Glide: Difference between revisions

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The glide direction can be controlled by tilting forward or down to angle downwards and backward or up to angle upwards. Gliding downwards gives the character a speed gain, while gliding upwards will make the character steadily lose speed until he stops moving. Once this happens, the glide ends. Jumping out of a glide ends it more quickly than attacking out of it. If players do not cancel the glide and move into the stage's surface, they will crash into it and lay down, as if they had been knocked down.
The glide direction can be controlled by tilting forward or down to angle downwards and backward or up to angle upwards. Gliding downwards gives the character a speed gain, while gliding upwards will make the character steadily lose speed until he stops moving. Once this happens, the glide ends. Jumping out of a glide ends it more quickly than attacking out of it. If players do not cancel the glide and move into the stage's surface, they will crash into it and lay down, as if they had been knocked down.


A Shuttle Loop always starts a glide, Meta Knight can glide twice before having to touch the ground. This can be utilised to stall under the stage, which is known as '''scrooging'''. The use of scrooging is banned in most tournaments where Meta Knight is legal.
As Shuttle Loop always starts a glide, Meta Knight can glide twice before having to touch the ground. This can be utilised to stall under the stage, which is known as '''scrooging'''. The use of scrooging is banned in most tournaments where Meta Knight is legal.


==Glide attack==
==Glide attack==