Great Aether: Difference between revisions

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==Trivia==
==Trivia==
*Strangely enough, despite the copious amount of fire visually in the move, it has no [[flame]] hitboxes.
*Strangely enough, despite the copious amount of fire visually in the move, only the final flame pillar in ''Ultimate'' has a [[flame]] hitbox; all other hitboxes in every other game is not a flame hitbox.
*When Ike first appears in [[The Subspace Emissary]], he uses a regular Aether on the [[Ancient Minister]] to destroy the [[Subspace Bomb]] that he is carrying. However, in the English language version of the cutscene, he yells out "Great Aether" instead of "Aether". This is because the voice clip of "Aether" in Japanese is split in two parts between the characters (天空 ''Tenkū'') and the extra word was used to fill the line. (The word "Aether" in English also has two syllables, but it arguably would not split as well.)
*When Ike first appears in [[The Subspace Emissary]], he uses a regular Aether on the [[Ancient Minister]] to destroy the [[Subspace Bomb]] that he is carrying. However, in the English language version of the cutscene, he yells out "Great Aether" instead of "Aether". This is because the voice clip of "Aether" in Japanese is split in two parts between the characters (天空 ''Tenkū'') and the extra word was used to fill the line. (The word "Aether" in English also has two syllables, but it arguably would not split as well.)
*As with [[End of Day]], it is possible to [[self-destruct]] with this Final Smash if it is used on a custom stage that has a gap in the center.
*As with [[End of Day]], it is possible to [[self-destruct]] with this Final Smash if it is used on a custom stage that has a gap in the center.
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**In {{for3ds}}, if Great Aether is used on [[Gaur Plain]] or [[Gerudo Valley]] after the bridge has been broken, Ike will instead bring the opponent above the closer side of the gap so that he doesn't SD.
**In {{for3ds}}, if Great Aether is used on [[Gaur Plain]] or [[Gerudo Valley]] after the bridge has been broken, Ike will instead bring the opponent above the closer side of the gap so that he doesn't SD.
***An exception to this is if the player activates Great Aether during the Float Islands phase of {{SSB4|Dream Land}}, where Ike and the opponent will dive straight down to the blast line, resulting in a self-destruct; Ike must be facing right and standing on the left side of the stage for this to be successful. The same applies to {{SSB4|Cloud}} with [[Omnislash]].
***An exception to this is if the player activates Great Aether during the Float Islands phase of {{SSB4|Dream Land}}, where Ike and the opponent will dive straight down to the blast line, resulting in a self-destruct; Ike must be facing right and standing on the left side of the stage for this to be successful. The same applies to {{SSB4|Cloud}} with [[Omnislash]].
**In ''Ultimate'', if Great Aether is used on a {{SSBU|Battlefield}} stage and the target disappears (such as Nana disappearing after Popo is KO'd), Ike will land on the main platform instead of the top platform.
*Despite this being Ike's Final Smash, it is actually only his third most powerful attack, KO power wise. Both his [[Eruption]] and his forward smash can launch opponents farther, if they are charged enough. Great Aether is his most damaging attack, however, dealing almost twice as much damage as a stage 8 Eruption.
*Despite this being Ike's Final Smash, it is actually only his third most powerful attack, KO power wise. Both his [[Eruption]] and his forward smash can launch opponents farther, if they are charged enough. Great Aether is his most damaging attack, however, dealing almost twice as much damage as a stage 8 Eruption.
**Coincidentally enough, this is also akin to Roy ''Fire Emblem''-wise; his version of [[Critical Hit]] is also not his strongest attack, for his forward smash and higher-staged [[Flare Blade]] (a neutral special with similar predating mechanics to Eruption) surpass it in the same vein.
**Coincidentally enough, this is also akin to Roy ''Fire Emblem''-wise; his version of [[Critical Hit]] is also not his strongest attack, for his forward smash and higher-staged [[Flare Blade]] (a neutral special with similar predating mechanics to Eruption) surpass it in the same vein.
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**It can also be done with {{SSBB|Link}}'s [[side special]].
**It can also be done with {{SSBB|Link}}'s [[side special]].
*In {{for3ds}}, if the Final Smash is used on Metal {{SSB4|King Dedede}}, he will lose his metallic texture.
*In {{for3ds}}, if the Final Smash is used on Metal {{SSB4|King Dedede}}, he will lose his metallic texture.
*Even though the attack's fire has been recolored in ''SSB4'', the trails of the sword during the attack remain colored orange like in ''Brawl''. This was changed in ''Ultimate''. Additionally, not only are the trails properly colored blue, but they are also fire visuals instead of sword visuals.
*Even though the attack's fire has been recolored in ''SSB4'', the trails of the sword during the attack remain colored orange like in ''Brawl''. This was changed in ''Ultimate''.
*In ''Ultimate'' despite Great Aether lacking flame hitboxes, if Ike were on a Battlefield styled stage or the stage itself, if he were to be in training mode against 4 or 6 {{SSBU|Ice Climbers}} and use his final smash on one of the assistant Ice Climbers immediately before one of the leaders is KOed, this will trigger the glitch where Ike attacks nothing, and the other 4 Ice Climbers must be standing on the top middle platform while the final smash is going, and when Ike plummets down, instead of hitting the top platform as he normally would, he would hit the floor platform of the stage and the top of the explosion will get them and has a flame hitbox


==External links==
==External links==
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