Great Aether: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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*In {{for3ds}}, if the Final Smash is used on Metal {{SSB4|King Dedede}}, he will lose his metallic texture.
*In {{for3ds}}, if the Final Smash is used on Metal {{SSB4|King Dedede}}, he will lose his metallic texture.
*Even though the attack's fire has been recolored in ''SSB4'', the trails of the sword during the attack remain colored orange like in ''Brawl''. This was changed in ''Ultimate'', similar to [[Omnislash]] and [[Omnislash Ver. 5]].
*Even though the attack's fire has been recolored in ''SSB4'', the trails of the sword during the attack remain colored orange like in ''Brawl''. This was changed in ''Ultimate'', similar to [[Omnislash]] and [[Omnislash Ver. 5]].
*Strangely enough, despite the copious amount of fire visually in the move, only the top of the final flame pillar in ''Ultimate'' has a [[flame]] hitbox; all other hitboxes in every other game is not a flame hitbox.
*Strangely enough, despite the copious amount of fire visually in the move, the move has no flame hitboxes. Only the top of the final flame pillar in ''Ultimate'' has a [[flame]] hitbox; all other hitboxes in every other game is not a flame hitbox. Even so, the final flame pillar only has a flame hitbox under the conditions previously stated above.  
*In [[Training mode]], Great Aether along with other similar Final Smashes aren't counted in the combo meter.
*In [[Training mode]], Great Aether along with other similar Final Smashes aren't counted in the combo meter.


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