Fox (SSB)/Down tilt: Difference between revisions

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==Overview==
==Overview==
[[File:Fox Down Tilt Hitbox Smash 64.gif|thumb|Hitbox of Fox's down tilt.]]
[[File:Fox Down Tilt Hitbox Smash 64.gif|thumb|Hitbox of Fox's down tilt.]]
Fox sweeps his tail along the ground in front of himself, dealing 12% damage and vertical knockback. A useful [[combo]] move that can also KO at very high percentages. At very low percentages, it can lead into a {{mvsub|Fox|SSB|neutral attack|alt=jab}} or {{mvsub|Fox|SSB|forward smash}}, and at moderately low to moderately high percentages, it can easily lead into a {{mvsub|Fox|SSB|down aerial}}, that can also combo into a down tilt to continue the chain of d-tilt→dair→d-tilt→dair and so on, until an {{mvsub|Fox|SSB|up smash}} can be used after a dair at KO percentages. Also, a dair may instead lead into an {{mvsub|Fox|SSB|up tilt}} combo at moderate percentages. In certain situations, it can also combo into a {{mvsub|Fox|SSB|down special|alt=shine}} at low percentages, which when used near the [[edge]], can set up a [[shine spike]]. Additionally, the move has good [[range]] in front of Fox, though unspectacular. The move is considered more effective on [[floaty]] characters.
Fox sweeps his tail along the ground in front of himself, dealing 12% damage and vertical knockback. A useful [[combo]] move that can also KO at very high percentages. At very low percentages, it can lead into a {{mvsub|Fox|SSB|neutral attack|alt=jab}} or {{mvsub|Fox|SSB|forward smash}}, and at moderately low to moderately high percentages, it can easily lead into a {{mvsub|Fox|SSB|down aerial}}, that can also combo into a down tilt to continue the chain of d-tilt→dair→d-tilt→dair and so on, until an {{mvsub|Fox|SSB|up smash}} can be used after a dair at KO percentages. Also, a dair may instead lead into an {{mvsub|Fox|SSB|up tilt}} combo at moderate percentages. In certain situations, it can also combo into a {{mvsub|Fox|SSB|down special|alt=shine}} at low percentages, which when used near the [[edge]], can set up a [[shine spike]] (usually used against characters with linear recoveries such as {{SSB|Captain Falcon}}). Additionally, the move has good [[range]] in front of Fox, though unspectacular. The move is considered more effective on [[floaty]] characters.


Notably, if Fox uses the move while standing close enough to the [[edge]], the hitbox will extend below the edge slightly, meaning it can hit characters within the range (regardless of whether they're hanging on the edge or not), though the mostly vertical knockback of the move, along with the fact that it isn't much of a reliable KO move (even when in this position), means this isn't too useful.
Notably, if Fox uses the move while standing close enough to the [[edge]], the hitbox will extend below the edge slightly, meaning it can hit characters within the range (regardless of whether they're hanging on the edge or not), though the mostly vertical knockback of the move, along with the fact that it isn't much of a reliable KO move (even when in this position), means this isn't too useful.
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