Great Aether: Difference between revisions

159 bytes removed ,  1 year ago
→‎Origin: Unconfirmed info. Also, it should go ABOVE the clrr template.
(→‎Origin: Great Aether's animation is heavily influenced from FF7's Omnislash.)
(→‎Origin: Unconfirmed info. Also, it should go ABOVE the clrr template.)
Line 57: Line 57:
''{{s|fireemblemwiki|Fire Emblem Heroes}}'' has followed similar naming conventions to Great Aether when introducing upgraded versions, such as Radiant Aether for Ike's "Legendary" variant. These upgraded skills are exclusive to each Ike variant and cannot be inherited to other units.  
''{{s|fireemblemwiki|Fire Emblem Heroes}}'' has followed similar naming conventions to Great Aether when introducing upgraded versions, such as Radiant Aether for Ike's "Legendary" variant. These upgraded skills are exclusive to each Ike variant and cannot be inherited to other units.  
{{clrr}}
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The overall animation borrows from Cloud's final Limit Break in Final Fantasy VII, Omnislash. A similar animation is also used for Mii Brawler's Final Smash.


==Gallery==
==Gallery==