Flipper: Difference between revisions

346 bytes removed ,  2 years ago
Also forgot to remove this strategy guide-ish part
m (→‎As an item: Forgot this, it remains stationary in floats because the floats are moving and not the stage itself)
(Also forgot to remove this strategy guide-ish part)
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|games = ''[[Melee]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games = ''[[Melee]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
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The '''Flipper''' ({{ja|グルグル|Guruguru}}, ''Spinning''), sometimes referred to as the [[Bumper]] by fans, is a [[Item #Projectile Items|projectile item]] in ''[[Super Smash Bros. Melee]]'' and also a stage hazard in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''.
The '''Flipper''' ({{ja|グルグル|Guruguru}}, ''Spinning''), sometimes referred to as the '''[[Bumper]]''' by fans, is a [[Item #Projectile Items|projectile item]] in ''[[Super Smash Bros. Melee]]'' and also a stage hazard in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''.


==Origin==
==Origin==
[[File:FlipperBalloonFight.png|left|thumb|150px|Flippers as they originally appeared in ''Balloon Fight''.]]
[[File:FlipperBalloonFight.png|left|thumb|150px|Flippers as they originally appeared in ''Balloon Fight''.]]
The flipper originates from the {{s|nwiki|Nintendo Entertainment System}} game, ''Balloon Fight''. In ''Balloon Fight'', if a player bumps into a flipper, it starts to spin. If a player or enemies hits the flipper while it's spinning, the player temporarily flies out of control. After awhile, the flipper stops spinning. In ''Melee'', the flipper can be picked up and thrown.
The flipper originates from the {{s|nwiki|Nintendo Entertainment System}} game, ''Balloon Fight''. In ''Balloon Fight'', if a player bumps into a flipper, it starts to spin. If a player or enemies hits the flipper while it's spinning, the player temporarily flies out of control. After awhile, the flipper stops spinning.
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==Operation==
==Operation==
===As an item===
===As an item===
The Flipper acts as a projectile item which can be picked up and thrown. After the Flipper travels a certain distance, it stops in midair. When hit, it spins either slowly or quickly (depending on either the speed of someone who has contacted it, or the strength of the attack), blocking passage and causing light (though generally repeated) [[damage]] when touched. Aside from causing general havoc in a fray, they can also be placed strategically at integral locations, such as [[ledge]]s or against walls. This will prevent opponents from recovering, or not allow them to pass through certain points. The downfalls of this item are that it can be avoided with relative ease and has a relatively short duration on the field. After a certain period of time, the flipper will slow down and eventually stop spinning. [http://www.youtube.com/watch?v=zsftegYjaiQ]
The Flipper acts as a projectile item which can be picked up and thrown. After the Flipper travels a certain distance, it stops in midair. When hit, it spins either slowly or quickly (depending on either the speed of someone who has contacted it, or the strength of the attack), blocking passage and causing light (though generally repeated) [[damage]] when touched. After a certain period of time, the flipper will slow down and eventually stop spinning[http://www.youtube.com/watch?v=zsftegYjaiQ]. The Flipper will disappear after about ten seconds have passed.


When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], etc.), the flipper will continue to move with the background instead of remaining stationary. This is most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the [[Falcon Flyer]] and racers speed away from it.
When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], etc.), the flipper will continue to move with the background instead of remaining stationary. This is most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the [[Falcon Flyer]] and racers speed away from it.
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Multiple Flippers appear on Luigi's [[Break the Targets]] stage in ''Melee''. Uniquely, these Flippers do not remain stationary in midair as the do in item form; instead, they move in random directions accross the stage. Otherwise, they function the same as they do as an item.
Multiple Flippers appear on Luigi's [[Break the Targets]] stage in ''Melee''. Uniquely, these Flippers do not remain stationary in midair as the do in item form; instead, they move in random directions accross the stage. Otherwise, they function the same as they do as an item.


Although Flippers are not items in ''Smash 4'', multiple ones appear as [[stage hazard]]s in the [[Balloon Fight]] stage in {{for3ds}}. Similar their effect as an item, they will knock players upwards to the left or right (depending on the directiob they hit it) and deal 1% damage. Unlike in ''Melee'', it'll only knock players left or right. In ''Ultimate'', Flippers once again appear as hazards on the [[Balloon Fight]] stage, functioning the same as they previously did on the stage.
Although Flippers are not items in ''Smash 4'', multiple ones appear as [[stage hazard]]s in the [[Balloon Fight]] stage in {{for3ds}}. Similar their effect as an item, they will knock players upwards to the left or right (depending on the direction they hit it) and deal 1% damage. Unlike in ''Melee'', it'll only knock players left or right. In ''Ultimate'', Flippers once again appear as hazards on the [[Balloon Fight]] stage, functioning the same as they previously did on the stage.
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