Fox (SSB)/Down special: Difference between revisions

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Fox's '''[[Reflector]]''', also known as a '''shine''', creates a blue, hexagonal energy field around him to reflect any projectiles that are fired at him back in the direction they came. It can be used as a direct attack with an [[electric]] effect, doing 2%-5% damage and low [[set knockback]]. It sends opponents on a [[semi-spike]] trajectory. The move will also lower Fox's [[falling speed]] if used in midair, and it can even be used to escape certain [[combo]]s. Fox can also perform an [[edgeguarding]] technique called a [[shine spike]], which involves using the move to [[gimp]] the opponent's [[recovery]]. Since the shine has set knockback and [[hitstun]], combined with its semi-spike trajectory, it is an effective technique that can KO even at base percentages. Another option is to use the shine immediately after an [[edge]] drop to cover the edge and prevent opponents from grabbing it, giving Fox strong ledge play. It is also possible to turn around during the animation of the move so that Fox is facing the other direction, referred to as a shine turnaround.
Fox's '''[[Reflector]]''', also known as a '''shine''', creates a blue, hexagonal energy field around him to reflect any projectiles that are fired at him back in the direction they came. It can be used as a direct attack with an [[electric]] effect, doing 2%-5% damage and low [[set knockback]]. It sends opponents on a [[semi-spike]] trajectory. The move will also lower Fox's [[falling speed]] if used in midair, and it can even be used to escape certain [[combo]]s. Fox can also perform an [[edgeguarding]] technique called a [[shine spike]], which involves using the move to [[gimp]] the opponent's [[recovery]]. Since the shine has set knockback and [[hitstun]], combined with its semi-spike trajectory, it is an effective technique that can KO even at base percentages. Another option is to use the shine immediately after an [[edge]] drop to cover the edge and prevent opponents from grabbing it, giving Fox strong ledge play. It is also possible to turn around during the animation of the move so that Fox is facing the other direction, referred to as a shine turnaround.


If the move is used immediately out of a [[short hop]], the shine will effectively be cancelled, though any opponents within range will still take the damage and knockback from it. This can be very useful for extending combos and performing [[mindgame]]s, and it can also immediately be followed up with a jab to perform a '''shine jab'''. Otherwise, a jump or dash "cancel" can be used afterwards. Likewise to the move being cancelled out of a short hop, the move can even be used to cancel Fox's aerial momentum just after landing on a platform, allowing Fox to quickly followup with ground moves (most particularly an {{mvsub|Fox|SSB|up smash}}) while having to go in the air to continue a combo. This is notable in the "shine pillar up smash" combo, done in the [[rapetent]] portion of [[Hyrule Castle]] and popularized by {{Sm|Zenyore}}. It involves launching the opponent to the top of the structure with an {{mvsub|Fox|SSB|up tilt}}, jumping up to the top of the structure, cancelling aerial momentum with a shine, then immediately using an up smash to KO the opponent while they are still in [[hitstun]].  
If the move is used immediately out of a [[short hop]], the shine will effectively be cancelled, though any opponents within range will still take the damage and knockback from it. This occurs because while Fox will have cancelled the jumping height of his short hop, the shine will still cause him to fall, though since he is so close to the ground, it will immediately be cancelled. This technique can be very useful for extending combos and performing [[mindgame]]s, and it can also immediately be followed up with many moves, such as a jab to perform a '''shine jab''', an up or down tilt to continue a combo, or another shine to rack up additional damage (this can also throw unwary opponents offguard). Otherwise, a jump or dash "cancel" can be used afterwards.
 
Likewise to the move being cancelled out of a short hop, the move can even be used to cancel Fox's aerial momentum just after landing on a platform, allowing Fox to quickly followup with ground moves (most particularly an {{mvsub|Fox|SSB|up smash}}) while having to go in the air to continue a combo. This is notable in the "shine pillar up smash" combo, done in the [[rapetent]] portion of [[Hyrule Castle]] and popularized by {{Sm|Zenyore}}. It involves launching the opponent to the top of the structure with an {{mvsub|Fox|SSB|up tilt}}, jumping up to the top of the structure, cancelling aerial momentum with a shine, then immediately using an up smash to KO the opponent while they are still in [[hitstun]].  


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