Giant Punch: Difference between revisions

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(→‎Names in other languages: Added Chinese names. All names taken from Smash Ultimate.)
 
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{{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|allgames=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Giant Punch
|name=Giant Punch
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|user=[[Donkey Kong]]
|user=[[Donkey Kong]]
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|interwiki=mariowiki
|interwikiname=Super Mario Wiki
|interwikipage=Giant Punch
}}
}}
'''Giant Punch''' ({{ja|ジャイアントパンチ|Jaianto Panchi}}, ''Giant Punch'') is [[Donkey Kong]]'s [[neutral special move]].
'''Giant Punch''' ({{ja|ジャイアントパンチ|Jaianto Panchi}}, ''Giant Punch'') is [[Donkey Kong]]'s [[neutral special move]].


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For every time that Donkey Kong swings his fist, the charge advances to its next stage, entailing an increase in the damage of the punch. After any one of these swings, the charge [[charge-cancel|can be cancelled]] and stored to be continued later: by pressing the shield button while charging, Donkey Kong will [[shield]], and moving the [[control stick]] left or right will cause him to [[roll]]. If Donkey Kong suffers knockback while charging, he will invariably lose all of his charge.
For every time that Donkey Kong swings his fist, the charge advances to its next stage, entailing an increase in the damage of the punch. After any one of these swings, the charge [[charge-cancel|can be cancelled]] and stored to be continued later: by pressing the shield button while charging, Donkey Kong will [[shield]], and moving the [[control stick]] left or right will cause him to [[roll]]. If Donkey Kong suffers knockback while charging, he will invariably lose all of his charge.


At any time while Donkey Kong is swinging his fist around, the button can be pressed again to deliver the blow. If the button is not pressed, then after ten swings, Donkey Kong will drop his fist and his head will begin to smoke, indicating the punch is fully charged. At this point the button only needs to be pressed once to administer the attack. From ''[[Brawl]]'' onwards, a fully charged Giant Punch grants Donkey Kong [[armor]] when used, allowing him to power through an enemy's [[KO]] attack while he uses one of his own in the process. However, a Giant Punch that has just one stage below full charge has noticeably higher knockback.
At any time while Donkey Kong is swinging his fist around, the button can be pressed again to deliver the blow. If the button is not pressed, then after ten swings, Donkey Kong will drop his fist and, as of ''Melee'', his head will begin to smoke, indicating the punch is fully charged; in ''Smash 64'' this is instead signaled by his fist sparking. At this point the button only needs to be pressed once to administer the attack. From ''[[Brawl]]'' onwards, a fully charged Giant Punch grants Donkey Kong [[armor]] when used, allowing him to power through an enemy's [[KO]] attack while he uses one of his own in the process. However, a Giant Punch that has just one stage below full charge has noticeably higher knockback. In ''Melee'', the move is also stronger if unleashed immediately after charging, rather than being stored.  


From ''Melee'' onwards, the move becomes markedly weaker if used in midair, and also causes Donkey Kong to become [[helpless]], making it very risky and much less rewarding to use in aerial combat compared to its utility on the ground.
From ''Melee'' onwards, the move becomes markedly weaker if used in midair, and also causes Donkey Kong to become [[helpless]] (this is no longer the case in ''Ultimate''), making it very risky and much less rewarding to use in aerial combat compared to its utility on the ground.


Aesthetically, the move has been through a few changes. In ''Smash 64'', Donkey Kong has his right hand directly behind him while his fist winds up. As of ''Melee'', Donkey Kong uses his left arm for the attack, while also winding up his arm beside himself. The move was the slowest in ''Smash 64'' with some notable recovery, though the animation for both the actual attack's startup and its recovery has been sped up in later games. In ''Ultimate'', Donkey Kong now charges Giant Punch with either arm, due to his mirrored stance. It also no longer puts him into a helpless state, similar to ''Smash 64''. After fully charging his Giant Punch, Donkey Kong now displays an angry expression until he unleashes his Giant Punch, though he shows a regular expression by canceling Giant Punch with a shield button just as it is about to get fully charged.
Aesthetically, the move has been through a few changes. In ''Smash 64'', Donkey Kong has his right hand directly behind him while his fist winds up. As of ''Melee'', Donkey Kong uses his left arm for the attack, while also winding up his arm beside himself. The move was the slowest in ''Smash 64'' with some notable recovery, though the animation for both the actual attack's startup and its recovery has been sped up in later games. In ''Ultimate'', Donkey Kong now charges Giant Punch with either arm, due to his mirrored stance. It also no longer puts him into a helpless state, similar to ''Smash 64''. After fully charging his Giant Punch, Donkey Kong now displays an angry expression until he unleashes his Giant Punch, though he shows a regular expression by canceling Giant Punch with a shield button just as it is about to get fully charged. This expression notably (and strangely in some cases, like being buried) overrides most expressions he'd normally make performing actions.


=== Stages ===
=== Stages ===
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|DonkeyKong|Neutral|name1=Giant Punch|desc1=A mighty punch. Press the button once to charge it, then again to release it.|name2=Lightning Punch|desc2=Charges up much faster, but isn't quite as mighty. Deals electrical damage.|name3=Storm Punch|desc3=A punch that's not very strong, but it pushes opponents away with a gust of wind.}}
{{CustomSet|DonkeyKong|Neutral|name1=Giant Punch|desc1=A mighty punch. Press the button once to wind up and then again to unleash it.|name2=Lightning Punch|desc2=Charges up much faster, but isn't quite as mighty. Deals electrical damage.|name3=Storm Punch|desc3=A punch that's not very strong, but it pushes opponents away with a gust of wind.}}
# '''Giant Punch''': Default.
# '''Giant Punch''': Default.
# '''Lightning Punch''': An [[electric]] punch that charges up much faster, but is weaker and doesn't have flinch resistance. Deals 15% damage at full charge and the move has slightly less startup than Giant Punch.
# '''Lightning Punch''': An [[electric]] punch that charges up much faster, but is weaker and doesn't have flinch resistance. Deals 15% damage at full charge and the move has slightly less startup than Giant Punch. {{Main|Donkey Kong (SSB4)/Neutral special/Custom 1}}
# '''Storm Punch''': Less powerful, but charges faster and generates a whirlwind that blows opponents away. The whirlwind itself is enough to send opponents flying off-stage at high percentages, if not also KO them by sending them towards the side blastline. The move does 18% damage.
# '''Storm Punch''': Less powerful, but charges faster and generates a whirlwind that blows opponents away. The whirlwind itself is enough to send opponents flying off-stage at high percentages, if not also KO them by sending them towards the side blastline. The move does 18% damage. {{Main|Donkey Kong (SSB4)/Neutral special/Custom 2}}


==Origin==
==Origin==
[[File:Expand.gif|200px|thumb|right|The clip from "Bad Hair Day"]]
[[File:DKC Bad Hair Day Punch.gif|200px|thumb|A similar punch from "Bad Hair Day"]]
While the move has no true origin from his home series, Donkey Kong has done a similar move to this one in other forms of media outside of ''Smash Bros.'':
While the move has no true origin from his home series, Donkey Kong has done a similar punch to this in other forms of media outside of ''[[Super Smash Bros. (series)|Smash Bros.]]'': Donkey Kong performs a similar punch in the ''{{iw|mariowiki|Donkey Kong Country|television series}}'' episode "{{iw|mariowiki|Bad Hair Day}}; when players land on a {{iw|mariowiki|Bowser Space}} in ''{{iw|mariowiki|Mario Party 5}}'', Donkey Kong may appear and punch [[Bowser]] in a similar way to the Giant Punch; in the ending of ''{{iw|mariowiki|Donkey Kong Country Returns}}'', Donkey Kong throws a punch similar to this when he is falling to strike the moon and send it flying.
*Donkey Kong performed a punch comparable to the Giant Punch in the ''[[mariowiki:Donkey Kong Country (television series)|Donkey Kong Country]]'' episode "{{s|mariowiki|Bad Hair Day}}".
 
*When a player lands on a {{s|mariowiki|Bowser Space}} in ''{{s|mariowiki|Mario Party 5}}'', Donkey Kong may appear and punch [[Bowser]] in a similar way to the Giant Punch.
The move could also be based on [https://tekken.fandom.com/wiki/Gigaton_Punch Gigaton Punch] from the {{uv|Tekken}} series, sporting a very similar name, animation, and gameplay purpose.
*In the ending of ''{{s|mariowiki|Donkey Kong Country Returns}}'', Donkey Kong uses a move similar to this when he is falling, charging his punch and striking the moon.
{{clr}}
{{clear}}


==Gallery==
==Gallery==
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|ja={{ja|ジャイアントパンチ|Jaianto Panchi}}, ''Giant Punch''
|ja={{ja|ジャイアントパンチ|Jaianto Panchi}}, ''Giant Punch''
|en=Giant Punch
|en=Giant Punch
|fr_ca=Coup de poing géant
|fr=Coup de poing géant
|es_la=Puñetazo gigantesco
|es=Puñetazo gigantesco
|de=Riesenschlag
|de=Riesenschlag
|it=Pugno gigante
|it=Pugno gigante
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}}
}}


==Trivia==
==Technical details==
*In ''Smash 64'', instead of Donkey Kong's head steaming to show he's fully charged, his fist will spark.
*[[Donkey Kong (SSB)/Neutral special]]
**In addition, unlike in all subsequent games, Donkey Kong uses his right hand to throw the punch in ''Smash 64''.
*[[Donkey Kong (SSBM)/Neutral special]]
*In ''Melee'', the move is stronger if the player doesn't store the charge before using it.
*[[Donkey Kong (SSBB)/Neutral special]]
*[[Donkey Kong (SSB4)/Neutral special]]
*[[Donkey Kong (SSBU)/Neutral special]]
==References==
{{reflist}}


{{Special Moves|char=Donkey Kong}}
{{Special Moves|char=Donkey Kong}}
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[[Category:Donkey Kong (SSB4)]]
[[Category:Donkey Kong (SSB4)]]
[[Category:Donkey Kong (SSBU)]]
[[Category:Donkey Kong (SSBU)]]
[[es:Puñetazo gigantesco]]
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