Fox (SSB): Difference between revisions

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{{SSB64MatchupTable|fox=y}}
{{SSB64MatchupTable|fox=y}}
Fox has an above average matchup spread on {{SSB|Dream Land}}, despite being solidly [[counter (matchup)|counter]]ed by {{SSB|Pikachu}} and having some trouble against {{SSB|Kirby}} and {{SSB|Captain Falcon}}. Fox does very well against [[floaty]] characters, who he can KO early with his powerful vertical finishers in his up smash and up aerial. His fast [[falling speed]] and subpar recovery makes him a target for combos leading to [[edgeguard]]s, which are easily performable by characters such as Pikachu and Falcon. Dream Land, being a somewhat small stage, means he doesn't have much room to evade characters with [[disjointed]] moves and great [[spacing]] ability. The reason why Fox's matchups are so much better on [[Hyrule Castle]] (on par with Pikachu's for being the best matchup spread on that stage) is because he can simply projectile camp to prevent opponent approaches, giving him difficulty getting up to Fox and starting combos on him. Fox's very fast [[dashing]] and [[air speed]] also allow him to get around fairly quickly, meaning he can outrun characters with subpar movement speed such as {{SSB|Mario}} and go up close to combo then when they're left vulnerable. Fox has a close to even matchup against Pikachu on Hyrule, with this and Falcon on Dream Land being the only close to even matchups against Pikachu in the game.
Fox has an above average matchup spread on {{SSB|Dream Land}}, despite being solidly [[counter (matchup)|counter]]ed by {{SSB|Pikachu}} and having some trouble against {{SSB|Kirby}} and {{SSB|Captain Falcon}}. Fox does very well against [[floaty]] characters, who he can KO early with his powerful vertical finishers in his up smash and up aerial. His fast [[falling speed]] and subpar recovery makes him a target for combos leading to [[edgeguard]]s, which are easily performable by characters such as Pikachu and Falcon. Dream Land, being a somewhat small stage, means he doesn't have much room to evade characters with [[disjointed]] moves and great [[spacing]] ability. The reason why Fox's matchups are so much better on [[Hyrule Castle]] (on par with Pikachu's for being the best matchup spread on that stage) is because he can simply projectile camp to prevent opponent approaches, giving him difficulty getting up to Fox and starting combos on him. Fox's very fast [[dashing]] and [[air speed]] also allow him to get around fairly quickly, meaning he can outrun characters with subpar movement speed such as {{SSB|Mario}} and go up close to combo then when they're left vulnerable. Fox has a close to even matchup against Pikachu on Hyrule, with this and Falcon on Dream Land being the only close to even matchups against Pikachu in the game.
In the current metagame, Fox's matchups against the higher tiers appear to be much closer while at the same time, still troubling. He is now considered to have an even matchup with Kirby due in part to his overwhelming speed, better neutral tools and having combo options into his kills. However, he still gets outranged and edgeguarded easily. His matchup against Pikachu, while still a losing matchup, has become less dominated with Fox's combo game on Pikachu being noticed. His matchup with Falcon looks to be even with both characters possessing similar attributes, a strong combo game and a strong edge guard game. However, a matchup no longer considered in his favor and is now considered even is with Yoshi, who cannot be easily as combo'ed by Fox at low percents nor edge guarded as easily. While Yoshi has strong tools to edge guard Fox and combo him to death. Another matchup, albeit still in his favor, is less dominating, in Jigglypuff who can easily send Fox offstage, go off stage to edge guard him and has many combos into Rest to zero to death him. With these latest developments, Fox still has a strong matchup spread across the cast and appears to be better then before.


====Japanese version====
====Japanese version====
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