Great Aether: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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The attack does about 64%-74% damage (52%-62% from the attack, 12% in the explosion), (31%-41% from the attack, 19% in the explosion, in ''SSB4''), and is one of the most damaging Final Smashes. If the opponent is very close to Ike when he uses it, the initial hit will deal 15% damage, but if they are further away from him it deals only 5% damage. Because the knockback from the explosion is vertical, opponents may not be KO'd immediately due to the high blast lines on some stages. In most cases, however, the move does provide significant knockback to launch enemies off the screen. It usually KOs around 50% in ''Brawl'' and 75% in the following games; ironically, it is one of the weakest Final Smashes in ''Brawl'' in terms of knockback.
The attack does about 64%-74% damage (52%-62% from the attack, 12% in the explosion), (31%-41% from the attack, 19% in the explosion, in ''SSB4''), and is one of the most damaging Final Smashes. If the opponent is very close to Ike when he uses it, the initial hit will deal 15% damage, but if they are further away from him it deals only 5% damage. Because the knockback from the explosion is vertical, opponents may not be KO'd immediately due to the high blast lines on some stages. In most cases, however, the move does provide significant knockback to launch enemies off the screen. It usually KOs around 50% in ''Brawl'' and 75% in the following games; ironically, it is one of the weakest Final Smashes in ''Brawl'' in terms of knockback.
Multiple enemies can be picked up in this attack and, although Ike is invincible during this move, Ike's victims can be attacked by other players along the way down. The move elevates Ike to the highest point on the stage and always takes place in the center of the stage.  
Multiple enemies can be picked up in this attack and, although Ike is invincible during this move, Ike's victims can be attacked by other players along the way down. The move elevates Ike to the highest point on the stage and always takes place in the center of the stage.  
On [[75m]], [[Rumble Falls]], the elevated part of [[Rainbow Cruise]] and and the World 1-2 version of [[Mushroomy Kingdom]], it is essentially a guaranteed [[OHKO]] in every game, because the opponent is brought up to the top platform, very close to the stage boundary. On [[Pirate Ship]], [[Mario Bros.]], [[Onett]], [[Spear Pillar]], [[Flat Zone 2]], [[Skyworld]], [[Delfino Plaza]]'s square and any [[custom stage]] with an high enough platform it can also OHKO in ''Brawl'', but only on lighter characters like {{SSBB|Jigglypuff}}. The attack can be cancelled by attacking at the right time.
On [[75m]], [[Rumble Falls]], [[Flat Zone 2]], the elevated part of [[Rainbow Cruise]] and and the World 1-2 version of [[Mushroomy Kingdom]], it is essentially a guaranteed [[OHKO]] in every game, because the opponent is brought up to the top platform, very close to the stage boundary. On [[Pirate Ship]], [[Mario Bros.]], [[Onett]], [[Spear Pillar]], [[Skyworld]], [[Hanenbow]], [[Luigi’s Mansion]], [[Delfino Plaza]]'s square and any [[custom stage]] with an high enough platform it can also OHKO in ''Brawl'', but only on lighter characters like {{SSBB|Jigglypuff}}. The attack can be cancelled by attacking at the right time.


Due to the fact that Ike moves to the center of the stage when this move activates, on some created stages the downswing can be somewhat of a [[Sacrificial KO]]. As a result, Ike moves to the side instead of the exact center when using the move on [[Gaur Plain]] and [[Midgar]]. As with a standard Aether, Ike tosses his sword up into the air, and jumps after it, before attacking his foe in mid-air. It can be noted that the site of impact, following Ike's final descent, is determined by the character(s) closest to the ground directly below them.
Due to the fact that Ike moves to the center of the stage when this move activates, on some created stages the downswing can be somewhat of a [[Sacrificial KO]]. As a result, Ike moves to the side instead of the exact center when using the move on [[Gaur Plain]] and [[Midgar]]. As with a standard Aether, Ike tosses his sword up into the air, and jumps after it, before attacking his foe in mid-air. It can be noted that the site of impact, following Ike's final descent, is determined by the character(s) closest to the ground directly below them.
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