Forum:Why Do People Underestimate Falcon?: Difference between revisions

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What I do to eliminate the lag problem is jump towards the enemy and charge it in mid-air. That way, the punch should come out either right when you land in front of the opponent or it should come out a little before. Either way, I've caught some people off-guard with this strategy. - [[User:GalaxiaD|GalaxiaD]] ([[User talk:GalaxiaD|talk]]) 01:40, 11 October 2008 (UTC)
What I do to eliminate the lag problem is jump towards the enemy and charge it in mid-air. That way, the punch should come out either right when you land in front of the opponent or it should come out a little before. Either way, I've caught some people off-guard with this strategy. - [[User:GalaxiaD|GalaxiaD]] ([[User talk:GalaxiaD|talk]]) 01:40, 11 October 2008 (UTC)
Got a good trick with Captain Falcon. Reverse Reverse Arial Falcon Punch. K the name is weird, but here's how you do it, jump (facing opponent) then perform a reverse nuetral special, then tap back towards your foe. If I explained it right you should initate falcon punch facing away from your enemy and transform it into CF's 180 degree falcon punch. What it does is allow to DI during falcon punch, not only that, but 180 degree falcon punch does 1% extra damage. The point is to DI out of range during the start and DI back and hit them at max range. This should be used as an ace-in-the-hole because this can confuse an opponent the first time it's used, allowing you to score a free punch when they don't see it coming. But once it's used they'll be on guard. The best time to use this is when they're chasing you (dashing), when they do, jump and perform, Then DI (this should confuse them) and if they screw up they get hit. Unfortunately Kirby can spam this where CF can not. [[User:TheLegendTamer|TheLegendTamer]] ([[User talk:TheLegendTamer|talk]]) 17:17, 14 October 2008 (UTC)