|CEO Dreamland 2020}}, 25th at {{Trn|Let's Make Big Moves}}, and 33rd at both {{Trn|The Big House 9}} and {{Trn|GENESIS 7}} with wins over players such as {{Sm|Tweek}}, {{Sm|Dabuz}}, and {{Sm|Mr. E}}. Ranked as high as 2nd on the [[New York City Power Rankings#Super Smash Bros. Ultimate rankings|New York City Ultimate Power Rankings]].


=={{SSBU|Classic Mode}}: Your Turn, Greninja!==
=={{SSBU|Classic Mode}}: Your Turn, Greninja!==
[[File:SSBU Congratulations Greninja.png|thumb|Greninja's congratulations screen.]]
[[File:SSBU Congratulations Greninja.png|thumb|Greninja's congratulations screen.]]
Greninja fights against characters that represent different types from the ''Pokémon'' games: for example, Charizard and Bowser represent the Fire type, while Mewtwo, Ness and Lucas represent the Psychic type.
Greninja battles characters that represent different {{iw|bulbapedia|type}}s from the ''Pokémon'' games: for example, Charizard and Bowser represent the Fire type, while Mewtwo, Ness and Lucas represent the Psychic type.  Interestingly, the types represented correspond to those initially available in the {{iw|bulbapedia|Pokémon Trading Card Game}}.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Charizard|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''||Represents Fire-type. Charizard's {{SSBU|Pokémon Trainer}} is absent.
|1||{{CharHead|Charizard|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''||Represents {{iw|bulbapedia|Fire}}-type. Charizard's {{SSBU|Pokémon Trainer}} is absent.
|-
|-
|2||{{CharHead|Pikachu|SSBU|hsize=20px}}, {{CharHead|Pichu|SSBU|hsize=20px}}, and {{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Steven)}}''||Represents Electric-type.
|2||{{CharHead|Pikachu|SSBU|hsize=20px}}, {{CharHead|Pichu|SSBU|hsize=20px}}, and {{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Steven)}}''||Represents {{iw|bulbapedia|Electric}}-type.
|-
|-
|3||{{CharHead|Lucario|SSBU|hsize=20px}}, {{CharHead|Ryu|SSBU|hsize=20px}}, and {{CharHead|Ken|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}''||Represents Fighting-type.
|3||{{CharHead|Lucario|SSBU|hsize=20px}}, {{CharHead|Ryu|SSBU|hsize=20px}}, and {{CharHead|Ken|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}''||Represents {{iw|bulbapedia|Fighting}}-type.
|-
|-
|4||{{CharHead|Ivysaur|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''||Represents Grass-type. Ivysaur's Pokémon Trainer is absent.
|4||{{CharHead|Ivysaur|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''||Represents {{iw|bulbapedia|Grass}}-type. Ivysaur's Pokémon Trainer is absent.
|-
|-
|5||{{CharHead|Mewtwo|SSBU|hsize=20px}}, {{CharHead|Ness|SSBU|hsize=20px}}, and {{CharHead|Lucas|SSBU|hsize=20px}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||Represents Psychic-type.
|5||{{CharHead|Mewtwo|SSBU|hsize=20px}}, {{CharHead|Ness|SSBU|hsize=20px}}, and {{CharHead|Lucas|SSBU|hsize=20px}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||Represents {{iw|bulbapedia|Psychic}}-type.
|-
|-
|6||{{CharHead|Squirtle|SSBU|hsize=20px}} and {{CharHead|Greninja|SSBU|hsize=20px|color=Black}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''||Represents Water-type. Squirtle's Pokémon Trainer is absent.  The CPU will be the {{Head|Greninja|g=SSBU|s=20px}} default Greninja if the player chooses the black costume.
|6||{{CharHead|Squirtle|SSBU|hsize=20px}} and {{CharHead|Greninja|SSBU|hsize=20px|color=Black}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''||Represents {{iw|bulbapedia|Water}}-type. Squirtle's Pokémon Trainer is absent.  The CPU will be the {{Head|Greninja|g=SSBU|s=20px}} default Greninja if the player chooses the black costume.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
Line 550: Line 585:
**As Greninja's down taunt is the only attack in the game with direct windboxes that trigger hitlag for the user, this gives the unique appearance of the attack striking the counter but being negated.
**As Greninja's down taunt is the only attack in the game with direct windboxes that trigger hitlag for the user, this gives the unique appearance of the attack striking the counter but being negated.
*Greninja's fighter number, 50, is the same as the number of its [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''. It shares this distinction with {{SSBU|Inkling}}.
*Greninja's fighter number, 50, is the same as the number of its [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''. It shares this distinction with {{SSBU|Inkling}}.
*Greninja, {{SSBU|Ivysaur}}, {{SSBU|Olimar}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}} and {{SSBU|Ken}} are the only characters to never appear as minions in any Spirit battles.
*Greninja, {{SSBU|Ivysaur}}, {{SSBU|Olimar}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}} and {{SSBU|Ken}} are the only base game characters to never appear as minions in any Spirit battles.
*Alongside {{SSBU|Luigi}}, Greninja is one of two characters in ''Ultimate'' with a taunt that cannot be canceled, due to the fact that their non-cancelable taunts have hitboxes.
*Alongside {{SSBU|Luigi}}, Greninja is one of two characters in ''Ultimate'' with a taunt that cannot be canceled, due to the fact that their non-cancelable taunts have hitboxes.
**Strangely, this does not apply for {{SSBU|Snake}} and {{SSBU|Kazuya}}'s taunts that have damaging hitboxes
**Strangely, this does not apply for {{SSBU|Snake}} and {{SSBU|Kazuya}}'s taunts that have damaging hitboxes
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