Grab release: Difference between revisions

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*{{SSB4|Wario}}'s grab release animation prior to update [[1.0.4]] was identical to its brawl iteration.<ref>[https://youtu.be/szd9f7i1Qo8]</ref> There were various inescapable combos with minor advantages, but the character that benefited most from it was undoubtedly {{SSB4|Little Mac}}, who gained a [[OHKO]].
*{{SSB4|Wario}}'s grab release animation prior to update [[1.0.4]] was identical to its brawl iteration.<ref>[https://youtu.be/szd9f7i1Qo8]</ref> There were various inescapable combos with minor advantages, but the character that benefited most from it was undoubtedly {{SSB4|Little Mac}}, who gained a [[OHKO]].
*{{SSB4|Shulk}} has a true grab release combo only on {{SSB4|Jigglypuff}} at most percents with his [[up special]], [[Air Slash]], at most percentages. The only contingency is that Shulk must be using [[Monado Arts]] in Jump mode. This works because Air Slash has fairly fast start-up and decent range; Jigglypuff's very floaty nature puts her in an unusual position.
*{{SSB4|Shulk}} has a true grab release combo only on {{SSB4|Jigglypuff}} at most percents with his [[up special]], [[Air Slash]], at most percentages. The only contingency is that Shulk must be using [[Monado Arts]] in Jump mode. This works because Air Slash has fairly fast start-up and decent range; Jigglypuff's very floaty nature puts her in an unusual position.
*{{SSB4|Rosalina & Luma|Rosalina}} has a true grab release combos against certain characters at any percent with her Luma up smash. Luma has to be in a right distance (such as [[Luma Shot])] away from Rosalina for it to work.


==Grab releases in the original ''[[Super Smash Bros]]''.==
==Grab releases in the original ''[[Super Smash Bros]]''.==